Poll: Farewell Pokemon: A poll to stop the abuse

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shootthebandit

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May 20, 2009
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DaBozz said:
Kill it kill it with fire!
black and white must die for the sake of all true pokefans. the new pokemon look like utter shit!
seriously, what do you call this shit:
THIS IS SPARTAAAAA!!!!!!!
 

Bluesclues

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Dec 18, 2009
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Nazulu said:
Bluesclues said:
Nazulu said:
You know, while I don't agree with Amyler's initial response approach, I understand why he did it. You don't go bashing a series just because you no longer have an interest in it, and I also agree that whether or not the new designs suck is a matter of opinion. Just because you don't like them, doesn't mean they suck. So I have to go with what Amyler said, you need to learn to keep your opinion as -drum roll- your opinion, instead of offering up a negative statement as if it were fact.
In a thread based on why the OP wants to stop the Pokemon games it's perfectly reasonable. Also, it's not because I no longer have interest in it, I'm complaining because they're not going anywhere with it, just the same shit over and over. Actually, I just find they're gradually getting worse.

As for the new Pokemon, if I find that they suck then I'm going to say that they suck because I'm allowed to share my opinion. If you don't like it, ignore it. Simple as that. I never rubbed it in anyone's face as fact, he quoted me to know why and I gave him my reasons.
...Did you actually read anything I wrote or did you just go "He agrees with Amyler?! RAAAAAAAAAAAAGE!!"


Nazulu said:
In a thread based on why the OP wants to stop the Pokemon games it's perfectly reasonable.
...Firstly, in no moment did I say you were being unreasonable. With anything you were saying. Do I disagree with you bashing a game just because the OP did it? Yes. Big difference.



Nazulu said:
I'm complaining because they're not going anywhere with it, just the same shit over and over.
Congratulations! You just pointed out the basic thing that makes most, if not all, game franchises successful; the theory of "if it ain't broke, don't fix it." By that logic, every successful video game franchise should just hang itself because no matter what changes, minsicule or drastic, take effect, you will always be X person doing Y thing for Z reason.


Nazulu said:
if I find that they suck then I'm going to say that they suck because I'm allowed to share my opinion.
Thank you for repeating what I said, I guess.

Bluesclues said:
whether or not the new designs suck is a matter of opinion. Just because you don't like them, doesn't mean they suck.
I wrote that specifically so you wouldn't throw the "it's my opinion so die in a fire!" card. The whole point of what I said was so that you'd mention that it was your opinion, not sit there stating it proudly as if you've unveiled some fun fact that no one knew about.


Nazulu said:
I just find they're gradually getting worse.
Anyone with the nostalgia issue is going to think the same. You'll always have those people that go "My generation was the best!" etc., etc. Just because you think so doesn't make it true. See above.

Nazulu said:
I never rubbed it in anyone's face as fact,
Never said you rubbed it in anyone's face. I said:

Bluesclues said:
instead of offering up a negative statement as if it were fact.
Please don't put words in my mouth.

Nazulu said:
he quoted me to know why and I gave him my reasons.
You didn't so much give him your reasons as you did state your opinion in a rather arrogant way, as if to say "this is my opinion, and damn all who oppose it." Even if that was not your intention, that's how you came off, in my opinion anyway (cwuteyedidthar?). It's one thing to say you no longer like something because you don't agree with the decisions the developers made. It's another thing entirely saying that something sucks because you don't agree with those decisions. You see what I'm getting at?

I hope you understand my intentions better now!

P.S.: I'm not trying to piss you off or anything, I'm just trying to point out that "evil begets evil" and all that jazz...or in this case "flame begets flame". =P
 

loremazd

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Y'know, this generation is a funny little thing. Kids like pokeman, it's intended for children, and if they like it, I say let them like it.
 

Eclectic Dreck

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Sep 3, 2008
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I disagree entirely. I do not nor have I ever liked Pokemon. By the time that craze hit, I was already well outside the target demographic for the cartoon and the cards never interested me as they simply seemed to represent a "Magic: The Gathering, Lite", which, considering I had recently decided I had better things to do with my time and money, held little appeal. When the video games rolled around, I could care less but did eventually give it a try on the GBA just to see what all those crazy kids were going on about. As a result, I think I can at least look at the issue without bias as an entirely uninterested observer.

First, if we assume that the card game and the series (and movies I suppose) represent the "canon" of the world, what we have is a world where children will, out of an obsessive compulsive drive I assume, collect dangerous monsters that can be placed into spheres that contain extra-dimensional space and, presumably, some sort of brainwashing apparatus. Monsters can be collected by having other monsters do battle with them until they are sufficiently weakened that our extra-dimensional brainwashing spheres could contain them without a fuss. The monsters, like normal fauna in the world, have a predator and prey relationship (in that there are monsters that are clearly carnivores and others that are obviously herbivores) yet even the monsters that would normally be classified as prey tend to be dangerous in certain circumstances. The actual relationship between the various monsters sets up a rock paper scissors relationship between wide classifications of entire monsters where one type is effective against another but vulnerable to a third. Also, different monsters tend to populate specific regions and the population of any one monster type is probably different than another. Presumably, again because of the obsessive compulsive nature of the average "trainer", these rare pokemon are especially sought after. A trainer is so called because they simply shove their pokemon into battle against others time and again in order to teach the creature how to respond in a variety of circumstances and, since death is apparently impossible in this universe, even failures offer the opportunity to learn. It is often true that the best trainer is therefore the one that spends the most time training as the actual method used in the process is largely irrelevant. When any two trainers meet, tradition dictates that their respective pokemon do battle. Presumably in a nod towards fair play, any given trainer is only allowed to field a stable of roughly equal size as his opponent. It could also be that extra-dimensional technology does not extend to backpacks and pockets and the stable size is dictated by the number of large spheroid objects one can comfortably carry.

The video games, it would seem, capture this quite well. In any given game we have an established villain. Given that the premise of the series is the capture and abuse of various flavors of monster, and that death is all but impossible, the villains tend to resort to cartoonish villainy in order to actually seem worse than the player. Any given game also tends to feature a jealous rival (who may or may not be the villain), in order to have sustained conflict as the game drags on for hundreds of hours. The basic premise is that a player will gather pokemon (a nod to both the show and the collectible nature of the CCG), and "train" them (a process that goes hand in hand with collection for the most part), and will occasionally do battle with other notable trainers (gym leaders, the villain, the rival, etc). This more or less describes the arc of any particular segment of the pokemon series one chooses to examine.

Since the basic formula is all but set in stone by the canon itself, that leaves little room for gameplay innovation. Simply changing out a creature list by including new creatures with different attributes changes the metagame inherent to building one's "fighting stable" (that is, the creatures the player actually uses from battle to battle). If one adds or subtracts entire types of monster, the metagame is changed enormously as the basic balance of power is altered as a result. The story itself is largely impossible to change without altering the tone and premise of the universe itself. One could explore the reason why a particular trainer chooses a grueling life of pathological animal abuse, but the result would almost certainly either trend towards the entirely absurd or be far too dark for the young target audience.

The game itself has always been little more than a time sink and it's most basic mechanisms favor grinding above any pretense of skill or strategy. A player's goal is, ostensibly, to defeat various trainers until they reach a final tournament. These encounters act as "gates " of a sort where a player will be unable to pass until they either have a stable of sufficient level to simply overpower their opposition, of sufficient synergy that they can overcome their opponents, or some combination of the two. It is these gates that enforce the grind. It is in the metagame itself that most of the strategic challenge is found as one obviously cannot build a stable that offers a solution to any particular tactical conundrum, and a player is instead expected to provide a working stable that offers a solution to the widest range of likely encounters. This is similar to the nature of the CCG where the build of one's deck determines what sort of scenarios a player has an inherent advantage, and the actual tactical portion of the game offers relatively few options at any given moment. In the videogame, at any given time in a battle, a player has but six choices available to them on any given turn: use one of the four attacks (a choice that is, itself, self-limiting as it is likely that a particular attack is most effective at the moment and this effectiveness is based upon the opposing pokemon - thus this choice is largely based on random chance or, more likely, upon knowledge of the metagame itself), they can choose to use an item (one of the two actual tactical choices available to the player) or they can choose to switch the current pokemon for another (a tactical choice based largely upon the metagame. One would not want their fire type pokemon going against a water type for example, and thus switching is the obvious move unless there is a dramatic level difference). It would seem to me, then, that alterations to the metagame, something done simply by changing out the list of available pokemon and/or adding and removing types would be the change most likely to actually significantly alter the experience. It would alter, for example, the players choice of stable, the regions they choose to frequent, the attacks they would choose and so forth.

Each new pokemon game, generally speaking, must satisfy two requirements. First, it must appeal to some portion of the veteran audience, a group who, by definition, favor an experience that rewards grind as much as guile. Second, it must be accessible to a new group of 6 year old (and up) gamers which means significantly adding depth or strategic complexity is almost certainly out as an option. Each new pokemon game serves largely to target the new up and coming gamers. Some portion of the veteran audience might come along for the ride, but given that there tends to be one major pokemon release per platform (often split into several identical games with differing monster lists), the reasonable presumption is that, given the dishwater shallow nature of the narrative of the universe as a whole and the simple gameplay, only a small portion of the audience will stick around for the new version.

As such, I'd have to say that increasing the narrative complexity is hardly called for. The game is best served by including easily identifiable villains, heroes, mentors and stooges. Exploring the difficult concepts that the condition of the world implies is hardly necessary: do you really think a player wants to consider the moral implications of forcing these creatures to fight brutal battles day in and day out? Do we really need to understand why the conditions of the world are so utterly fucked that small children are likely to wander the wilderness in search of monsters? Do I really need to know that some pokemon are sentient (if I'm not mistaken, one of them posed a question considering its existence, a feat that implies self-awareness) In that vein, altering the way the game plays is almost certainly out of the question. Increasing the cap for maximum number of known moves for example would do little to alter the actual battle mechanics and would, instead, simply alter one's choice of stable - something that can be done by list switching.

Pokemon, in my mind, does not need to change what it does. The narrative and game complexity serve perfectly well for the audience being targeted and the franchise as a whole, just like every other property that targets children, simply seeks to increase the franchises mind share among children in order to allow for easier merchandising opportunities.

That said, if it were to change, the entire concept would need to be rethought from the ground up as only an enormous change in what we define as inherent to pokemon would actually serve to significantly alter the game experience.
 

loremazd

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Dec 20, 2008
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Mackheath said:
I wish it would end, but it won't; it still makes money.
That's the thing... -why- do you think it should end? If people enjoy it and even love it, you want to take it? The old games aren't going away, they won't change, and if you prefer them you can still play and enjoy them.
 

The_Graff

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Oct 21, 2009
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all of nintendos IPs are currently lying in hospital beds, weakly mumbling "Kiiiilllll mmmeeeee"
as Dr Nintendo gleefully harvest their organs.
 

Cid Silverwing

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Jul 27, 2008
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Cheesepower5 said:
I say Escapists just take this stupid-ass thread behind the shed. And maybe that phrase, since it's tossed around an awful lot.

Do you really think even a thousand signatures(more than this thread will ever get) would make Nintendo and Game Freak even consider stopping Pokemon?

"Stop the abuse". Really? Nintendo is abusing the franchise by exploring interesting new Pokemon ideas and tweaking the gameplay for more diverse, straegic battles. And STILL keeping it simple and accessible?

Not even gonna call you out on your Mario dissing.
You fanboys...

It's shocking how topics like this bring out the worst in people and proves undeniably their ineptitude for dignity. The market needs to stop being based in milking everything forever. What happened to the times when entertainment actually MEANT something? You make a game or a movie and it becomes frighteningly popular, then 10 years later it's a cult following. These days, it's all unanimously about frankensteining old elements into something that's guaranteed to sell.
 

Vilcus

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Jun 29, 2009
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I should start a petition that asks everyone who wants Pokemon to die, to just shut up, and stop caring.

It's not really that big of a deal... I mean, if it upsets you this much then you should just ignore the series. It isn't that hard to do, and your life will be a whole lot easier if you drop it from your memory.

I personally don't care what they do at this point, if they just want to keep making new games with new Pokemon, then that's their choice. However, if one day they make a true Pokemon MMO, then I'll be one happy camper.
 

loremazd

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Dec 20, 2008
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The_Graff said:
all of nintendos IPs are currently lying in hospital beds, weakly mumbling "Kiiiilllll mmmeeeee"
as Dr Nintendo gleefully harvest their organs.
Well, to be fair Dr. Mario hasn't had work since they took his liscense for shoving dozens of pills into all his patient's throats.
 

The_Graff

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Oct 21, 2009
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loremazd said:
The_Graff said:
all of nintendos IPs are currently lying in hospital beds, weakly mumbling "Kiiiilllll mmmeeeee"
as Dr Nintendo gleefully harvest their organs.
Well, to be fair Dr. Mario hasn't had work since they took his liscense for shoving dozens of pills into all his patient's throats.
I LOLd
 

UnmotivatedSlacker

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Mar 12, 2010
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All I hear is "I don't like it so they should making it." If you don't like the games, fine, but other people do which is why they're still being made.
 

Abengoshis

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Aug 12, 2009
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I enjoy every new pokemon game and realise that each one is an improvement on the last. When no more improvements can be made, then it should stop. Since that's never going to happen it won't stop.