I wasn't meaning it serious, I actually meant what you said in your first paraghraph, but you got it, so tis good.Jove said:You realize describing the best RPG or shooter of all time is very subjective right? The way you said COD is not the best shooter and so on, you make it sound like it's a fact when clearly it's very opinionated. IMO, I don't like Call of Duty that much but many people definitely consider the game one of if not the best FPS of all time. Same with some of the games I mentioned. I think KOTOR is the best RPG of all time but that's just meAprilgold said:By who? I don't think either are the best RPG of all time, its like saying COD is the best shooter of all time, of course fans are going to say that, and it may be solid, but not the best. Skills are a inherent trait of RPGs, theres no discussion there, every RPG, in one form or another has skills. Never said it was the BEST thing about a RPG, but it is definetly a key compotnent to one.Jove said:I hate to be that guy but it's inherent and I don't think that's exactly the right word to use for your last sentence.Aprilgold said:Its a RPG, and its a sequel TO a RPG where skills were big, I've been around games long enough to know this. In a shooter, if the gunplay is horrible then the game is bad, because its a core concept, in a RPG, if the skills are bad or things feel too weak, then its bad, its just a inherient thing.Ryank1908 said:You haven't played it yet! How can you even consider saying that?!Aprilgold said:In a RPG Skills are the biggest thing you can do well or eff' up, and they effed up everything. "Theres a skeleton there, let me just make this RIDICOLUSELY OVER POWERED BOMB OF FIRE AND DEATH, oh theres 40 of them, let me spam my singy song like Justin Bieber and kill all of them." Good god its like their trying to make the game too easy.BarbaricGoose said:The thing that killed your interest was the way skills worked? It seems like such an insignificant part of the game to me. "The grass in this game TOO GREEN! I hate it now."SL33TBL1ND said:Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind thanks.
Also no, pure and unadulterated no. Not only were the skills great but skills alone don't make an RPG. Dragon Age Origins didn't have a lot of great skills but it is still known to be one of the best of all time. Same with Mass Effect.. And yes skills are ONE of the components but they are not the end all to an RPG nor close to it. Role playing, choice making, exploration/free roaming, character development, and story all have a much bigger impact on an RPG then skills do.
Dragon Age 2 for example had much improved gameplay and skills but it took a big hit in everything else and became extremely criticized for it as a result. Skills are not even the key component at all compared to the much bigger factors to an RPG.
Skills are very similair to abilities, but my point was that its a large trait to RPG's in general, but how much you USE them depends on the thing in question, which I wasn't, therefore, I was just blatantly saying that skills are a defining feature to RPGs.Darkmantle said:I think you need to better define what skills are. because in the greatest PnP rpg of all time, D&D, skills were not the big deal they are in TES. there were whole classes that had little or nothing to do with skills, the fighter, the barbarian, (to a lesser extent) sorcerers. Maybe you prefer all skill based systems, but that doesn't mean that skill systems are the biggest thing that defines an RPG. Mass effect and Dragon age are both ability based rpgs, but they have a few "skills" too, like lockpicking.Aprilgold said:By who? I don't think either are the best RPG of all time, its like saying COD is the best shooter of all time, of course fans are going to say that, and it may be solid, but not the best. Skills are a inherent trait of RPGs, theres no discussion there, every RPG, in one form or another has skills. Never said it was the BEST thing about a RPG, but it is definetly a key compotnent to one.Jove said:I hate to be that guy but it's inherent and I don't think that's exactly the right word to use for your last sentence.Aprilgold said:Its a RPG, and its a sequel TO a RPG where skills were big, I've been around games long enough to know this. In a shooter, if the gunplay is horrible then the game is bad, because its a core concept, in a RPG, if the skills are bad or things feel too weak, then its bad, its just a inherient thing.Ryank1908 said:You haven't played it yet! How can you even consider saying that?!Aprilgold said:In a RPG Skills are the biggest thing you can do well or eff' up, and they effed up everything. "Theres a skeleton there, let me just make this RIDICOLUSELY OVER POWERED BOMB OF FIRE AND DEATH, oh theres 40 of them, let me spam my singy song like Justin Bieber and kill all of them." Good god its like their trying to make the game too easy.BarbaricGoose said:The thing that killed your interest was the way skills worked? It seems like such an insignificant part of the game to me. "The grass in this game TOO GREEN! I hate it now."SL33TBL1ND said:Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind thanks.
Also no, pure and unadulterated no. Not only were the skills great but skills alone don't make an RPG. Dragon Age Origins didn't have a lot of great skills but it is still known to be one of the best of all time. Same with Mass Effect.
on a side note, if you are into to pen and paper game, try alternity, it is completely skill based.
Not every Computer rpg lays out their skills like that. I mean take the most classic one, take Baulders gate for example.arragonder said:CRPG skills are PnP Feats and class features. The rogue's sneak attack would be considered a skill, the Barb's Rage, the wizard's casting, the fighter's armor training, the monk's flurry of blows, etc. The PnP skills of bluff, crafting, etc usually get stuck together into one or two CROG skills which makes me sad.Darkmantle said:I think you need to better define what skills are. because in the greatest PnP rpg of all time, D&D, skills were not the big deal they are in TES. there were whole classes that had little or nothing to do with skills, the fighter, the barbarian, (to a lesser extent) sorcerers. Maybe you prefer all skill based systems, but that doesn't mean that skill systems are the biggest thing that defines an RPG. Mass effect and Dragon age are both ability based rpgs, but they have a few "skills" too, like lockpicking.Aprilgold said:By who? I don't think either are the best RPG of all time, its like saying COD is the best shooter of all time, of course fans are going to say that, and it may be solid, but not the best. Skills are a inherent trait of RPGs, theres no discussion there, every RPG, in one form or another has skills. Never said it was the BEST thing about a RPG, but it is definetly a key compotnent to one.Jove said:I hate to be that guy but it's inherent and I don't think that's exactly the right word to use for your last sentence.Aprilgold said:Its a RPG, and its a sequel TO a RPG where skills were big, I've been around games long enough to know this. In a shooter, if the gunplay is horrible then the game is bad, because its a core concept, in a RPG, if the skills are bad or things feel too weak, then its bad, its just a inherient thing.Ryank1908 said:You haven't played it yet! How can you even consider saying that?!Aprilgold said:In a RPG Skills are the biggest thing you can do well or eff' up, and they effed up everything. "Theres a skeleton there, let me just make this RIDICOLUSELY OVER POWERED BOMB OF FIRE AND DEATH, oh theres 40 of them, let me spam my singy song like Justin Bieber and kill all of them." Good god its like their trying to make the game too easy.BarbaricGoose said:The thing that killed your interest was the way skills worked? It seems like such an insignificant part of the game to me. "The grass in this game TOO GREEN! I hate it now."SL33TBL1ND said:Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind thanks.
Also no, pure and unadulterated no. Not only were the skills great but skills alone don't make an RPG. Dragon Age Origins didn't have a lot of great skills but it is still known to be one of the best of all time. Same with Mass Effect.
on a side note, if you are into to pen and paper game, try alternity, it is completely skill based.
Hold up?, There's math in Spamming a One Second Conjuration to reach 10 in a "Extra Skill" for the Int Bonus then spamming a one second destruction spell to reach the point of leveling so I'm more powerful?SL33TBL1ND said:Want to know why I played Morrowind? The maths part of levelling up. Setting your major skills as the things you didn't use to maximise the benefits. Now I can't do that.BarbaricGoose said:The thing that killed your interest was the way skills worked? It seems like such an insignificant part of the game to me. "The grass in this game TOO GREEN! I hate it now."SL33TBL1ND said:Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind thanks.
To me, that was the game.
Good man.Devon Dent said:SL33TBL1ND said:Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind, thanks.
I forgot all about Morrowind. I used to play it all the time.
I think you really should reconsider that position. I'm a diehard morrowind fan (it was my first true high fantasy RPG and I still play it vanilla to this day) but I fully support the leveling changes they have made. When I play a TES game, I meticulously plan my characters to the last detail before I even touch the game. I am only able to do this because I've been playing these games for years. A new player has no idea that mercantile is a worthless major skill and that you will be swimming in gold by level 10 or that acrobatics MUST be taken as a miscellaneous skill so you can get those 5x strength multipliers.SL33TBL1ND said:Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind, thanks.
Yep. I thought I made that clear.InterAirplay said:....SL33TBL1ND said:Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind, thanks.
Is that literally the reason why you're not going to buy it? really?
Well hello Mr Fucking High And Mighty, would you like some cheese with that whine? Where the hell was I ruining the game for anyone? I like what I like, you like what you like and I'm not going to stop you. This thread asked for my opinion and I gave it,Jazoni89 said:Why did I see this coming...SL33TBL1ND said:Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind, thanks.
First Uncharted, and now Skyrim.
Predictable Escapist is Predictable.
Hating on every newest upcoming release is suddenly considered the coolest thing to do nowadays.
If you don't want to get it fine, but please stop ruining it for others that are looking forward to it.
Immersion? I didn't give a fuck about immersion, I play RPG's for the stats.Eighth 1 said:Ah yes, we can all look fondly back on the riveting immersion that was standing in one place casting a custom made, 2mp fire spell to level Destruction to a point when you can actually cast something stronger without an obnoxious "Spell has failed" message. Or the first time you swung at an enemy with that seemingly OP battle axe you blew all your gold on only to discover that because your Axe skill is 10, you have roundabouts a 15% chance to actually inflict damage.SL33TBL1ND said:Want to know why I played Morrowind? The maths part of levelling up. Setting your major skills as the things you didn't use to maximise the benefits. Now I can't do that.BarbaricGoose said:The thing that killed your interest was the way skills worked? It seems like such an insignificant part of the game to me. "The grass in this game TOO GREEN! I hate it now."SL33TBL1ND said:Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind thanks.
To me, that was the game.
It's nice to see someone who is being reasonable here. No, I'm on PC, kind sir, and I have other things to be spending my money than a game I don't want.arragonder said:if you're on a console I suggest renting it from one of those red boxes for a night, see if it's a bad as it looks to be. Since I'm a PC only gamer I'll be giving it a pass though (we can't rent and stuff >.>)SL33TBL1ND said:Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind, thanks.
Ok, I use the term maths loosely, but you did need to manage your skills properly to be as effective as possible. Happy?Javarock said:Hold up?, There's math in Spamming a One Second Conjuration to reach 10 in a "Extra Skill" for the Int Bonus then spamming a one second destruction spell to reach the point of leveling so I'm more powerful?SL33TBL1ND said:Want to know why I played Morrowind? The maths part of levelling up. Setting your major skills as the things you didn't use to maximise the benefits. Now I can't do that.BarbaricGoose said:The thing that killed your interest was the way skills worked? It seems like such an insignificant part of the game to me. "The grass in this game TOO GREEN! I hate it now."SL33TBL1ND said:Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind thanks.
To me, that was the game.
Good man.Devon Dent said:SL33TBL1ND said:Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind, thanks.
I forgot all about Morrowind. I used to play it all the time.
I'm not saying that the changes aren't for the better, just that I'm not really interested now that they have made the changes. I'm sure it will be, for most people, a much more fun game. But the part that I enjoyed more than anything else is what you described, the meticulous planning and execution of your character.Wayneguard said:I think you really should reconsider that position. I'm a diehard morrowind fan (it was my first true high fantasy RPG and I still play it vanilla to this day) but I fully support the leveling changes they have made. When I play a TES game, I meticulously plan my characters to the last detail before I even touch the game. I am only able to do this because I've been playing these games for years. A new player has no idea that mercantile is a worthless major skill and that you will be swimming in gold by level 10 or that acrobatics MUST be taken as a miscellaneous skill so you can get those 5x strength multipliers.SL33TBL1ND said:Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind, thanks.
Speaking of multipliers, if you played morrowind or oblivion for any significant amount of time (as it sounds like you have), you probably remember grinding 1pt spells as you walked around so you could eek out that 5x bonus at level. If you were like me, you kept a fucking notebook chronicling your major/minor skill increases and tallying the increases to your attributes, ensuring that 5x multiplier for 3 and only 3 attributes at EVERY single level up. Though I love morrowind to death, this is not the best way to handle a leveling system. The purpose behind their changes was to eliminate this needless grinding so that you can just play your character the way you want.
All I'm saying is that you'll be missing out if you refuse to play just because Bethesda has eliminated the need to grind skills you never use just to max your attribute multipliers at level up.
SL33TBL1ND said:Hey, different strokes for different folks.Zay-el said:Snip