ZeroMachine said:
AceDiamond said:
ZeroMachine said:
AceDiamond said:
ZeroMachine said:
So in other words, Mario has gone from being one of the most difficult game series of all time to being the first series to have the game play itself.
The fuck, Nintendo... seriously...
You. Turn in your gamer card. If you think Mario is hard how the hell did you ever manage to play through any of the Metroid games? A strategy guide?
What? With the exceptions of the first and
kind of the second, the Metroid games are easy. And as for how I can be good at them and be bad at Mario, they require drastically different types of skills.
Yeah I refuse to believe a platformer with one objective (go from point a to point b) is so much harder than a game where you're pretty much given a boot in the ass and pointed in no particular direction. Laughable. Simply Laughable. The only skill difference in either is your ability to memorize locations (in the case of the Metroid games before maps existed) and one's ability to land on an enemy and kill them. And yes, I am going off the deep end here.
There are many, MANY more differences. In Metroid, you have
A)Multiple weapons
B)Multiple ways of movement (speed boost, space jump, etc)
C)A large amount of health that just gets larger as you go on
With Mario, you have to time things just right sometimes, and you die in either one or two hits.
I just can't work with games that's objective it "move from left to right and try not to get hit once". That's why I'm bad at Mario and good at Metroid and Megaman. More ways to kill your opponents then hitting them over the head or with a little fireball.
I find it laughable that you can only see those small differences. You need to sit back and take a good look at those games.
I find it laughable that apparently you only played SMB1 and never a single other game. Ever. Because if there's only "one" weapon in Mario, how do you explain the feather, the leaf, the frog suit, the tanuki suit, the hammer suit, the fire flower, the star, yoshi, the metal cap, and so on. Hell Super Mario 2 almost completely eliminated leaping on enemies as an attack and just had you throwing vegetables, bombs, and other enemies at them.
If there's onle "one way to move" in Mario, explain to me the feather, the leaf, the frog suit, kuribo's shoe, the flight cap, the invisibility cap, the cannons, and so on.
The only thing you even remotely have right is the "large amount of health" argument. But considering that in later Mario games, Mario's health is easily replenished by coins which aren't too hard to find (or in some cases, just being immersed in water) that's almost a non-issue.
Ok so fine, your pattern recognition and timing abilities are bad. Fair enough. And maybe i'm a bit biased because I have no major problems with Mario, Megaman, or Metroid games despite differences, but really they aren't
that different aside from maybe the expanding health. Perhaps it is you who should be taking the long look.