Poll: D&D

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Kasawd

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Jun 1, 2009
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Oh, Chuckles, my prized Red Wizard.

I'm a DM and can't play as anything else. It just doesnt justify the hours of preperation on a game if I can't tweak my character at the same time.

Red Wizard, Lawful Evil, Focus on either Necromancy or Evocation.

Chuckles currently has a quickcast meteor swar mwith 100 caster levels on the thing. That Tarrasque is going down the next time I feel like making my group shit their pants.

"The last drow begins to emit a chuckle when the wall to the keep is suddenly bashed inwards(Lore check: 18) by the TARRASQUE!"

Let the chaos and swearing ensue.
 

kawaiiamethist

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Nov 21, 2009
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I play a half elf/half succubus (my elf father is my demon mother's sex slave >:D) wizard, unaligned - and a well paid hooker. My character's all about mass destruction, especially with the fire and the lightning. Overall, my group enjoys looting townspeople and burning their houses down. We're not so much anti-heroes as opportunitist wankers.
 

Woem

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May 28, 2009
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dietpeachsnapple said:
Salutations escapists!

Dungeons and dragons is a game I have recently picked up with friends and I am having a glorious time. The crowd I play with have a great sense of humor, so stupid [read: funny] things are always happening. Inside jokes persist to no end.

Specific to this thread at hand:

Preferred class type, alignment, and why.

Personally, Sorcerer, Lawful Neutral (Good inclined).

First, when playing a game, and thus separating myself from reality, I prefer the notion that I can summon up vast elemental power. Specific to sorcerers, I especially like the notion that it is a process of sheer talent and will. Perhaps my actions are less refined than the studied hand of a wizard, and my spells may be of a lower variety, but I get the job done.

Furthermore, because my spells are based on my charisma, I have a distinct talent for social situations, something that also might otherwise be a fantasy.

Lastly, my good inclination is a matter of diplomatic pragmatism. I find it better to make allies than enemies.
What version of DND are we talking here? I'm missing the druid and paladin option for instance. I know there's a limited amount of options so you might have gone for the DND archetypes: warrior, rogue, mage and priest.
 

Spacelord

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May 7, 2008
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I like to make really extraordinary fighters. In 3,5 you can basically tune your fighter however you like. 4 leaves you little choice, but you can still make something unusual if you really want. I made an eladrin spear wielding fighter, which was pretty cool.

Alternately: rogue. You can fight AND do something other than fight. :p unlike, say, the fighter.

Also: in 3,5 Warlock was delightfully imba. :D
 

Joos

Golden pantaloon.
Dec 19, 2007
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Bard. So I can cash in on my natural 18 in Charisma, baby. I'll play the lute, while the damsels fiddle my flute. Aww yea! Alignment, Chaotic Awesome!
 

Allan53

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Dec 13, 2007
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I often play rogues. I just love being a skill monkey.

"We need someone to climb over this wall!" "I can!"

"We need someone to sneak around!" "I can!"

"We need someone to forge a pass to the prison!" "I can!"

You get my point.
 

succundo

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Dec 16, 2008
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Ive played alot of spellcasters usually all chaotic nuetral but never anything dvine. currently im playing a warlock and frankly, OMFG overpowered invoctions = happy me :D and sometimes a dead party member or five but not to worry i can reanimate them as zombies to pay tribute to Michal Jackson by doing the thriller for a tribe of orcs =D

3.5 edition FTW
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Chaotic Good Rogue. Thinking of trying out a multiclassed Rogue/Illusionist one day to see how that plays.
 

Knight Templar

Moved on
Dec 29, 2007
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Paladin of Try.

I'm a good paladin considering every other party member, bar one, is either a Theif or Necromancer, as in "I command the dead" necromancer.

Still they don't do stuff where I see it, or argue with my decisions, I take more damadge, heal more damadge to others and deal more damadge than any other member of my team, bar one.

The only other "not evil by nature" teammate is a wizard who has been known to end encounters when they start with a single spell, luck and timing mostly. But he only wants new magical weapons, and the evil guys often have good loot, so he's happy to follow.
 

Highlandheadbanger

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Jan 8, 2009
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Nuetral Good Wizard, sometimes Chaotic.

I value intelligence as one of the highest qualities someone can have, and I have trouble being evil, even when I try (I'm proof of that study that found, given a choice, 98% of gamers will do the right thing).
 

Fallen_Dragonfly

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Nov 23, 2009
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Okay, first, get rid of your 4th Edition books. I might even suggest burning them, unless you feel compelled to hide them away from where they may never be seen again and not destroy them.

Now, go out and get the 3.5 core set.

...Anyway, my favorite? No clue to be honest, I like a hell of a lot of them. With my group, I'm the DM. I have been for... well... quite a while now. So I don't get to play often. Whenever I do, it tends to be different. Most recently? I played a gnome cleric for a spoof. Once per day his strength jumps from 13 to 40 for a few rounds as a free action, in which he will most likely murder everyone nearby, considering he's lvl 11. Well, maybe not, that's generic, and I have many stronger things. Eh, it's what we get for fun.

If I may make a note, perhaps my favorites are my big three. I made a set of evil characters which recur through my stories. Teclis, the slaughterer. Black Asis. Orthoz... heh, the bogeyman.

...Looks like this'll be a long one.

Hmm, okay, wizard or sorcerer, you become horrible the moment you take sudden metamagic feats. 'Complete Arcane' I believe. You can suddenly do a maximized, empowered, quickened version of one of your spells. I suggest a ray spell, then add a twin spell or a split ray metamagic rod to the mix. At lvl 11, you opponent is looking down the barrel of 396 damage. With no save, and no actions spent yet. It can get worse than that even, very very easily.

Bard? Well, I've never played this bard in particular, just had him used in my campaign. At lvl 10, he gave every part member 8d10 sonic damage to each of their attacks. That was one song. With his four lvl 10 companions, they took on a CR 22 encounter and won, even if only just. That bard used 'Races of the dragon,' as well as 'Celestial choir' from 'Exalted deeds.' ...I had to get him to change to a different character. That one was unholy on a whole different level. The painful bit? That character could get much more powerful very quickly.

Cleric is impossibly easy to bastardize. If you go through 'spell compendium' you gain access to spells which should be three levels lower, ...and a 5th lvl true resurrection that only costs 1000gp. And it's a standard action. However, the great pain comes from either of these two feats. 'Divine Metamagic' or 'Divine spell power.' Both are from 'Complete Divine.' Look them up. Look on in horror...

There are so many ways to bastardize a rogue. However, all you need is one. 'Staggering strike.' If I recall, that feat is from 'Complete Scoundrel.' When you sneak something, the have to make a fortitude save or do nothing next round. The DC is equal to the damage dealt. So, often 50+. Goodbye CR 27 great wyrm gold dragon.

Rangers are actually a little trickier. However, you can have a stupid amount of fun with them. 'Cragtop archer'. Prestige class. 'Races of stone.' You can shoot things, with no penalties to attack bonus, at about 1650 feet. ...At a low level. Even the very fast dragon will be shot at for five rounds or more before he even gets there.

Barbarian. Oh why... The unholy king of easy bastardization. First off, a class variant from 'Complete champion' gives you pounce on the first level. For those who don't know, that means a full attack on the charge. It's one of the nastiest abilities out there, especially as you go up in levels. However, it has always been feats which create the worst things. Look these up. 'Karmic Strike' 'Robilar's Gambit' You take both of those, and for a sacrifice of AC, which the barbarian doesn't have in the first place (so no loss what so ever) every time someone attack you, you attack them back. Immediately. TWICE! One character in my campaign was fond of running zig-zags through enemies, provoking as many attacks of opportunity as possible just so he got 12 attacks on the enemy at lvl 6. Now, he'd obtained damage reduction, so none of these attacks of opportunity hurt him. Do I smell busted character?

Perhaps I shouldn't continue far. But I'll make a note or two. First. The Druid with four pets. The monk whose fists hit for 1216d6 damage. Fighters are an extension of barbarians, with extra feats to do bad things with.

Do you remember the three characters I spoke about earlier?

1. Teclis is a rogue 14, scout 1. Human. He deals 22d6 points of sneak/skirmish damage with each hit as part of a sneak attack. ...Which he always gets, even against constructs or undead. His hide modifier is +60something. Therefore the slaughterer.

2. Asis is a wizard 3, sorcerer 2, ultimate magus 10. Human. He can cast a chained dominate spell (chained meaning it'll hit an entire group). The DC is over 60. He owns epic dragons at lvl 15.

3. The bogeyman. 'Cause he'll never see combat. Orthoz is by far and above the worst. He is my prize creation. The monster that will never fight a party, cause he'll kill them all. As well as whatever demigods they happen to be hiding behind. I won't mention much, apart from the fact he's a killoren. An off race from 'Races of the Wild' that does little more than change his type. It was mostly for flavor. 'Jack of all trades' (which means you have a half rank in every skill) went into it. Again, he's level 15, but he can make a DC 100 bluff check. ...Or knowledge(Masonry) check. ...Or Craft(tissues) check. Or DC1000. Or DC10000. I can't remember my maths, but it may have been over 100,000 too. Not all good for combat, you ask? Well, he gains roughly 400hp each round. Excess go into temporary hit points. His attack bonus is in the hundreds, so is his damage. This is a legal 15th lvl character. ...The scary part? I could make him above lvl 20. He could be a mage. For those versed in the epic levels and epic spellcasting, he can make a DC50000 spellcraft check. Wrath of God? Bah. He can cast spells over 100x in power. Or could, but that shall never exist.

Oh, and for those not versed in it, wrath of god is an epic spell that deal 305d6 points of damage. You have to make a skill check of over 300 to cast it. It's supposed to kill anything... And Orthoz can survive it, and several hundreds of it's brethren.

...You know what? I've digressed. Through all of this, I haven't mentioned my favorites. Whether alignment, class or other. Perhaps because I like them all. Anyway, I've wasted a humongous amount of time writing this. And I wonder what was the point? Who knows. Perhaps I felt like getting in on the rant. I'd love replies to this though, I have to big a hobby in D&D... Heh.

So, how was that for a first post? HAH!
 

ethaninja

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Oct 14, 2009
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I miss 2nd edition D&D. Personally I prefer a true neutral wizard. Just love the feeling of power, granted you have to memorize it first.
 

Nalgas D. Lemur

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Nov 20, 2009
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No fighter option? For shame.

We had a 3.5E campaign going for a couple years which was pretty entertaining. I played a lawful neutral earth genasi fighter, and also a smith, so he made my own weapons during our downtime. He also happened to be raised in Thay before eventually getting in trouble and fleeing from it, so he had a thing against magic in general and avoided using/relying on it whenever possible. Much money and effort went into importing exotic non-magical ores with special attributes to make a fun weapon with that wasn't powered by enchantments.

Thanks to the whole earth genasi thing, he was kind of slow about making decisions about things and very deliberate. That was a good contrast to one of the other people in the group, who was a mildly retarded monk with a fondness for getting drunk off fermented goat's milk, an impulse control problem, and a tendency to speak in homoerotic double entendres which everyone else caught but he was oblivious to. Hilarity ensued, especially because the DM would get very into character when voicing the NPCs, and the two of them would act completely ridiculous while we all encouraged them. Heh.
 

superbleeder12

agamersperspective.com
Oct 13, 2007
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My primary class is Wizard, one because I'm the only person who knows how to play one effectively, two because they are the most versatile class in the game (3.5).

My second favorite class would be a Druid. Bears casting spells? What?

I also enjoy playing the Sword Sage from the Tome of Battle. Very fun flavor and a fun warrior to play because of all the cool stuff you can do.
 

Banana Phone

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Jan 11, 2009
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Sorcerer, Chaotic Good. At high levels sorcs and wizards have the most amazing spells. The obscure ones are the best: "Vortex of Teeth" creates a tornado made of piranhas.
 

Fallen_Dragonfly

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Nov 23, 2009
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Druid as non-combat? Bah. Between their pets and their own abilities, especially spells, they're better fighters than fighters.
 

Jinx_Dragon

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Jan 19, 2009
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it matters the setting, honestly.

A warrior, for example, is limited in a story based RP but rocks easily in a hack and slash.

Personally: Go for the pristage classes. Do have a soft spot for druids though, good all round class and ...