They help fund the game. That's the point. Getting a copy of the game is just an incentive.Odbarc said:What do Kick-Starter donations DO exactly? Like a pre-alpha pre-order?
They raise funds for the project. The same way you'll fund a startup business. Kickstarter projects have various rewards for depending on how much you pledge. Higher pledges give you all the lower stuff plus something bigger, so for example, if you pledge 25 bucks, you will get a digital copy of the game when it comes out, if you pay $65, you will also get a boxed copy, if you pay $100, they'll throw in a T-shirt, a thank you card from the team and thanks in the credits. And so on and so forth. Different projects usually offer different rewards. In effect, you can can consider it a pre-order - a pre-started game pre-order.Odbarc said:What do Kick-Starter donations DO exactly? Like a pre-alpha pre-order?
I am well aware of how software development works and what potential hiccups will there be. I am not sure what made you mention it in the first place, though.ravenshrike said:When making a game for a publisher, and frequency can depend on the publisher in question, the publisher will demand "milestones" for showing progress. These milestones may or may not make sense from the developers perspective to be at in that part of the development stage, but that is what the publishers will demand. So making sure the milestone is met causes work to stop on other parts of the project, and then there is time setting up whatever presentation it is. Then, at these milestones, the publisher will generally demand changes. These changes may be minor or they may be major, it depends on the publisher. A rather CLEAR example of this would be the change from Overstrike to Fuse which is almost certainly at the insistence of EA. So at that point they have to go back and make changes, which eats up more time, especially if the changes require any major tinkering with the game engine. So, depending on just what the publisher wants, the time eaten up can indeed be months.DoPo said:Umm...what?ravenshrike said:Except publisher interference can EASILY add several months to a project. Or eat up several months of time if there is a hard deadline already in place.DoPo said:Yes, and April 2014 is one year and 7 months in the future. Way closer to 1 and a half than 2. Well, it will get delayed, though - I won't even pretend I was the first to call it.The_Lost_King said:no it will be @ years[sub]intentional that time[/sub]. Under the promotions it said that it was estimated to arrive a April 14 2014.DoPo said:It's not that much. More like ! and a half years.The_Lost_King said:To bad it is going to take forever to release. @ whole years.Well, before the postponing, that is.
Oh, and the project has $469,968 at the time of writing. Not bad, I'd say. And by the time I finished this message, it received another 2k (I also updated the sum before I hit "Post").
"Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur's Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment."
Temple of Elemental Evil had the *most accurate* 3.5 combat by far. Too bad the rest of the game was so utterly whack.eimatshya said:Yeah, I was pretty stoked when the Kickstarter Page came up this morning. Even though I'm not a huge fan of traditional fantasy settings or of the Infinity Engine's pause and play system (what with having Tim Cain on board I was sort of hoping they'd take the Temple of Elemental Evil approach to combat but oh well), I do love story driven games with branching dialogue trees and memorable companions, so I backed the project without hesitation. After all, no one makes story-driven RPGs better than Obsidian.
I think so too. I think this game might break the Kickstarter record. I'd be surprised if this wasn't funded before tomorrow. It's almost 800000 already and it seems to increase every time I refresh the page.JMeganSnow said:I think this is AWESOME news, and with any luck this will free Obsidian from the publisher pressure that has probably contributed to if not outright created their bug/unfinished game problem!
I hope contributors go on their forums and make it VERY CLEAR that REASONABLE DELAYS in the release date will be acceptable but THERE ARE LIMITS. Obsidian does some AMAZING stuff but it also tends to come along with some AMAZING screwups.
In any case, I expect this to be fully-funded before tomorrow. No kidding.
If anyone had said that before Kicksterter became a thing, I would have laughed and then get depressed. Now... OMG THIS MIGHT ACTUALLY HAPPEN!Anthraxus said:Looks like 2013/14 could really be the renaissance of the RPG. FUCKING FINALLY !!