I find 40k quite comical. It's full of super xenophobia, epic racism, and super weapons. If it is serious the people at citadel/games-workshop are messed up people.
But thats the thing, in this setting the standard of living for most people in the Imperium is abysmally low. They eat food that is mass produced on a scale McDonald's would be envious of (and is very probably made of people). And the entire culture surrounding the Imperium, the one that everyone grows up believing and following to a tee, states that your own personal welfare and happiness is completely irrelevant and that you should work and sacrifice for the good of the Imperium and the Emperor. That's their social creed, their religion, everything. That doesn't mean that they don't do the same stuff people now do. They have jobs, they have families. There are artists, musicians, criminals, whatever. But its all part of a seething biomass that, frankly, the High Lords of Terra would sacrifice in the blink of an eye for some advantage of humanities enemies. And the people being sacrificed would sigh, say "The Emperor Protects" and go along with it. That's why the Guard has such a great recruitment rate despite being pretty obviously suicide. Its 3 meals, a cot, and a uniform, which is a lot better than what most people can expect.JesterRaiin said:That's no excuse. Even with "scale that is absolutely unimaginable" factor taken into consideration people are still people and so are their needs. Everyone needs to eat, drink, sleep, defecate and so on. You can't just throw away http://en.wikipedia.org/wiki/Maslow%27s_hierarchy_of_needs and replace it with fanatical love for half-rotten carcass, greater good or something... That's what economy is mostly about - i mean, providing, managing and stuff.Ordinaryundone said:One thing you HAVE to keep in mind with WH40k, no joke, is that everything is happening on a scale that is absolutely unimaginable to the individual human being, in both size and descency.![]()
Istvan said:The way I see it the game was originally designed to be unashamedly silly and way over the top in terms of GRIM DARK. Over the years they've expanded on the setting making it more well rounded and slightly more sensical which I think leads to the current situation which is a certain number of people do take it seriously (HOLY SHIT CHAINSAW SWORDS! THIS IS FUCKING AWESOME!) and others who recognize its silliness and like it because or possibly in spite of that (Chainsaw swords? That's fucking ridiculous. And kind of awesome...)Nomine88 said:Oh yes, and there is some division in opinion regarding the seriousness of things in the 40K universe, just look at the very first reply I got.
I don't seek to condemn 40K for being silly (in my opinion) but rather I am curious as to how many people take it all in straight faced and hold it up as sensible and serious fiction (Hence the poll)
As a Canadian Guard player (mostly Cadian Shock Troopers, like how Canadian Corps was The Empire's Shock Army in WW1), I can say with some certainty that the satire extends into the gameplay. It's set up so that you have to play like one of those asshole generals rather than one of the good ones. I've done both, sticking to cover, taking advantage of weaknesses, committing only when I know I can win, just basically trying to win without having masses of my troops drop , and I always lose those games. Every time I've abandoned cautious tactical thinking and remembered that I have reserves I've won. You Brits are good at that type of thing.j-e-f-f-e-r-s said:Imperial Guard- these guys are less about taking the piss, and more just straight up showing how much it sucks to be a grunt. We in Britain still have a lot of cultural shame over World War I, and the elitist, out-of-date generals who got hundreds of thousands of our own troops killed through incomeptence. The 'Tommy' is an archetypal figure of the average soldier who is conscripted into the army, given shoddy inadequate equipment, then forced onto the battlefield against hundreds of thousands of enemies. The Imperial Guard are, very simply, the Tommies of WWI presented in a future conflict. They're not meant to be as humourous or ridiculous as the Spess Mareens or the Orks, but they still have that biting element of satire, highlighting the sheer senselessness of war.
At the risk of sounding like a Xenophobic git, I honestly think a lot of the misunderstanding comes from the fact that Americans don't really get British snarky sarcasm or satire.
I'm glad I'm not the only one who noticed that. It's interesting to see the comparison of popular American and British sci-fi. If you look again, both Star Wars and Star Trek have happy, bright undertones about thow everything is better in the future. The Federation is essentially a paradise for it's citizens, and Star Wars, at least the movies, has the good guys winning through friendship and similar.j-e-f-f-e-r-s said:Togs said:Maybe, but you've got a thoroughbred brit here who is as confused as the OP- a childhood spent playing the game and thinking it one big hilarious joke has recently been called into question- the recent Space Marine game being of the reasons, along with the fluff in the 5th edition codexes.
Actually, Star Wars and Star trek kind of exemplify what I was talking about in regards to Americans and Brits. Trek and Wars are both sci-fi series that are fundamentally American, and as a result they're both very earnest and serious. They both involve large-scale warfare, ridiculous sci-fi mumbo-jumbo, etc, but everything is played absolutely dead straight. Mass Effect is another one, even though it's more Canadian than American. The fundamental concept of millenium-old machines coming from another galaxy to harvest and wipe out sentient life is fundamentally a bit stupid, but Bioware play it absolutely straight.
Games Workshop, being a fundamentally British company, play it differently. They've taken fundamental ideas of Sci-Fi, and played them for the really dark laughs. Human's extending a galactic wide Empire? It's going to be the most horrible, repressive Empire imaginable. Faster-than-light hyperspace travel? It's going to involve travelling into a warp-realm full of unimaginable horros and nastiness. Relations with other alien species? Humanity's own xenophobic nature will ensure that we never so much as think about living long and prospering with another alien race. Warhammer 40K in a way deconstructs the sci-fi presented in things like Star Wars, and presents them in a more pessimsitic yet-still-humurous fashion. Even hacks like Matt Ward can't get rid of that fundamental parody at the heart of the series.
Sorry, can't agreee with that suggestion. It's your WH40k and if you're happy with it then by all means, have fun.Ordinaryundone said:Doesn't sound terribly interesting, does it? Needs are met, but it all exists to keep the wars going. And if our unfortunate scribe above happened to die on his way to work the next day, no one would mourn him. He'd be immediately replaced, and the big machine would keep on turning.
Give this man an internet. (Although I'm not sure about the American argument)j-e-f-f-e-r-s said:Warhammer 40 is meant to be satire
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There are all kinds of 40k novels. Seriously, there's as many Warhammer 40k novels as there are Forgotten Realms novels.Michael Flick said:if the stories were novels instead of handbooks for the table top games