I understand ops point, meaning that if a woman in a game is to have the same ability as a man would then it's unrealistic to make her look dainty. However, do check out meisha tate or devon remington and then look over your initial point.
In other words....realism sucks!Kahunaburger said:Well, realistically Shep (of either gender) would take a stray bullet a couple of missions in, spend a couple months in the hospital and physical therapy, receive an honorable discharge and some medals, and then have trouble re-adjusting to civilian life.
But that wouldn't be an action game. Once we accept that an individual can basically solo hundreds of people/aliens/robots/space-cthulhus without any lasting physical or mental harm, it basically doesn't matter what set of chromosomes that individual has, because feats like that are equally impossible for men, women, or hermaphrodites.
What? No, don't be stupid. The normal distribution is simply shifted. The strongest man in the world is far stronger than the strongest woman. The fastest man in the world is far faster than the fastest woman. In fact, the gender difference tends to be exaggerated on the tail ends, not minimized, because men develop so much more rapidly with intense training and with far greater potential.NeutralDrow said:Why? You're already accepting that the protagonist of a game is exceptional to begin with. If the protagonist is lifting a boulder, why exactly is it such a huge leap to assume that the protagonist is simply a man or woman who is capable of lifting that boulder?
The OP's lack of suspension of disbelief is based on averages, when you're not supposed to be average anyway.
Another thing to note is that, in these games, the male is usually buff pent as hell.
The females are wearing a tanktop and have a nice tan going.
Yes, but they're still large. And these female leads aren't. So thank you for reiterating the discussion of 25 posts ago.NeutralDrow said:Aesthetic choices on the part of designers, and if that were the only thing the OP was complaining about, this whole argument would make a lot more sense (especially all the BS about "male archetypes" being the only ones capable of intimidation). Frankly, the "buff as all hell" thing isn't necessarily accurate, either. The strongest people are typically large, but not necessarily ripped.
I imagine thats more because of the gamer demographic than people have a problem with femshep herselfTraun said:Admittedly you are not the only one. Only 20% of the playerbase used a female Shephard.
Not since I was six.SuperMse said:And have you honestly never been intimidated by a woman? Like, really?
Okay, that is definately a sexist attitude. I don't care how muscular the guy is, if the lines are read with the same degree of emotion and conviction as Hayden Christiansen reading out his shopping list, then it isn't intimidating. The bad guys are going to pick up just how unconvincing it his and just scoff at MaleShep's claims as they rightly should. Furthermore, intimidation doesn't necessarily have to pertain to the threat of violence. It could be the threat of blackmail, or better yet in police work where the temptation of lightening a sentence could be dangled before the convict for their co-operation. In these situations, physical strength is irrelevant, it's about how the person carries themselves, the ability they have to instill fear in others, exploiting and preying on those qualms until the subject snaps. That is intimidation. I just hope you have the common sense to keep quiet if a women ever holds you at knife/gun point. For the record I also disagree with your stance on the physical strength of women, but there's enough people already disputing you on that.The_Vigilant said:Yes, that is basically what I'm implying. SteelStallion hit the nail on the head in the post before yours. The problem is that these games are built around a male archetype. The dialogue, especially Renegade/Dark Side/Evil options are derived from macho posturing. There's a reason that in many games your strength score affects your Intimidate odds. A powerfully built man delivering a threat is going to be far scarier than a slim woman echoing the same line an octave higher. It's unnatural and, at times, even laughable to witness.
It's why when I was small and I did something very naughty my mother would usually just say, "wait until your father gets home." She lost her power to really scare me when I turned about six or seven (and she knew it), but he could still scare me shitless.
SuperMse said:I'm going to ignore most of what you just said because it doesn't deserve a detailed response. I just have a few questions for you- does one really need a lot of upper body strength to fire a gun? Why, in a sci-fi world, would it be ridiculous to think that a woman is not physically impaired compared to a man when it comes to taking the direct approach and wielding an assault rifle? And have you honestly never been intimidated by a woman? Like, really?
well in regards to femshep its because Bioware gives you the option..they cant tailor the role to female too much obviously because it can be eather (and to do that would take time/rescources not possible for ANY game dev)The_Vigilant said:Let's see...how can I say this without sounding like a troll or a sexist douche? Hmm...
I can't. So I'll just say it: men and women are not the same and when a clear male role is filled identically with a female it becomes stupid. Let me explain. I've played the Mass Effect games a thousand times, always as a male Shepard, and loved them. The dialogue was funny and compelling and while the universe was a fantasy, no absurdities shocked me from immersion.
There - I expressed myself. I'll turtle up until VoD.
The former.The_Vigilant said:For example, the notion that one laser sword can obstruct the path of another, or the idea that by magic skeletons can be raised from corpses to serve the caster. What exactly am I supposed to get from Lara Croft roundhouse kicking musclebound fighters twice her size, or Devona beating grawl with a hundred and fifty pound hammer?
Am I stupid or is this stupid?
How about you repeat your rhetoric to them and see who wins the ensuing fight?I know all kinds of hard women. My family's full of them: soldiers, construction workers, marathon runners, trainers, etc. I'm stronger and faster than every one of them
Again, why?SteelStallion said:You're getting too specific here, the boulder thing was only an example.NeutralDrow said:Why? You're already accepting that the protagonist of a game is exceptional to begin with. If the protagonist is lifting a boulder, why exactly is it such a huge leap to assume that the protagonist is simply a man or woman who is capable of lifting that boulder?SteelStallion said:But the OP's point is that these limitations for a game where you can play either gender are usually built around a male archetype. If the male main character is just barely able to lift a larger boulder, for exmaple, the female wouldn't even come close.Hal10k said:My point was that most video games have an unequal level of skill between the protagonist, either male or female, and enemies. If somebody is more well trained, then of course they would be able to beat supposedly psychically superior opponents. It's the same reason that male protagonists win most of their fights- they're generally the most skilled combatant.SteelStallion said:But if a male with a tenth degree black belt goes against a female with a tenth degree black belt, the female would go down before you could say "gender equality'.Hal10k said:A major factor you seem to be forgetting is skill. I don't care what their respective muscle-mass is, if a 200 pound male with basic combat experience goes up against a 100 pound female tenth degree black belt, the male is probably going to go down faster then you can say "suffrage".
Lets face it, there's a reason they separate sport tournaments for genders. It isn't sexism, it's fact that males are physically superior. Even trying to prance around that fact is just naive.
I should have put an emphasis on barely able to lift a boulder. Your character is a muscular champion, I.E the protagonist of many fantasy RPGs, and after a few moments of grunting and intense lifting, is barely able to lift a boulder off the leg of a comrade.
If a male could only barely do it, it is infact a huge leap to assume the female could.
You're still talking an average, not a specific instance, something that is more-or-less completely irrelevant to fiction, particularly sci fi or fantasy.The_Vigilant said:What? No, don't be stupid. The normal distribution is simply shifted.
And yet, the strongest woman in the world is far stronger than most men, and the fastest woman in the world far faster than most men. Those kind of women are video game protagonists.The strongest man in the world is far stronger than the strongest woman. The fastest man in the world is far faster than the fastest woman. In fact, the gender difference tends to be exaggerated on the tail ends, not minimized, because men develop so much more rapidly with intense training and with far greater potential.
You're welcome. The sensible arguments are the ones that deserve to be mentioned.Yes, but they're still large. And these female leads aren't. So thank you for reiterating the discussion of 25 posts ago.Aesthetic choices on the part of designers, and if that were the only thing the OP was complaining about, this whole argument would make a lot more sense (especially all the BS about "male archetypes" being the only ones capable of intimidation). Frankly, the "buff as all hell" thing isn't necessarily accurate, either. The strongest people are typically large, but not necessarily ripped.Another thing to note is that, in these games, the male is usually buff pent as hell.
The females are wearing a tanktop and have a nice tan going.
And honestly, who is actually intimidated by physical strength anyway these days? There's this wonderful invention called the gun that basically obsoleted melee combat. And really, that was always true, because strength < ability to harm.OmniscientOstrich said:snip