Perhaps making more people buy new games could see more sales, thus a possibility of lower prices. I never buy used anyway. Better wait for the price to go down.
Also retailers won't stock the game consoles and they don't sell those digitally. In fact, the retailer makes next to nothing on the consoles and make up for it by selling games (as they believe you will buy games where you buy the console) so there would be no incentive to continue carrying consoles without the games.Keava said:Because if they would go after retailers, said retailers would simply say "Fine, we just don't stock your games any more, have fun", and even with how growing the digital distribution is, retail still makes nearly 50% of sales, probably more when it comes to consoles.GonzoGamer said:Of course not. Why would they go after retailers when it's so much easier to make the legitimate consumers (who are usually so willing to get ripped off by a company that makes games they like) pay.
That's why I think all these publishers that complain about used game sales are overreacting and using it as an excuse to pull schemes like Day 1 DLC and Online Pass things. If they were really concerned and the situation was that dire, they would try and set up something that would intercept trade ins and used sales.
It's like with oil prices: if they can come up with an excuse, they will use it.
In the end, if you buy in retail rather than used you are getting full deal. I can't really see how Online Pass or Day 1 DLC hurts the gamer that buys games "as intended" rather than trying to get it marginally cheaper through the used sale offered at the retailer.
It works the opposite. As long as a game is still selling well, you will not see a price drop. It's when it stops selling well that the price goes down. Search your feelings, you know this to be true.AlexLoxate said:Perhaps making more people buy new games could see more sales, thus a possibility of lower prices. I never buy used anyway. Better wait for the price to go down.
You're reaching awfully hard with that one, but whatever makes you feel better about your crying.Crono1973 said:They are devaluing the product once it is purchased.Mxrz said:Yes, they're totally screwing them over by. . . giving their paying customers something extra for their support. Goddamn, that is some true evil there.
When you buy new from Gamestop, it's just like buying new from Wal-Mart, or Target, or anyone. A cut goes to the retailer, another cut goes to Nintendo/Sony/Microsoft (since the game is on their console), but most goes to the publisher and developer. So when you give Gamestop that 60 dollars for a new game, you are supporting the developers and publishers, as they are getting a certain cut of that 60 bucks. It's pointless to argue about that, since Gamestop are nothing but another retailer if you buy the game new. The problem is when you buy used: when that happens, the developers and publishers get nothing: that 20-55 dollars goes to Gamestop, and Gamestop alone. They might restock their NEW games, but they won't buy new copies to replace sold used units. They sell what games they get sold themselves for massive profit margins.Drizzitdude said:-snip-
So they are doing what is essentially basic economics? Seems legit to me.Crono1973 said:They are devaluing the product once it is purchased.Mxrz said:Yes, they're totally screwing them over by. . . giving their paying customers something extra for their support. Goddamn, that is some true evil there.
You said it yourself. Someone bought the game new and then sold it to Gamestop. Did the publishers give Gamestop the money to buy the game from the guy who bought it new? No, then the publishers have no investment in that copy and deserve none of the return on that copy.Stall said:When you buy new from Gamestop, it's just like buying new from Wal-Mart, or Target, or anyone. A cut goes to the retailer, another cut goes to Nintendo/Sony/Microsoft (since the game is on their console), but most goes to the publisher and developer. So when you give Gamestop that 60 dollars for a new game, you are supporting the developers and publishers. It's pointless to argue about that, since they are nothing but another retailer if you buy the game new. The problem is when you buy used: when that happens, the developers and publishers get nothing: that 20-55 dollars goes to Gamestop, and Gamestop alone. They might restock their NEW games, but they won't buy new copies to replace sold used units. They sell what games they get sold themselves for massive profit margins.Drizzitdude said:-snip-
Listen, if you don't care about supporting the industry, then don't. You don't HAVE to buy new, but just remember that you aren't giving a CENT to the guys who worked their asses off for years to make that game, nor are you giving a cent to the guys who actually made it possible for that first guy to buy the game at retail. Why should developers and publishers cater and meet the demands of people who aren't giving them a cent?
Crono1973 said:It works the opposite. As long as a game is still selling well, you will not see a price drop. It's when it stops selling well that the price goes down. Search your feelings, you know this to be true.AlexLoxate said:Perhaps making more people buy new games could see more sales, thus a possibility of lower prices. I never buy used anyway. Better wait for the price to go down.
So MODS, if the purpose of Captcha is to stop spammers and bots. Why do established posters have to put up with it?
If Ford slashed the seats when you resold the car, then it would be the same and it would be unacceptable.blizzaradragon said:So they are doing what is essentially basic economics? Seems legit to me.Crono1973 said:They are devaluing the product once it is purchased.Mxrz said:Yes, they're totally screwing them over by. . . giving their paying customers something extra for their support. Goddamn, that is some true evil there.
In any other used market, once something is purchased and used the value depreciates. If you buy a new car, the second you drive it off of the lot the value goes down. The same should be said about games once the game is put into your console and started up. What developers are doing is essentially giving you the extra oomph for buying it new, just like a new car will have that extra oomph over a used car of the same type.
Essentially, when you buy a new product it should feel like a new product. If you buy a used product it should feel like a used product. Used markets exist for every other industry because of depreciation, so when you buy used you know you are getting a product inferior to a new version of said product. Now that games are doing the same thing, people feel they have the right to complain when in reality they don't. Gamers aren't entitled to shit when they buy used, just like people who buy used in any other market aren't entitled to anything.
That would hurt publishers, not Gamestop. In fact, Gamestop would probably be just fine with not stocking new games and being able to blame it on the publishers.bootz said:Why don't devs just say to Gamestop if you dont give us a cut we won't let you sell our games.
Its such an easy fix and it doesnt have to hurt the consumers (we will just buy it somewhere else)
Its so simple even I could think of it.
Instead of hurting your comsumers hurt gamestop thats why I'm not buying it.
So the publishers should have no investment in a copy of their game up on a torrent site, since someone could have possibility bought that original copy that turned up on torrent sites? You said it yourself: if publishers have no investment in that copy that was sold to Gamestop, then why should they have any investment in a pirated copy? Both have the same result: someone getting to play their game without paying them for it.Crono1973 said:ou said it yourself. Someone bought the game new and then sold it to Gamestop. Did the publishers give Gamestop the money to buy the game from the guy who bought it new? No, then the publishers have no investment in that copy and deserve none of the return on that copy.
Hey, maybe the publishers could start buying back used games and reselling them?
If it was that dire, then they would, but it isn't, so they won't, agreed.GonzoGamer said:Of course not. Why would they go after retailers when it's so much easier to make the legitimate consumers (who are usually so willing to get ripped off by a company that makes games they like) pay.Fiz_The_Toaster said:I think the only reason developers haven't gone after retailers for this is probably because the publishers are in the way, and have probably told the developers to back off. I've done trade-ins at Gamestop and it's down right criminal, and I've only bought one used game ever and after doing some reading on that and I felt ripped off.GonzoGamer said:The problem is that consumers who buy used are still considered (legally) to be legitimate consumers but they aren't being treated as such. At this point, those who pirate get more content.Fiz_The_Toaster said:I'd like to know that as well.Anah said:I would like to know how this is wrong too.SpyderJ said:Or the factor of them being developers meens that they set the standards for what you must do. I know some buisness practices are wrong, thats very obvious. Not including stuff to prevent people from torrenting it or getting second hand sales a few days after seems pretty reasonable to me because it isnt effecting those that purchases the game. And thats just it, they are requireing you to merely, "BUY" the game. Explain to me what is wrong with this. I may be overlooking some huge factor but currently I don't see it with this complaint.
If you don't like it then why don't you go after the retailers for this, why do you have to hurt and go after the developers for this?
It's the developers (publishers really) who should be "going after" the retailers. They are the morons who aren't stealing back their customers with better trade ins and used prices. Have you ever seen the used prices/trade-in values at gamestop? It isn't exactly competitive. And with online connectivity to all the consoles, they can get the word out directly to the right consumers.
Maybe I'm just a little cynical on the whole deal, but I just don't really see publishers going after retailers for this. Not when the bottom line and money is involved anyways.
That's why I think all these publishers that complain about used game sales are overreacting and using it as an excuse to pull schemes like Day 1 DLC and Online Pass things. If they were really concerned and the situation was that dire, they would try and set up something that would intercept trade ins and used sales which would make money for them in the process.
It's like with oil prices: if they can come up with an excuse, they will use it. At this point it's just really transparent to the point of being insulting.
Ok, where to start.....Dastardly said:snipz
No matter how you spin it, a person can buy a used couch and sit on it or even...gasp...sleep on it without paying anything to the company that made the couch. It's called the used market and it's legal. Comparing it to piracy is a fallacy as piracy is not legal and no one here is condoning piracy. Condoning used game sales =/= condoning piracy.Stall said:So the publishers should have no investment in a copy of their game up on a torrent site, since someone could have possibility bought that original copy that turned up on torrent sites? You said it yourself: if publishers have no investment in that copy that was sold to Gamestop, then why should they have any investment in a pirated copy? Both have the same result: someone getting to play their game without paying them for it.Crono1973 said:ou said it yourself. Someone bought the game new and then sold it to Gamestop. Did the publishers give Gamestop the money to buy the game from the guy who bought it new? No, then the publishers have no investment in that copy and deserve none of the return on that copy.
Hey, maybe the publishers could start buying back used games and reselling them?
Listen. Any way you try to spin it, used games create a situation where someone can play the game without giving anything to the publisher. No matter how you argue it, things ultimately come out to the simple fact that the publisher has no investment in you as a consumer when you buy used, so they couldn't give two shits about your rights or what you deserve. If you weren't going to give them money for their game anyways by buying used, then why should they care what you think of day-1 DLC? If you decide against buying the game used because of the DLC, then its not like the publisher has lost any money.