Nintendo's Sercet Patent Is Finally Revealed...

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NeutralDrow

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Mar 23, 2009
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hopeneverdies said:
I can understand if it is a jump that the player wouldn't know about. Then again unless up to a certain point that disables this feature, you could essentially just sit there and watch the game beat the entire level.
But why would you?
 

ZeroMachine

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Oct 11, 2008
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AceDiamond said:
ZeroMachine said:
AceDiamond said:
ZeroMachine said:
So in other words, Mario has gone from being one of the most difficult game series of all time to being the first series to have the game play itself.

The fuck, Nintendo... seriously...
You. Turn in your gamer card. If you think Mario is hard how the hell did you ever manage to play through any of the Metroid games? A strategy guide?
What? With the exceptions of the first and kind of the second, the Metroid games are easy. And as for how I can be good at them and be bad at Mario, they require drastically different types of skills.
Yeah I refuse to believe a platformer with one objective (go from point a to point b) is so much harder than a game where you're pretty much given a boot in the ass and pointed in no particular direction. Laughable. Simply Laughable. The only skill difference in either is your ability to memorize locations (in the case of the Metroid games before maps existed) and one's ability to land on an enemy and kill them. And yes, I am going off the deep end here.
There are many, MANY more differences. In Metroid, you have
A)Multiple weapons
B)Multiple ways of movement (speed boost, space jump, etc)
C)A large amount of health that just gets larger as you go on

With Mario, you have to time things just right sometimes, and you die in either one or two hits.

I just can't work with games that's objective it "move from left to right and try not to get hit once". That's why I'm bad at Mario and good at Metroid and Megaman. More ways to kill your opponents then hitting them over the head or with a little fireball.

I find it laughable that you can only see those small differences. You need to sit back and take a good look at those games.
 

hopeneverdies

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Oct 1, 2008
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NeutralDrow said:
But why would you?
That's my point, nobody would want to use it, because the game is not meant to be played for you by the game. That is the whole joy of gaming, doing something you normally couldn't do.
 

SecretTacoNinja

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Jul 8, 2008
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NeutralDrow said:
Good grief, people, you act like others getting help beating games is the end of all that's good and sacred and a slap to your face, just because you can beat it without help! I can't believe I'm resorting to 4chan terminology, but...butthurt much? Why exactly would this affect you? And why would you begrudge it of others??

Unless you think the game forces you to do this, in which case please learn to read.
Pah... This is what I hate about gaming today, and I see it all too much on The Escapist. Everything the big companies announce these days is "TEH END OF THE WORLDDDDDDD!!1!". I saw people on the Pokemon Pedometer/Training thingie thread saying "ZOMG! Nintendo are trying to get Pokemon nerds healthy and are providing a easy way to train Pokemon! That is SO dumb!" They'll complain about everything and I'm getting pretty fucking sick of it.

/rant
 

AceDiamond

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Jul 7, 2008
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ZeroMachine said:
AceDiamond said:
ZeroMachine said:
AceDiamond said:
ZeroMachine said:
So in other words, Mario has gone from being one of the most difficult game series of all time to being the first series to have the game play itself.

The fuck, Nintendo... seriously...
You. Turn in your gamer card. If you think Mario is hard how the hell did you ever manage to play through any of the Metroid games? A strategy guide?
What? With the exceptions of the first and kind of the second, the Metroid games are easy. And as for how I can be good at them and be bad at Mario, they require drastically different types of skills.
Yeah I refuse to believe a platformer with one objective (go from point a to point b) is so much harder than a game where you're pretty much given a boot in the ass and pointed in no particular direction. Laughable. Simply Laughable. The only skill difference in either is your ability to memorize locations (in the case of the Metroid games before maps existed) and one's ability to land on an enemy and kill them. And yes, I am going off the deep end here.
There are many, MANY more differences. In Metroid, you have
A)Multiple weapons
B)Multiple ways of movement (speed boost, space jump, etc)
C)A large amount of health that just gets larger as you go on

With Mario, you have to time things just right sometimes, and you die in either one or two hits.

I just can't work with games that's objective it "move from left to right and try not to get hit once". That's why I'm bad at Mario and good at Metroid and Megaman. More ways to kill your opponents then hitting them over the head or with a little fireball.

I find it laughable that you can only see those small differences. You need to sit back and take a good look at those games.
I find it laughable that apparently you only played SMB1 and never a single other game. Ever. Because if there's only "one" weapon in Mario, how do you explain the feather, the leaf, the frog suit, the tanuki suit, the hammer suit, the fire flower, the star, yoshi, the metal cap, and so on. Hell Super Mario 2 almost completely eliminated leaping on enemies as an attack and just had you throwing vegetables, bombs, and other enemies at them.

If there's onle "one way to move" in Mario, explain to me the feather, the leaf, the frog suit, kuribo's shoe, the flight cap, the invisibility cap, the cannons, and so on.

The only thing you even remotely have right is the "large amount of health" argument. But considering that in later Mario games, Mario's health is easily replenished by coins which aren't too hard to find (or in some cases, just being immersed in water) that's almost a non-issue.

Ok so fine, your pattern recognition and timing abilities are bad (and I'm not perfect either. Quick Man's MM2 level I have to use the time stopper to beat those frickin' laser beams). Fair enough. And maybe i'm a bit biased because I have no major problems with Mario, Megaman, or Metroid games despite differences, but really they aren't that different aside from maybe the expanding health. Perhaps it is you who should be taking the long look.
 

Ranooth

BEHIND YOU!!
Mar 26, 2008
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SecretTacoNinja said:
Who cares...? It's a option for little kids, they're not forcing anyone to use it.
Well it was 33 posts in but someone FINALLY said it.
 

NeutralDrow

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Mar 23, 2009
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hopeneverdies said:
NeutralDrow said:
But why would you?
That's my point, nobody would want to use it, because the game is not meant to be played for you by the game. That is the whole joy of gaming, doing something you normally couldn't do.
You missed my point. Epically, I might add.

You mentioned that it's possible to skip entire levels with this thing. I agreed, but asked why you think anyone would do that...as opposed to the intended purpose of just helping get past difficult parts. If people want to shoot themselves in the foot by skipping the entire game with such a feature, so be it. That's not what the thing is for, and the people who are interested in playing the game but require a safety net (due to age or time constraints) now have one.
 

ZeroMachine

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Oct 11, 2008
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AceDiamond said:
ZeroMachine said:
AceDiamond said:
ZeroMachine said:
AceDiamond said:
ZeroMachine said:
So in other words, Mario has gone from being one of the most difficult game series of all time to being the first series to have the game play itself.

The fuck, Nintendo... seriously...
You. Turn in your gamer card. If you think Mario is hard how the hell did you ever manage to play through any of the Metroid games? A strategy guide?
What? With the exceptions of the first and kind of the second, the Metroid games are easy. And as for how I can be good at them and be bad at Mario, they require drastically different types of skills.
Yeah I refuse to believe a platformer with one objective (go from point a to point b) is so much harder than a game where you're pretty much given a boot in the ass and pointed in no particular direction. Laughable. Simply Laughable. The only skill difference in either is your ability to memorize locations (in the case of the Metroid games before maps existed) and one's ability to land on an enemy and kill them. And yes, I am going off the deep end here.
There are many, MANY more differences. In Metroid, you have
A)Multiple weapons
B)Multiple ways of movement (speed boost, space jump, etc)
C)A large amount of health that just gets larger as you go on

With Mario, you have to time things just right sometimes, and you die in either one or two hits.

I just can't work with games that's objective it "move from left to right and try not to get hit once". That's why I'm bad at Mario and good at Metroid and Megaman. More ways to kill your opponents then hitting them over the head or with a little fireball.

I find it laughable that you can only see those small differences. You need to sit back and take a good look at those games.
I find it laughable that apparently you only played SMB1 and never a single other game. Ever. Because if there's only "one" weapon in Mario, how do you explain the feather, the leaf, the frog suit, the tanuki suit, the hammer suit, the fire flower, the star, yoshi, the metal cap, and so on. Hell Super Mario 2 almost completely eliminated leaping on enemies as an attack and just had you throwing vegetables, bombs, and other enemies at them.

If there's onle "one way to move" in Mario, explain to me the feather, the leaf, the frog suit, kuribo's shoe, the flight cap, the invisibility cap, the cannons, and so on.

The only thing you even remotely have right is the "large amount of health" argument. But considering that in later Mario games, Mario's health is easily replenished by coins which aren't too hard to find (or in some cases, just being immersed in water) that's almost a non-issue.

Ok so fine, your pattern recognition and timing abilities are bad. Fair enough. And maybe i'm a bit biased because I have no major problems with Mario, Megaman, or Metroid games despite differences, but really they aren't that different aside from maybe the expanding health. Perhaps it is you who should be taking the long look.
OK, you know what? You didn't see another post I had made. I'm talking specifically the earlier Mario games. Super Mario Bros. 1 and 2. Kind of 3. Past that, it definitely gets easier.

As for my pattern recognition and timing, again I say: I'm good at Megaman. GREAT at Megaman, in fact. It's where my username comes from.

So please, before you outright insult someone, try and get the picture clear. Just because I'm not good at fucking Mario doesn't mean my gaming skills are in question. It just isn't my style.
 

000Ronald

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Mar 7, 2008
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I remember I used to have my father do all sorts of things for me in games, because I just couldn't figure out how.

I imagine a feature that does the same thing would be immensely useful. Just watch, the sales of games like this are going to skyrocket.

Apologies for the people too small-minded to see how useful this could be. And that I likely won't be able to respond to this. Seriously, I'm off in ten minutes.
 

Futurehead

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Jun 30, 2008
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I don't agree with letting a game play itself (who the hell on here would?), but having it as an option does no harm I guess.

For young gamers (4-8 year olds) and typically crap gamers, having this feature might mean that they're not stuck at square one all the time, allowing access to different levels might enrich the experience for these people.

Anyway its just an option for those who find stuff difficult, no different from having the option for subtitles on your tv for example.
 

chromewarriorXIII

The One with the Cake
Oct 17, 2008
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mooncalf said:
I heard about this somewhere before... Can't remember.
I think it was posted here a couple of months ago. Then again it could have been on a different forum I go on.

On Topic: It's a pretty stupid idea. One of the points of games is puzzle solving. If the game is playing itself then you aren't solving the puzzle.
 

Nia-san

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Mar 29, 2009
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That is such a sad turnaround for Mario. What makes it both fun and annoying is my inability to complete it. I've played all of the Mario platformers an the only one I could remotely finish was super mario 3 for the NES. and THAT was with a friend. took us from 8 hours. But it made it fun!
 

RaikuFA

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Jun 12, 2009
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know whatd be great?

if the option for help instead made you automatically die and the game then says "solve it yourself you idiot"