Poll: Bioware needs to grow up

Recommended Videos

McNinja

New member
Sep 21, 2008
1,510
0
0
Except that Dragon Age: Origins had several (impactful) grey-area moral choices, and was a pretty good story.

It's funny, when I seeor ehar people talk about cliche's, I usually have no idea what they're talking about, because if when all you see when you play Mass Effect or Dragon Age: Origins is "evil things are trying to kill be because they're EVIL hurr durr" then probably shouldn't be playing videogames at all. There's a reason the Reapers are trying to kill the galaxy, and there's a reason the Darkspawn are trying to wreck all of Thedas' collective sh*t, and if you can't be bothered to figure out why then don't make threads about how storytelling is doing downhill. I find it astounding when people forget that games are made to have fun (we're on a site called the Escapist of all things), and instead try to psycho-analyze games or stories or characters that exist purely for the enjoyment of the player. You know what? Space Marine's story and characters were pretty flat, but it was a damn fun game. Games are about escapism and fun, not Graduate-level Psychology studies.

More on the subject of writing, every story boils down to something completely one-dimensional when you strip all the nuances away. Everything. Sometimes, you also get a completely different story when you do that. I remember one PSM (this was like six years ago) where they took the plots of several games and boiled them down into the most basic plot, and they all became cliche'd and actually the opposite of what the story is actually about. The point is when you boil a plot down to "They're evil because they are" you strip out everything else that makes it interesting. Now, some games are simply this and have terrible stories and characters, but games like Mass Effect and Dragon Age: Origins have a boatload of nuances to the stories that set them apart.

If you are going to say ANYTHING about how stories have become "cliche" or just badly done, talk about Deus Ex: Human Revolution.
 

KingofMadCows

New member
Dec 6, 2010
234
0
0
The primary focus of Bioware games is to fulfill your fantasies. They're written to make you feel awesome, powerful and cool. That's what they're good at. You can't really compare them to Obsidian, who make games that are more about deconstructing your fantasies.
 

Pandabearparade

New member
Mar 23, 2011
962
0
0
BloatedGuppy said:
RagTagBand said:
Whilst not perfect Bioware are still better than everyone else.
Simply untrue. Obsidian is head and shoulders above Bioware in terms of quality of narrative. They just can't put together a working, polished game to save their lives.
Watch the credits at the end of New Vegas to learn why: they have two play testers. Two.

Maybe Bethesda should have given them another month and a slightly larger budget? With the bugs hammered out, New Vegas kicks the shit out of Fallout 3.
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
ShadowsofHope said:
OT: Hm, you have to have the mentality of a twelve year old in order to enjoy cliche, yet immersive plots and settings such as Mass Effect and Dragon Age? My, my, if that isn't a little arrogant and insulting. I'm sure the view is nice from that marble podium you have set your ass upon to survey the simpletons below, no less.
Where did I say that? Is there a reason for this seething hostility? I would like to see more ambitious storytelling from one of my favorite developers, so I'm arrogant and insulting? And then you proceed to insult me, I guess. Well done!

McNinja said:
Now, some games are simply this and have terrible stories and characters, but games like Mass Effect and Dragon Age: Origins have a boatload of nuances to the stories that set them apart.
A boatload? I think you're being overly generous. They have nuances, yes. They also have an incredibly simple and cliched central narrative structure that they like to hang those nuances off like garlands. I think they can do better. I'd even go so far as to say those little nuances floating off the starboard side indicate that they can definitely do better.

Some people appear to prefer a very gung-ho, pared down central narrative with big bads to slay and universes to save, and really...that is their prerogative. They have LOTS of games to choose from to suit their fancies. I would like a few more to suit mine...or at least more than 1-2 every decade, and this apparently makes me Hitler.
 

O maestre

New member
Nov 19, 2008
882
0
0
first of all i didn't not read many of the preceding pages, in fact i only read the first page, but here is my opinion none the less

the story is bland and cookie cutter ill give you that, but bioware's delivery of the story is what sets it apart, for me most of mass effects appeal was the presentation.
the story may have been unimpressive but the atmosphere and the universe they created was more than enough to completely create a sense of immersion.

so yeah, i was very satisfied with the first mass effect, and to lesser degree, but still well satisfied with mass effect 2. they are fine games, and they have so far been the best at creating a successful narrative of all the modern games, a narrative that is unique to games, and not a copy paste of any other mediums means of story progression(got tired of writing the n word
)

EDIT: i did not mention dragon age 1 and 2, because i have not played any of them through, not for lack of trying i just found the gameplay unappealing.

and i didn't mention kotor or jade empire because any thing i say about those games would be tinted in all kinds of nostalgia and fanboyism
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
O maestre said:
so yeah, i was very satisfied with the first mass effect, and to lesser degree, but still well satisfied with mass effect 2. they are fine games...
They are SUPERLATIVE games, and amongst my very favorite of all time. I just think they can be better. I see room for easy improvement, if you will.
 

O maestre

New member
Nov 19, 2008
882
0
0
BloatedGuppy said:
O maestre said:
so yeah, i was very satisfied with the first mass effect, and to lesser degree, but still well satisfied with mass effect 2. they are fine games...
They are SUPERLATIVE games, and amongst my very favorite of all time. I just think they can be better. I see room for easy improvement, if you will.
i agree... somehow you seem to have the impression that i have a contending opinion.

you'll have to elaborate, because i cannot see a difference in opinion
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
O maestre said:
i agree... somehow you seem to have the impression that i have a contending opinion.

you'll have to elaborate, because i cannot see a difference in opinion
Not at all. I was just improving your adjective. I was also taking an opportunity to re-express the fact I really love these games, since there seems to be population of contributors to this thread who are under the impression I hate Bioware and want them to die.
 

Don Savik

New member
Aug 27, 2011
915
0
0
How is this poll biased? You people have blinders on to any criticism towards Bioware apparently. Now, I've played Kotor 1 and 2, and Mass Effect 2, and I do agree. Star Wars is star wars is star wars, the story telling there is fine. Black and white morality though is a good thing for most video games. You wouldn't want a game where you can choose to NOT fight the all consuming evil and get an ending where you sail away nonchalantly as everyone dies. That would be boring, plain and simple. Yes the characters are well crafted and believable, but the underlying story STILL IS: assemble rag tag companions to save the world. This is not debatable. Yes it is very well executed, but they are capable of a lot more depth.
 

Slinker07

New member
Jan 14, 2009
56
0
0
Bioware is probably the one game developer that get bashed for their stories the most. I take that as a good sign. :)

Personally I like bioware games. Mass effect, dragon age, jade empire, Neverwinter nights (LOVED the MP in NWN.) Knights of old republic are all fine line of good games. And y'know? I can't really name any other developer with so many diffrent game series that are generally good. Sure they play a lot the same to eachother but so does many other developers diffrent game series. The story in Bioware pleases me, they have sort of became an auther you buy every books of. Diffrent settings, but you see how the story moves and in the style of the writting that this is the same guy. Biowares story might not please all of us but you can't blame them for not trying. (Unlike many, waaaaaaaaay too many, other developers.)

And about Obsidian, I agree that they make cool storys and settings. But their games are a MESS. Knights of the old republic 2, lovly game, when it worked, which it rarly did for me. Neverwinter nights 2, decent. The singelplayer was better than neverwinter nigths 1 made by bioware, but the mulitplayer just didn't work as smoothly as the first game, which was why I played it. Fallout 3: New vegas, messy disappointment for me. Invisble walls in large open areas, missions that bump into eachothers so you had to restart, crashing, overall unclear narrivtive and completly unbalanced. A shame, I kinda like what Obsidian attempts to do.
 

ShadowsofHope

Outsider
Nov 1, 2009
2,623
0
0
BloatedGuppy said:
ShadowsofHope said:
OT: Hm, you have to have the mentality of a twelve year old in order to enjoy cliche, yet immersive plots and settings such as Mass Effect and Dragon Age? My, my, if that isn't a little arrogant and insulting. I'm sure the view is nice from that marble podium you have set your ass upon to survey the simpletons below, no less.
Where did I say that? Is there a reason for this seething hostility? I would like to see more ambitious storytelling from one of my favorite developers, so I'm arrogant and insulting? And then you proceed to insult me, I guess. Well done!
I have no problem with wanting to see Bioware go into more ambitious territory with their games and narrative, don't get me wrong. I would just disagree upon the assertion that their games to the modern day are not already on-par with games such as Baldurs Gate and Planescape: Torment, they simply make more use of cutscenes (both interactive and not) and formula cliche's in order to modernize and familiarize their respective genre's with a modern day audience - not entirely the stereotypical nerd-in-the-basement playing the DnD board game with like-minded friends since it's conception, anymore. I loved Planescape: Torment just as much as the next person, but masterful narrative only goes so far in the modern age without the visuals to compliment it's prowess.

My initial hostility towards your OP, however, was primarily the title of the thread, and the "Bioware's games as of late are more geared towards simpletons than it's past games" tone/vibe that many people interpreted it as while reading it. Even if you did not intentionally mean for such a tone to come forth.
 

O maestre

New member
Nov 19, 2008
882
0
0
BloatedGuppy said:
O maestre said:
i agree... somehow you seem to have the impression that i have a contending opinion.

you'll have to elaborate, because i cannot see a difference in opinion
Not at all. I was just improving your adjective. I was also taking an opportunity to re-express the fact I really love these games, since there seems to be population of contributors to this thread who are under the impression I hate Bioware and want them to die.
welcome to the internet, beware there be fanboys at the bays of every developer

didn't you get the brochure :D
 

Snotnarok

New member
Nov 17, 2008
6,310
0
0
EmperorSubcutaneous said:
Here's the thing about KOTOR: It's a Star Wars game. Star Wars is all about black and white morality, and any attempts at interesting grey areas are either given the axe by LucasArts or declared non-canon.

I agree that the story was weak and the villains were horrible, but then I pretty much hate Star Wars in general for that very reason.
Yeah I was going to bring that up. I mean it's either good or bad, it IS very black and white to them. If anything I think KoToR expanded it a bit because ...well you could be a badguy doing generally good things?
 

Aisaku

New member
Jul 9, 2010
445
0
0
BloatedGuppy said:
Alternatively titled "Why Dragon Age 2 was a step in the right direction, if they hadn't dropped the ball".

My girlfriend, bless her little heart, recently decided she'd heard quite enough about these old classic RPGs I'm always rambling on about, and wanted to try them for herself. So we downloaded Planescape Torment for her from GOG, and she finished up her play through the other night. Now, I've always held Planescape in high regard, and I've always felt that Bioware...which is sort of our go-to developer for high end story based RPGs these days...kept falling short of what Black Isle was doing with narrative over a decade ago.

Forget all the themes about belief, loss, guilt, grief and redemption woven throughout the story, the canonical ending has you merging with your own severed mortality...in effect ending your immortality and facing the punishment that awaits you for your extraordinary crimes. It's thoughtful, bittersweet, non-violent, and above all else, deeply original.

Now we have KOTOR, Mass Effect and Dragon Age: Origins. Morality is black and white (most achingly in KOTOR, where the "evil" options are the most absurd Snidely Whiplash nonsense imaginable), the heroes are all preposterous Mary Sues, and the storylines are all hackneyed "Boy's Own Adventure" rubbish. An evil Sith is threatening the universe! You must gather a band of plucky companions to stop him. An evil monster is threatening the kingdom! You must gather a band of plucky companions to stop him. Evil robots are threatening the galaxy! You must gather a band of plucky companions to stop them.

Now, there's nothing wrong with a little tepid story telling if the game and the presentation are strong, and Bioware usually delivers in this area. They write endearing characters, their dialogue sparkles with wit and personality, and they've clearly got a good handle on using music, cinematics and pacing to build atmosphere. All good. But these story lines and characters have the depth of a communion wafer. They can do better than this. They should do better than this.

Dragon Age 2 seemed like a step in the right direction. Instead of a big Foozle terrorizing the nation, we have the Arishok and the Qunari...a cauldron of political tension pushing to the boiling point by his lawful abhorrence of the depravities of Kirkwall's society. And we have the Templar/Mage conflict, where you're forced to choose between the lesser of two evils based on your personal philosophy. These are interesting conflicts, and a step in the right direction. Of course they were sloppily written and underdeveloped because Dragon Age was rushed out the door after two and a half weeks of development time, but they showed promise. And because DA2 fell flat on its ass to a certain degree, I am almost positive when DA3 rolls around Bioware will strive to redeem themselves by giving us another goddam ancient evil to overcome. WITH OUR PLUCKY COMPANIONS.

And really, at that point, I feel like I'm going to come close to being done with Bioware. Oh, don't get me wrong. I'll finish up my Mass Effect story. I care about my Shepard, I do. And I'll still look with interest on what they're up to. But this stuff will become Steam sale day purchases instead of hungrily awaited launch day buys, because there is absolutely no defensible reason why a 12 year old game should be running circles around the newest titles from a prominent RPG developer that prides itself on story. There are a lot of adults playing RPGs now. Give us some adult stories. Give us some thematic depth. Give us some complex, conflicted characters. Give us ethical dilemmas beyond "save the baby" and "shoot the baby in the face, and LAUGH!". No more Archdemons and Reapers and Sith Lords bent on destroying the galaxy because OMGSOEVIL. Enough of that shit. I'm not 12 any more, and neither are you.

Tell us a real story.

PS - Poll added for shits and giggles. I'm sure the Escapist will eat it anyway.
You may be right, games may lack depth and sophistication, they may overemphasize the cheap thrills over the full nuanced, deeply touching storytelling. But you know what? Mature gamers do not represent a meaningful segment money-wise to develop games specifically targeted to them. Not only that, even players old enough to know better still eat the juvenile stuff up. (Re: Superhero comics). There's no money in making meaningful storytelling, philosophical explorations... not like the money in titillation and violence.

So all in all, I agree that it's bothersome how shallow games can be, finishing a KOTOR Sith run or a ME Renegade run is often a chore due to how petty, ridiculous, and plain nonsensical they can be, but at the end of the day...

Bioware games may not the best games they could be but they're still among the best available.
 

gring

New member
Sep 14, 2010
115
0
0
Undead Dragon King said:
Simply untrue. Obsidian is head and shoulders above Bioware in terms of quality of narrative. They just can't put together a working, polished game to save their lives.
Hey, thanks for the spoilers!

Good job running through each game too, you managed to spoil about 12 years worth of games!

Be careful what you post, or use "SPOILERS" next time, cause that's what they're for.
 

Assassin Xaero

New member
Jul 23, 2008
5,392
0
0
I didn't read the post, but Dragon Age has one of the worst stories and was one of the most boring games ever... I tried Mass Effect, and it was about just as boring, so I gave up on it, too.
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
ShadowsofHope said:
I have no problem with wanting to see Bioware go into more ambitious territory with their games and narrative, don't get me wrong. I would just disagree upon the assertion that their games to the modern day are not already on-par with games such as Baldurs Gate and Planescape: Torment, they simply make more use of cutscenes (both interactive and not) and formula cliche's in order to modernize and familiarize their respective genre's with a modern day audience - not entirely the stereotypical nerd-in-the-basement playing the DnD board game with like-minded friends since it's conception, anymore. I loved Planescape: Torment just as much as the next person, but masterful narrative only goes so far in the modern age without the visuals to compliment it's prowess.

My initial hostility towards your OP, however, was primarily the title of the thread, and the "Bioware's games as of late are more geared towards simpletons than it's past games" tone/vibe that many people interpreted it as while reading it. Even if you did not intentionally mean for such a tone to come forth.
I agree that "all story, no game play" is no kind of formula at all if you want your game to sell to any but a fanatical few. I'm not arguing that Bioware copy-paste Planescape Torment right down to the 640x480 resolution and send a generation of gamers screaming into the night. I'm saying that they already have a staff of good writers...all they need is better writing from writers who have already proven to be more than capable of it. That shouldn't take any development resources at all. They shouldn't need to fire their graphics team, or half their voice actors, to hire a stable of new writers just so they can stop leaning so hard on some very creaky formulas. These guys have shown in moments that they can do better.

The "grow up" is meant to sternly wag a finger in admonishment at Bioware, not the people enjoying the games. I don't want every game to become Proust. I enjoy a bit of Just Cause 2 as much as the next guy. It's just that this is a RPG studio...THE RPG studio, of the present age...that PRIDES themselves on their storytelling. Who else should I turn to and demand better stories from? Bethesda? They're too busy simulating photorealistic creek beds and hiring famous actors to deliver 12 lines of dialogue. Obsidian? They're in enough of a battle just getting their games to run out of the box. As someone else very succinctly put it, Bioware has the influence, the funding, and the reputation to do something really special. ME and DA are wonderful series. They can do better. They can do MUCH better.
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
5,237
0
0
Man, talk about a quick way to wrack up your thread views, simply drop the controversial "DA2 was good" line, or praise it in any way, and BAM! collect your badges that deal with puns about fire. I'm not entirely sure what you're fishing for here, OP, in one hand saying that the local, personal struggles of DA2 was better than the epic, continent-wide struggle of many factions, groups, political agendas, and bitter old alliances of Dragon Age: Origins, and fairness to you for that preference. But then, on the other hand, you're saying that all conflicts need to be of the local variety, which is simply not true. Part of the concept of the Hero is that a single individual or small, select group of individuals can have a greater impact than hordes of armies, being able to apply specialized skills to more locations and people than an army can, meaning they can independently change the tides of war.

But, in terms of Bioware's choices being black and white? Hardly. DA:O gives us the choice between picking a king who is benevolent and fair, but would stagnate his kingdom, or a king who is harsh, determined, and dictatorial, but will form strong trade and cultural alliances with the neighboring regions is not an easy choice. Weighing the cost of one man's crimes against an entire group, and deciding whether it's better to back those who retaliated, or those who instigated (and persist in dragging the matter on) does not sit well, as both sides are unjustly attacked, and neither side will stay when the other remain. In DA2, the choice of allowing a dangerous group of people to go unchecked, that they might have their basic freedoms as their own, or allowing said freedoms to be curtailed, that the danger to those not possessing as great an ability will be dramatically reduced. Mass Effect passes along a few choices, notably the concepts of destroying an entire race for something they are unaware of, or changing their entire reason for being to suit your whim. These are all complex choices, things that have to be weighed on a higher scale than a simple "is it good or bad?" chart. Because all of these choices are good, and all of these are bad, depending on what side you're looking from. Should Bioware cease the arbitrary paragon/renegade actions, and leave it open like it they used in Origins, where there was no asinine scale of righteous or selfish, then it would be all the more apparent that it is so.
 

emeraldrafael

New member
Jul 17, 2010
8,589
0
0
Ive never been bothered by moral systems. its always better to assume they'll be black and white until proven otherwise.

I'd say valve needs to grow up and learn what a schedule means.