Um...maybe the difference was an entire console generation? >.>skennedy929 said:Timesplitters was awesome, yes. Never played as much as Goldeneye, or Turok, but it was way ahead of its time.Kiju said:Or Turok, for that matter.Kron_the_mad said:halo might have set a new standard for CONSOLE shooters, assuming that absolutely no-one had heard of timesplitters or goldeneye.....
Goldeneye and Turok, on the N64 controller, can't be considered in the same realm as TS and Halo. I love 007, quite a bit, but strafing and aiming up and down with the C buttons, no jumping or falling, and sputtering frame rate get embarrassed by the polish of games like Halo.
007 is still one of my favorite games of all time, but let's be honest here and not look through rose-tinted glasses.
Turok was one of the most entertaining FPS games I've ever played, and definitely had a lot of cool weapons to try out that Doom first started, and Turok expanded on. The Tek Bow was still my favorite, and will probably be my favorite weapon for a long time to come.
There's also Perfect Dark (The first one, never played the other one), Quake, Unreal Tournament...a lot of games that came before Halo. Halo didn't revolutionize the FPS genre at all. The only thing it managed to do was take a lot of elements from other games, combine them into one, and it somehow struck at just the right moment. I'm not denying that Halo is a good game, it's a blast...especially when I have a friend to play it with, but it wasn't "revolutionary" in the slightest.