Hm, let's see...
* Rogues being underpowered until Level 14 or so, while mages are... well, not.
* No open world. At least Mass Effect 2 justified it with the space travel.
* The way they tried (and, unlike in ME2, failed) to make the main storyline seem less linear than it is.
* Not a lot going on in a lot of the environments NPC-wise, and the fact that some of them seemed quite downscaled in order to conserve CPU/level designer leisure time (even though that's pretty common in RPGs... still, Orzammar's supposed to be a city? Right...).
* Reuse of about four or five random encounter maps, and the fact that you could get encounters at all when travelling between the Frostback Mountains and Orzammar via the world map (damn it, they're separated by a single DOOR!).
* What I've seen described as "aggressive" DLC marketing (haven't played Awakening + DLC yet, except for Shale's DLC).
* Major bug with talking to Shale.
* Generally uninspired loot.
* Leliana's fluctuating accent, and Marjolaine's overly thick one.
* Orzammar and the Deep Roads. Just generally dull.
* Lack of interesting world map locations (i.e. ones that don't just use the random encounter maps) beyond main quests.
* The fact that I had to toggle free party movement on and off to stop characters from walking into fire or something more often than I'd like.
* And my biggest issue: the damn terrain. Seriously, even the smallest objects seemed to have an invisible wall protruding out from them by about half a metre. And not being able to walk through 90% of the puddles in the game... what?
Surprisingly enough though, I didn't actually get too annoyed with the Fade dream sequence, despite the overabundance of dreary and blurry - being able to turn into an Arcane Horror more than made up for that. Still, it did seem a bit pointless.
EDIT: And the fact that there were several buildings in Redcliffe and Denerim with no doorways... fail.
* Rogues being underpowered until Level 14 or so, while mages are... well, not.
* No open world. At least Mass Effect 2 justified it with the space travel.
* The way they tried (and, unlike in ME2, failed) to make the main storyline seem less linear than it is.
* Not a lot going on in a lot of the environments NPC-wise, and the fact that some of them seemed quite downscaled in order to conserve CPU/level designer leisure time (even though that's pretty common in RPGs... still, Orzammar's supposed to be a city? Right...).
* Reuse of about four or five random encounter maps, and the fact that you could get encounters at all when travelling between the Frostback Mountains and Orzammar via the world map (damn it, they're separated by a single DOOR!).
* What I've seen described as "aggressive" DLC marketing (haven't played Awakening + DLC yet, except for Shale's DLC).
* Major bug with talking to Shale.
* Generally uninspired loot.
* Leliana's fluctuating accent, and Marjolaine's overly thick one.
* Orzammar and the Deep Roads. Just generally dull.
* Lack of interesting world map locations (i.e. ones that don't just use the random encounter maps) beyond main quests.
* The fact that I had to toggle free party movement on and off to stop characters from walking into fire or something more often than I'd like.
* And my biggest issue: the damn terrain. Seriously, even the smallest objects seemed to have an invisible wall protruding out from them by about half a metre. And not being able to walk through 90% of the puddles in the game... what?
Surprisingly enough though, I didn't actually get too annoyed with the Fade dream sequence, despite the overabundance of dreary and blurry - being able to turn into an Arcane Horror more than made up for that. Still, it did seem a bit pointless.
EDIT: And the fact that there were several buildings in Redcliffe and Denerim with no doorways... fail.