Naughty Dog says "The Last Of Us" demo was NOT scripted :/

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Rasputin1

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Apr 6, 2010
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piinyouri said:
Don't believe it. Not for a second.

It's E3, like the fellow above me said.
They do not let unscripted demos run.
Pretty much my thoughts too. They're trying to sell a game, I can't imagine them leaving anything to chance in the demo.
 

Clearing the Eye

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Jun 6, 2012
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I am reminded of Dead Island. In fact, I would be willing to bet $50 a month after release, despite receiving at least good reviews from critics, the game will be widely criticized by the public for being a let down.
 

Smooth Operator

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Oct 5, 2010
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I would believe that if this wasn't the standard backup line for every scripted demo ever shown.
And on the technical side of things this is either a load of QTE bollocks or a bunch of scripted interjections.
 

Frostbite3789

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Jul 12, 2010
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IamSofaKingRaw said:
kman123 said:
Sure it wasn't scripted.

Doesn't stop it from being incredibly linear though.
You say that like every game isn't linear. How many games are open world RPGS like Fallout and Skyrim? Bioshock, MGS4, Halo, Gears etc.. are all linear yet heralded as some of the best of this gen.
Didn't you know? They recently changed the definition of 'linear' to evil and awful.
 

neversleep

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Dec 4, 2009
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Okay, so this demo seriously blew me away.
I do think the combat is possbile without QTE's , think of the context sensitive combat in uncharted but better and with the camera reacting to the combat. If you pay real close attention you'll notice that the game actually doesn't do much new. The AI and camera are just way more responsive. I'm not betting anything on it, but I think this kind of stuff "could" be able unscripted ingame. The game will probably be linear but hopefully with some freedom on how you scout the locations.

that being said. This was an E3 demo meaning that the demo was specifically designed to showcase all elements. So really we can't tell wether anything is scripted or not. Hopefully naughty dog will be able to show a different run through the same demo.
 

StriderShinryu

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Dec 8, 2009
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I don't think the entire thing is scripted, but there are definitely many scripted moments that the crampedarea was probably designed specifically to show off. As always, it's probably best to reserve judgement until the actual game is out but from seeing the demo I'm just getting a very context sensitive vibe from it. It's better than QTEs or extreme constant scripting, but an entire game of "Press X to do something cool that your character can only do when in the Press X to do it zone" moments isn't something I've ever found overly fun.

Also, after I Am Alive, this game in general just comes off as very been there done that to me.. but I Am Alive did it with more style.
 

Ragsnstitches

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Frostbite3789 said:
IamSofaKingRaw said:
kman123 said:
Sure it wasn't scripted.

Doesn't stop it from being incredibly linear though.
You say that like every game isn't linear. How many games are open world RPGS like Fallout and Skyrim? Bioshock, MGS4, Halo, Gears etc.. are all linear yet heralded as some of the best of this gen.
Didn't you know? They recently changed the definition of 'linear' to evil and awful.
Yeah, when did that happen?... I didn't get the memo.

I think it's hilarious that people are bashing it because "Scripting!", considering that if they were to mention their favorite moment in gaming history, it would likely have been a scripted event.

A tightly made, hand crafted event will always trump a randomly generated event, hands down. I love me a sandbox, but they are rarely memorable beyond very rare instances. Scripting enables a more focused scenario...

SoTC, Bastion, Bioshock, System Shock, Half Life, Halo etc... All linear games, all regarded as the best of the best. What's more, they are all heavily scripted.
 

irmasterlol

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Apr 11, 2012
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Ok I just watched it, and it looks like what they showed us was a bunch of set pieces and QTEs with the prompts removed for presentation purposes.
 

Lugbzurg

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Mar 4, 2012
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Dansen said:
right...yeah, I'm not buying that bullshit at all. That "demo" was a scripted as scripted could be, either that or the worse alternative, the game consists almost entirely of quicktime events and is incredibly linear. The amount/quality of voice acting and animation that went into that was way too good to happen "on the fly".
I don't see why you wouldn't believe them. This isn't exactly anything new, you know.
 

gigastrike

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Of course it's not scripted. There are too many ways that could have played out for it to be scripted. The AI is just really, really context sensitive.
 

Ragsnstitches

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j-e-f-f-e-r-s said:
Ragsnstitches said:
Frostbite3789 said:
IamSofaKingRaw said:
kman123 said:
Sure it wasn't scripted.

Doesn't stop it from being incredibly linear though.
You say that like every game isn't linear. How many games are open world RPGS like Fallout and Skyrim? Bioshock, MGS4, Halo, Gears etc.. are all linear yet heralded as some of the best of this gen.
Didn't you know? They recently changed the definition of 'linear' to evil and awful.
Yeah, when did that happen?... I didn't get the memo.

I think it's hilarious that people are bashing it because "Scripting!", considering that if they were to mention their favorite moment in gaming history, it would likely have been a scripted event.

A tightly made, hand crafted event will always trump a randomly generated event, hands down. I love me a sandbox, but they are rarely memorable beyond very rare instances. Scripting enables a more focused scenario...

SoTC, Bastion, Bioshock, System Shock, Half Life, Halo etc... All linear games, all regarded as the best of the best. What's more, they are all heavily scripted.
...what on earth are you talking about?

Part of the reason why shooter funs love Half-Life and Halo as much as they do is because they are the two shooters that exemplify non-scripted, emergent gameplay. Both those games gave you a set of tools, put you in a world, then allowed you to create your own setpieces and action sequences, rather than having to sit through what the developers explicitly designed. There's never been a scripted set-piece in Halo akin to what we see in the likes of Call Of Duty or The Last Of Us. The original Halo was renowned for its wide open levels that allowed you to tackle battles however you wanted to.

And there's a difference between a game being 'linear' and a game being rail-roaded and scripted to high hell. Back in the day, games were still linear, but they allowed the player to decide how to approach enemies, which weapons to use, etc. The player would decide on a course, and the game would respond appropriately with enemy AI, physics, etc.

What we're seeing now is different. Nowadays, players are presented with a single option of what to do. You can't hang back and pick off enemies however you want, now you must pick them off with this specific weapon. And once you've done that, you have to allow this scripted set-piece to occur, and for these characters to do their scripted behaviour.

Perhaps it makes for a thrilling first play-through. But it also makes for dull, boring, predictable repeated playthroughs. Playing through the likes of Halo or Half-Life, or hell even Bioshock, the player is given enough choice to make each playthrough feel like a new challenge. Whereas the Naughty Dog philosophy of scripting everything as much as possible turns games from being interactive media into films that you occasionally press buttons to continue, and that is a huge dis-service to the medium.
Your railing on a game that hasn't come out yet, so I doubt I will get far debating this topic.

But here are a few things which might just be a result of different opinions.

1. Open spaces are not indicative of non-linear or unscripted play. Taking Shadow of the Colossus as an example, you are placed in a large open world and given 1 objective. While you are free to do what you want, the game only progresses when you complete the task given in the order it requires. Not only that, but when you finally engage the colossi they have a fixed move set that occurs under specific conditions based on proximity of the player. The colossi, while having multiple weak points, generally only have one route you can take in order to defeat then. SotC is a linear game in a open world.

2. Scripted events are not the anti-thesis to emergent gameplay. A game must progress an escalate in order to be more then just a grind fest. Games like Half-Life are pretty much one hallway after another, with mild detours like a room with some health here, or a piece of scenery with some story there. What makes it interesting, beyond aesthetic design, is how well Valve "scripted" event to occur. Every time something happens that you didn't deliberately cause, is a result of scripting. Enemies appear in an ambush? Scripted. Defeat those enemies and an ally appears? Scripted. Follow that ally to end a chapter? Scripted.

But even with the immense amount of scripting, the ability to manipulate the enviornment with the physics gun or other environmental triggers, allows for a little diversity in how you approach a fight. The scripted sequences don't hamper the game in any way, but they are there and in large quantities. If anything, I would say Valve are the grandmasters of scripted/linear gameplay, which is why such a seemingly detestable formula has been lauded by many as the best of it's kind.

3. The Last of Us isn't out, the only thing we have to go on is there word and that footage and my only claim in this topic was to question the gaming faux-pas that is "linear is evil" and scripting is a bad word.

People are railing on this game because they think it's scripted. Not that the game looks crap, or the game looks boring, or the game lacks depth, but because it LOOKS scripted... which boggles the mind. How about taking the thing at face value for once, and not throwing money at the screen, or as in your case, preaching all that is wrong in the industry today.

4. You mention replayability? How is a trilling experience not conducive to a replay? I don't know about you, but I've watched certain films dozens of times, sometimes on regular intervals.

Just because my 2nd playthrough doesn't change the ending, doesn't mean I won't enjoy it. Generally speaking, if it's good enough to keep me hooked for 1 playthrough then it might just be good enough for subsequent playthroughs.
 

PlatinumRenegade

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May 2, 2011
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If it is true, then this game just got a lot more interesting. If it is not true... well I don;t really care. I am still buying this game. It looks awesome!
 

baddude1337

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Jun 9, 2010
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Zeh Don said:
Killzone 2's CGI "gameplay" video was defended initially as well... until it was revealed to be entirely fake later on.
This basically. For the big conferences take reveal trailers with a grain of salt. Being a first presentation even if it is gameplay is all done up to be completely appealing and engaging.
 

Souleks

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Jan 17, 2009
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poiumty said:
I honestly can't see the appeal in general. It's an I Am Legend game where you drag a little girl around with you as you scavenge for loot. It's not like we haven't seen that before.
Seems more like a The Road game, I don't know what your talking about I have never seen this done before in a game.(Everyone keeps mentioning I am alive, which I never touched so I can't really compare it)

Tharwen said:
kman123 said:
Sure it wasn't scripted.

Doesn't stop it from being incredibly linear though.
Hey, books are pretty linear and no-one complains about them.
I hate those things they are almost as linear as movies!
 

TheCommanders

ohmygodimonfire
Nov 30, 2011
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Yikes. I just read the word linear so many times that now it just sounds like a small hamlet in Southern france. So for this discussion I will replace the world linear with the word Avocado, and, for similar reasons, the word scripted with the word Bedazzled.

I believe the claim that the demo was not Bedazzled. Someone in this thread said that all gameplay demos are Bedazzled, because they don't want to risk anything going wrong. You are not entirely correct. They don't all Bedazzle the demos, but they do record them in advance so that they know exactly what they will be showing. Sometimes they remove elements of the GUI as well (for presentational purposes), but they rarely Bedazzle the entire thing.

Regarding the issue that the game looks too Avocado, I would argue that it shouldn't even be relevant. Avocado and non-Avocado are just two different styles of creating a game. They don't inherently make it better or worse, although they may appeal more to certain kinds of people. Replay value on a good Avocado game can be quite high. I didn't see anything in the demo that indicated that there was only one way through the area we were shown. It's possible that the enemies weren't automagically Bedazzled to notice you, and it may have been possible to sneak through with minimal conflict. Even if that weren't possible, you might have been able to combat the enemies in a different fashion.

I did like the fact that you don't (as far as I could tell) have regenerating health or unlimited ammo, meaning if they play their cards right, this could make a decent survival horror game. I don't really want to speculate any more until I have more information, so I'll just Porcupine.
 
Jan 13, 2012
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I believe them.

If they're lying than they just dug themselves their own grave. I don't think Naughty Dog would do that....... I hope.