Oh, they were not. They were clearly hell in places that /weren't/ Earth.Lawyer105 said:Some of those planets were nothing but mountains and canyons, and were hell on earth to get around in.
Oh, they were not. They were clearly hell in places that /weren't/ Earth.Lawyer105 said:Some of those planets were nothing but mountains and canyons, and were hell on earth to get around in.
ThriKreen said:*sigh*
You should have seen what the Mako could have done BEFORE it was nerfed.
<- worked on the UNCs (uncharted worlds).
This is how I feel too. It just seems to me that by switching to "scanning" they just took a whole part of the game that required learning to use it, and changed it to busy work. That's the thing with ME2 for me, it just feels so much.....lighter? I don't know the exact right word but I do have a good example. Meet Dr. T'Soni the cardboard cutout quest machine. I'm done. So far, I have no plans to buy 3, I really don't feel like it's Bioware realizing a lot of dreams that they have about what games can be (as was the case with Mass Effect) I feel like it's just EA trying to get out a yearly product. No thanks.Kunzer said:I felt the Mako was a very fun vehicle to use. I found the handling to be appropriate for low-gravity environments.
I also feel that the weapon systems were completely adequate.
I mean, you've got a very effective machine gun which is highly accurate, and a hard-hitting cannon.
Also I agree that the Mako made the worlds feel very large. I also feel it gave the player an incredible amount of freedom.
On one other note, I enjoyed being able to use the booster to "pop-shoot" over cover using the cannon. The booster feature permitted me to be extremely effective in a tactical sense.
Finally, by comparison, I thought that the hammerhead is utterly gimmicky, and I dislike it very much. The weapon system is a snoozefest that rarely involves any skill.
I looked for mods as well, it looks like they were locked out though and limited to console commands.Amethyst Wind said:Something which occurred to me just seconds after my last post.
Is there much of a modding community for Mass Effect? I'm really surprised I've never heard about anybody mocking up a Warthog escape-type level (like the ends of Halo and Halo 3) using the Mako.
Has this been done and I missed it?
It really has no mass if you read about it in the codex.Or very little.DeadlyYellow said:Meh. I managed to get it stuck atop a support beam on the Sky Bridge. The thing controls like it has no mass, so I was never real fond of it.
I agree that the side missions in ME2 were better in that they were more varied and diverse but I'm having trouble thinking of a side mission where you could move to the next room without killing everything in the current room. I thought "kill everyone in the base" applied to ME2 as well.DustyDrB said:I have to say...I prefer Mass Effect 2's take on exploration. I know you can really hardly call it that, but it was so tedious and unrewarding in the first game. All the non-story planets were filled with copy and pasted locations and just had an ounce of story to them (that was usually told to you in a dialogue box after you killed everything). And getting there could be a pain in the ass. I used to defend the Mako, but now that I've been much more thorough (I'm pretty sure I did everything you possibly can do on my last playthrough) I've seen how extremely poorly the Mako handles on many planets (there's one in the Geth Incursions side quest, and I think another one in the Major Kyle one too that are filled with steep and unclimbable mountains).
I didn't miss the Mako. Not to mention the missions it led to were often just too vanilla, so the payoff just wasn't there. Mass Effect 2's side missions were just better and more varied. They didn't re-use locations and didn't always boil down to "kill everyone in the base".
Wow, I hope for your sake that you never break anything important... idiot.Mr.K. said:... why heal a broken limb when you can just chop it off and be done with it.
Couldn't help but laugh at this because I had a similar experience. I couldn't have summed up my feelings much better myself... TERRIBLE!Jim Grim said:Well I had difficulty travelling in a straight line on the 360. It seemed to take my commands and blow them way out of proportion. "Oh, a rock, better turn left." *Performs hairpin turn, sails majestically off cliff.* Not to mention the fact that there wasn't really anything fun to drive around in the first place. Oh, and I hated how long it took to repair. And it was surprisignly hard to hit individual enemies. Yeah, just hated it overall.