There was the one in which you release a VI's control of a Cerberus research station. There were no enemies in the station. You could die in a particular hallway from extremely hot fumes that were periodically released. The VI tried to discourage you from "killing it" the whole time.-Dragmire- said:I agree that the side missions in ME2 were better in that they were more varied and diverse but I'm having trouble thinking of a side mission where you could move to the next room without killing everything in the current room. I thought "kill everyone in the base" applied to ME2 as well.DustyDrB said:I have to say...I prefer Mass Effect 2's take on exploration. I know you can really hardly call it that, but it was so tedious and unrewarding in the first game. All the non-story planets were filled with copy and pasted locations and just had an ounce of story to them (that was usually told to you in a dialogue box after you killed everything). And getting there could be a pain in the ass. I used to defend the Mako, but now that I've been much more thorough (I'm pretty sure I did everything you possibly can do on my last playthrough) I've seen how extremely poorly the Mako handles on many planets (there's one in the Geth Incursions side quest, and I think another one in the Major Kyle one too that are filled with steep and unclimbable mountains).
I didn't miss the Mako. Not to mention the missions it led to were often just too vanilla, so the payoff just wasn't there. Mass Effect 2's side missions were just better and more varied. They didn't re-use locations and didn't always boil down to "kill everyone in the base".
There was also one (though I wouldn't say this one was handled well. It was kind of Mass Effect 2's attempt at platforming...without a jump button) in which you found a crashed ship and recovered some data from the wreckage.
There were two or three others without any combat. One had you restore a colony's shield to protect it from solar radiation. Another had a Mining Mech that you had to keep finding power cells for (though there may have been a couple of varren there). Then there were a few Hammerhead missions with no combat (and I did actually like the Hammerhead...as long as I wasn't fighting in it).