Poll: Do you prefer the Elder Scrolls or Fallout style of leveling?

Recommended Videos

DaMullet

New member
Nov 28, 2009
303
0
0
The one thing that I disliked about Oblivion is the fact that you were rewarded for using the worse weapon posible, so you could have more swings and therefore more experience with it.

Playing a melee character with full shiny platemail and wielding an iron dagger just rubs me the wrong way for some reason.....

Or a mage using a little fireball that does 1 damage! Pew Pew!
 

NLS

Norwegian Llama Stylist
Jan 7, 2010
1,594
0
0
The good old Elder Scrolls system, you level up by doing what you like doing, and you get better at it. It shouldn't make sense that you can become a master wizard by purely killing things with your sword.
Although Skyrim could perhaps do with some of the perks system from Fallout.
 

King Crab

New member
Jul 20, 2009
105
0
0
they are both alright, but If I had any real choice (not just between fallout and oblivion) I would go with the levelling system from Arcanum.

the way it works is simple, but effective - you choose race, sex, character portrait and a background (affects initial stats only). them you get a number of character points which you can use to modify your character however you like. every level up you get 1 character point, every five levels you get 2. you can spend the points improving any stat or gaining any ability, magic abilities and technical skills use a skill tree system.

really though, even though I'd like a more flexible levelling system, I don't think that much should be changed. I like the feeling of the levelling system in elder scrolls games, it's kinda what makes them distinct from . . . . well, there ain't that much to compare them too really, cept fallout.

gah, I want to play arcanum again not. I want my magnetized top hat, rabbit summoning long sword and mechanical spider friends!
 

Silver_Runner

New member
Feb 23, 2010
33
0
0
I have to say both. They both have their perks and what you can do, and both are different atmospheres. What I enjoyed about Fallout was it streer cleared of the clean enviroment, and so much color on acid that Oblivion was. Oblivion on the other hand was fresh, and shows this HUGE world that you could go out and explore endlessly. Character wise, Fallout, I'm tired of the perfect face shiny forehead staring NPC's that Oblivion had. Yes while so to say High elves, Dark, and Wood elves should be beautiful, it was rather obnoxious. I think something medieval-dark age fantasy I think: wars, blood shed, knowledge, and filth. In hopes I hope that Skyrim is as amazing as the past games, but adds even more that the others didn't. AND! Hopefully make the NPC's much more interactive from making them garaunteed enemies, friends, love interests, god parents etc. please for the love of god I hope they fix that vaccant stare and, "Well met." "How're you?"
 

fun-with-a-gun

New member
Jul 30, 2009
174
0
0
Gizmo007666 said:
EDIT: What might be better is a combined system where you level up through xp like Fallout but your skills increase through using their use... although I'm not entirely sure what the point in levels would be in this case.
What they could do is make it so that your stats increase with use, the monsters don't level with you, and for every second level you earn another perk. this could solve the problems that most people have with the system.

I like the ES way of leveling, but I was never able to get into it because I ended up starting with a gimped character due to bad skill choices and I found that all of the monsters could easily just kill me in two hits unless I jump/climbed a wall where they couldn't reach me.
 

Electrogecko

New member
Apr 15, 2010
811
0
0
What they need to do is fix the Elder Scrolls system by making your character level somewhat remotely proportional to your combat ability. I hate to say it, but Runescape kinda does this pretty well.
 

theevilsanta

New member
Jun 18, 2010
424
0
0
I actually really enjoy the Elder Scrolls style. It forces you to legitimately RP your character.
 

Zantos

New member
Jan 5, 2011
3,653
0
0
I'd say Elder Scrolls has a better levelling system for 2 reasons. Firstly it makes more sense, in fallout you spend a while mashing peoples faces with a laser gat to gain a level, which you can then use the points to make you more stealthy and better at talking your way out of stuff. Whereas in elder scrolls you get good at stuff by practicing it a lot (it was buggy by passes the common sense test).

The main reason i think ES was better though is its been a while since i played oblivion so can't remember how annoyed i got at it, whereas New Vegas is annoying me right now. In 11 and a bit months this point will have completely reversed.

I really hope they've incorporated perks into Skyrim though, i love those things.
 

Omega Pirate

New member
Sep 20, 2010
253
0
0
I prefer the Fallout system of leveling. In Oblivion I just ended up grinding for the skills I wanted.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
0
0
Elder Scrolls.

It's different, and that's enough for me.

Fallout's is too generic...

X amount of XP to level up is fine, but it's done in everything.
 

Levi93

New member
Oct 26, 2009
409
0
0
i perfer the oblivion character leveling system but not the enemie's leveling system.
 

Continuity

New member
May 20, 2010
2,053
0
0
No contest, TES leveling has always been a joke that pretty much ruins the games imo.

Levi93 said:
i perfer the oblivion character leveling system but not the enemie's leveling system.
Yeah that also sucks balls.
 

FieryTrainwreck

New member
Apr 16, 2010
1,968
0
0
Oblivion's system is shit. You can travel far and wide, playing naturally and solving quests as you see fit, and you might end up with a completely gimp character who cannot progress the main storyline... or you can sit in a room by yourself, repeating the same handful of pointless actions like a fucking mental patient, and end up as an unstoppable killing machine. I don't care what sort of circuitry is involved in the process - that's a broken game with a completely nonsensical reward/progression structure.

So give me Fallout 3's boring/traditional/funtional leveling system every day of the week and twice on sundays.

As far as fixing Oblivion's system... why do they need levels at all? It's supposed to be skill-based, right? If they were to derive primary stats (health, mana, stamina, so forth) from your skill levels while the rest of the world remains static (no scaling enemies), there'd be no reason to include levels at all. Seriously, why don't they do it this way?
 

Gill Kaiser

New member
Sep 3, 2008
347
0
0
You should have put Morrowind in there.

Oblivion's levelling system was completely destroyed by the enemy scaling in that game. The two mechanics just did not work together at all. In Morrowind, the levelling system was much the same, but it actually made sense in a non-scaled world.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
0
0
Considering Oblivion's leveling system was the worst part of the game (which is why I'm glad there's mods like KCAS), Fallout wins by default.

But if you mean skill progression, I do love the way Oblivion's system just plain makes sense. Run, and you get better at running. Shoot something and you get better at marksmanship. Pick a lock, you get better at picking locks (though I'm not sure I like the whole "it's better to hit three of four tumblers, then break one, then hit three of four, lather, rinse, repeat" exploit.)

A hybrid of both systems plus mods would be nice. As in, you can gain skill progression through play as well as at level-up, and attributes level along with their associated skills in real time (in KCAS, if you do a lot of combat-skill leveling, your Strength and Endurance tend to rise, and sneaking around raises Agility...)