Naughty Dog says "The Last Of Us" demo was NOT scripted :/

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Zhukov

The Laughing Arsehole
Dec 29, 2009
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Well, they can prove that easily enough.

Just show the same section of the level, but being played out differently.
 

Jaeke

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Feb 25, 2010
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piinyouri said:
Don't believe it. Not for a second.

It's E3, like the fellow above me said.
They do not let unscripted demos run.
Pffh. Did you see the Halo 4 Demo on G4? It bombed, the whole HUD glitched and paned to the left so the guy playing the live demo had to aim the reticle two inches from the enemy to the left just to get a shot.

Other than unlimited health and short "quick-time" cut-scenes, it painfully wasn't scripted.

I believe Naughty Dog. They would know better than to do something as ballsy as showing a demo like that and saying its not scripted.
 

JoesshittyOs

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Aug 10, 2011
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Nah, I don't buy it. I'd like to, but I don't. If it is scripted, well, you still have a pretty solid an interesting game right there.

Also, that's a pretty big claim. Parts of it may not have been scripted, but they were supposed to go into that room full of Bad guys. Had he not checked the guy he had just choked out for ammo, he might have been able to stealthily kill more people.

But when all those guys died, it was "scripted" for more baddies to come in the room. I think that's really the extent of what he "meant" when he said it wasn't scripted.
 

IamSofaKingRaw

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Jun 28, 2010
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Honestly IMO, they (the AI) are not scripted, but they have behaviours designed to react to the players gameplay... look at the demo again... the guy playing was bating the Ai into showing new features

1) When he ran out of ammo, even though he saw he was out... he tryed to shoot so the enemy would respond to his empty clip

2)He purposely showed that enemies could flank you by waiting around, and staying in certain rooms for to long

The Ai is not scripted, but from the demo you get to see that their system of balance of power works very well
 

IamSofaKingRaw

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kman123 said:
Sure it wasn't scripted.

Doesn't stop it from being incredibly linear though.
You say that like every game isn't linear. How many games are open world RPGS like Fallout and Skyrim? Bioshock, MGS4, Halo, Gears etc.. are all linear yet heralded as some of the best of this gen.
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
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Uncharted 3 already did a good job with context sensitive fight scenes. I'm pretty sure Naughty Dog is very capable of doing this stuff non-scripted. (Also depends on what you mean by scripted. The melee actions themselves obviously were scripted, but how or when they are used might not be.) Whether or not this actually was, I don't know. But I will pay close attention to this title.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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kman123 said:
Sure it wasn't scripted.

Doesn't stop it from being incredibly linear though.
Hey, books are pretty linear and no-one complains about them.
 

Vrach

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Jun 17, 2010
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Hmm, just watched it... it depends on what you mean by scritped. Yeah, I'd say there's some good AI there for sure - girl helping you (simple, but VERY well done), guys begging for their lives, surrounding you and hiding in corners. So yeah, the game itself isn't scripted, but the melee moments definitely are. But that's how melee moments are done in games like this, it's nothing out of the ordinary and it's not what we mean when we say "scripted".

IamSofaKingRaw said:
kman123 said:
Sure it wasn't scripted.

Doesn't stop it from being incredibly linear though.
You say that like every game isn't linear. How many games are open world RPGS like Fallout and Skyrim? Bioshock, MGS4, Halo, Gears etc.. are all linear yet heralded as some of the best of this gen.
There's linear and then there's "incredibly linear". Deus Ex is linear, Dragon Age is linear, but they both have divergent paths and the players can choose the way they go through that linear terrain. This game, however, seems to be one long hallway. But that's judging the whole game by a few minutes of gameplay, so not exactly fair.

Also, even if it was, I wouldn't say it hurts this kind of game. It suits it more or less just fine.
 

Marik Bentusi

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Aug 20, 2010
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poiumty said:
I honestly can't see the appeal in general. It's an I Am Legend game where you drag a little girl around with you as you scavenge for loot. It's not like we haven't seen that before.
Nope, but putting all the bits other games did right to a big puzzle that does everything right for a change could be considered an achievement in itself. Not saying this game does it, but that's my general outlook.
 

Sexy Devil

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Jul 12, 2010
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I can believe it. Say what you will about Naughty Dog but they've never denied what their games are; if it's scripted then they don't try to tell us otherwise. It's not like any of the voice acting was all that contextually unique.

There's linear and then there's "incredibly linear". Deus Ex is linear, Dragon Age is linear, but they both have divergent paths and the players can choose the way they go through that linear terrain. This game, however, seems to be one long hallway. But that's judging the whole game by a few minutes of gameplay, so not exactly fair.

Also, even if it was, I wouldn't say it hurts this kind of game. It suits it more or less just fine.
That hallway where he kills the first guy. Right as Joel jumps through the window you can see at the far end of the hall what appears to be a divergent pathway. But even if it was one long hallway, if the AI is legit then that pretty much redefines the genre so I think we could all find it in our hearts to forgive the linearity.

Jesus, can I suck this game off any more? Been doing it in like every thread.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Luftwaffles said:
This game for the console and watchdogs for the PC

My wallet is going to be lighter this year...
watchdogs has really taken my interested

I'm dying to know what the story is, if we are playing a good/bad guy

EDIT: proof read...damn, that sounded like a terrible Japanese to enlglish translation
 

Thespian

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Sep 11, 2010
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Skeptical Thespian is Skeptical.

Why? Because I've learned to really not trust isolated little segments of games we see in demos like this. Sure, maybe it's not scripted, but that doesn't mean the whole game will feel that organic. I'm sure that whole brick scenario happens every time you run out of ammo and I'm sure that it doesn't work anywhere close to all that time. I can certainly see her jumping out at a stupid time and getting shot and you having to go over and heal her.

I guess I'm generally negative because this game seems lame to me. Typical Naughty Dog groan-tastic dialogue and a ridiculous death toll. This is a problem with games in general though - If Last of Us is about survival, why can this guy straight up murderify a dozen men without taking a single major injury? That is major immersion breakage.
If they focused all of this unscripted AI sequence stuff on making it about escaping, hiding and getting shelter and stuff, then I might be interested.