Poll: It's almost time for Skyrim, why don't I care anymore?

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Senaro

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I'm not hyped, but I will be happy once it is in my possession. Nothing like an Awesome Reach video, that's for sure.
 

Aprilgold

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Jove said:
Aprilgold said:
Jove said:
Aprilgold said:
Ryank1908 said:
Aprilgold said:
BarbaricGoose said:
SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind thanks.
The thing that killed your interest was the way skills worked? It seems like such an insignificant part of the game to me. "The grass in this game TOO GREEN! I hate it now."
In a RPG Skills are the biggest thing you can do well or eff' up, and they effed up everything. "Theres a skeleton there, let me just make this RIDICOLUSELY OVER POWERED BOMB OF FIRE AND DEATH, oh theres 40 of them, let me spam my singy song like Justin Bieber and kill all of them." Good god its like their trying to make the game too easy.
You haven't played it yet! How can you even consider saying that?!
Its a RPG, and its a sequel TO a RPG where skills were big, I've been around games long enough to know this. In a shooter, if the gunplay is horrible then the game is bad, because its a core concept, in a RPG, if the skills are bad or things feel too weak, then its bad, its just a inherient thing.
I hate to be that guy but it's inherent and I don't think that's exactly the right word to use for your last sentence.

Also no, pure and unadulterated no. Not only were the skills great but skills alone don't make an RPG. Dragon Age Origins didn't have a lot of great skills but it is still known to be one of the best of all time. Same with Mass Effect.
By who? I don't think either are the best RPG of all time, its like saying COD is the best shooter of all time, of course fans are going to say that, and it may be solid, but not the best. Skills are a inherent trait of RPGs, theres no discussion there, every RPG, in one form or another has skills. Never said it was the BEST thing about a RPG, but it is definetly a key compotnent to one.
You realize describing the best RPG or shooter of all time is very subjective right? The way you said COD is not the best shooter and so on, you make it sound like it's a fact when clearly it's very opinionated. IMO, I don't like Call of Duty that much but many people definitely consider the game one of if not the best FPS of all time. Same with some of the games I mentioned. I think KOTOR is the best RPG of all time but that's just me :). And yes skills are ONE of the components but they are not the end all to an RPG nor close to it. Role playing, choice making, exploration/free roaming, character development, and story all have a much bigger impact on an RPG then skills do.

Dragon Age 2 for example had much improved gameplay and skills but it took a big hit in everything else and became extremely criticized for it as a result. Skills are not even the key component at all compared to the much bigger factors to an RPG.
I wasn't meaning it serious, I actually meant what you said in your first paraghraph, but you got it, so tis good.
 

Aprilgold

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Apr 1, 2011
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Darkmantle said:
Aprilgold said:
Jove said:
Aprilgold said:
Ryank1908 said:
Aprilgold said:
BarbaricGoose said:
SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind thanks.
The thing that killed your interest was the way skills worked? It seems like such an insignificant part of the game to me. "The grass in this game TOO GREEN! I hate it now."
In a RPG Skills are the biggest thing you can do well or eff' up, and they effed up everything. "Theres a skeleton there, let me just make this RIDICOLUSELY OVER POWERED BOMB OF FIRE AND DEATH, oh theres 40 of them, let me spam my singy song like Justin Bieber and kill all of them." Good god its like their trying to make the game too easy.
You haven't played it yet! How can you even consider saying that?!
Its a RPG, and its a sequel TO a RPG where skills were big, I've been around games long enough to know this. In a shooter, if the gunplay is horrible then the game is bad, because its a core concept, in a RPG, if the skills are bad or things feel too weak, then its bad, its just a inherient thing.
I hate to be that guy but it's inherent and I don't think that's exactly the right word to use for your last sentence.

Also no, pure and unadulterated no. Not only were the skills great but skills alone don't make an RPG. Dragon Age Origins didn't have a lot of great skills but it is still known to be one of the best of all time. Same with Mass Effect.
By who? I don't think either are the best RPG of all time, its like saying COD is the best shooter of all time, of course fans are going to say that, and it may be solid, but not the best. Skills are a inherent trait of RPGs, theres no discussion there, every RPG, in one form or another has skills. Never said it was the BEST thing about a RPG, but it is definetly a key compotnent to one.
I think you need to better define what skills are. because in the greatest PnP rpg of all time, D&D, skills were not the big deal they are in TES. there were whole classes that had little or nothing to do with skills, the fighter, the barbarian, (to a lesser extent) sorcerers. Maybe you prefer all skill based systems, but that doesn't mean that skill systems are the biggest thing that defines an RPG. Mass effect and Dragon age are both ability based rpgs, but they have a few "skills" too, like lockpicking.

on a side note, if you are into to pen and paper game, try alternity, it is completely skill based.
Skills are very similair to abilities, but my point was that its a large trait to RPG's in general, but how much you USE them depends on the thing in question, which I wasn't, therefore, I was just blatantly saying that skills are a defining feature to RPGs.
 

DragonChi

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While I am most certainly stoked for Skyrim, I am still worried about one thing. See, unfortunately, I was one of those unfortunate persons that ended up with a faulty disc when I bought Oblivion. It crashed ALL the time, in fact..I rarely could keep playing past 10 minutes.

Bethesda has a bad record of having their games crash a lot. Even Fallout 3 does that. That crap kills games for me. I sincerely hope that doesn't happen with Skyrim. I have a pre-order for the Collector's Edition. It's a good chunk of money. I don't want that to end up being a waste.

So..here's hope'n.
 

y04coopa

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Apr 25, 2011
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I noticed quite a few people are complaining about the new skill system. I played both morrowind and oblivion to death and i'll be honest i think the new skill system is a good idea, the number of times i have been playing through the game and half through i have suddenly decided i don't want to use magic as my primary but i want to use a big hammer and just clobber things.

Now in the old system i would be penalized because the blunt skill would no longer increase my level, however in this one it will so i can change up my main weapon, armor, magic types whenever i want. Also misc skills like acrobatics, athletics, speachcraft, mercantile etc.. will now be more useful as you can have them all without draining out more combat possibilities.
 

Freaky Lou

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[quote="y04coopa" post= Also misc skills like acrobatics, athletics, speachcraft, mercantile etc.. will now be more useful as you can have them all without draining out more combat possibilities.[/quote]

While that's true, I'm pretty sure that Acrobatics and Athletics have gone the way of Mysticism.

How many skills were there in Oblivion? I know there's 18 in Skyrim, and I know that Mysticism's had its spells scattered into other disciplines, and that Blade/Blunt have been merged and then resplit into One-Handed and Two-Handed weapons.
 

Darkmantle

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Oct 30, 2011
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arragonder said:
Darkmantle said:
Aprilgold said:
Jove said:
Aprilgold said:
Ryank1908 said:
Aprilgold said:
BarbaricGoose said:
SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind thanks.
The thing that killed your interest was the way skills worked? It seems like such an insignificant part of the game to me. "The grass in this game TOO GREEN! I hate it now."
In a RPG Skills are the biggest thing you can do well or eff' up, and they effed up everything. "Theres a skeleton there, let me just make this RIDICOLUSELY OVER POWERED BOMB OF FIRE AND DEATH, oh theres 40 of them, let me spam my singy song like Justin Bieber and kill all of them." Good god its like their trying to make the game too easy.
You haven't played it yet! How can you even consider saying that?!
Its a RPG, and its a sequel TO a RPG where skills were big, I've been around games long enough to know this. In a shooter, if the gunplay is horrible then the game is bad, because its a core concept, in a RPG, if the skills are bad or things feel too weak, then its bad, its just a inherient thing.
I hate to be that guy but it's inherent and I don't think that's exactly the right word to use for your last sentence.

Also no, pure and unadulterated no. Not only were the skills great but skills alone don't make an RPG. Dragon Age Origins didn't have a lot of great skills but it is still known to be one of the best of all time. Same with Mass Effect.
By who? I don't think either are the best RPG of all time, its like saying COD is the best shooter of all time, of course fans are going to say that, and it may be solid, but not the best. Skills are a inherent trait of RPGs, theres no discussion there, every RPG, in one form or another has skills. Never said it was the BEST thing about a RPG, but it is definetly a key compotnent to one.
I think you need to better define what skills are. because in the greatest PnP rpg of all time, D&D, skills were not the big deal they are in TES. there were whole classes that had little or nothing to do with skills, the fighter, the barbarian, (to a lesser extent) sorcerers. Maybe you prefer all skill based systems, but that doesn't mean that skill systems are the biggest thing that defines an RPG. Mass effect and Dragon age are both ability based rpgs, but they have a few "skills" too, like lockpicking.

on a side note, if you are into to pen and paper game, try alternity, it is completely skill based.
CRPG skills are PnP Feats and class features. The rogue's sneak attack would be considered a skill, the Barb's Rage, the wizard's casting, the fighter's armor training, the monk's flurry of blows, etc. The PnP skills of bluff, crafting, etc usually get stuck together into one or two CROG skills which makes me sad.
Not every Computer rpg lays out their skills like that. I mean take the most classic one, take Baulders gate for example.

CRPG is not a genre. it doesnt have it's own characteristics, it's just an rpg on the computer.
 

Javarock

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Feb 11, 2011
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SL33TBL1ND said:
BarbaricGoose said:
SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind thanks.
The thing that killed your interest was the way skills worked? It seems like such an insignificant part of the game to me. "The grass in this game TOO GREEN! I hate it now."
Want to know why I played Morrowind? The maths part of levelling up. Setting your major skills as the things you didn't use to maximise the benefits. Now I can't do that.

To me, that was the game.

Devon Dent said:
SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind, thanks.

I forgot all about Morrowind. I used to play it all the time.
Good man.
Hold up?, There's math in Spamming a One Second Conjuration to reach 10 in a "Extra Skill" for the Int Bonus then spamming a one second destruction spell to reach the point of leveling so I'm more powerful?
 

wurrble182

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Jul 20, 2010
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"Want to know why I played Morrowind? The maths part of levelling up. Setting your major skills as the things you didn't use to maximise the benefits. Now I can't do that."

you do realise that essentially it makes no fucking sense whatsoever levelling up this way? Yes it's how we all did it, but i never did it because i wanted to but because i HAD to. i should never have HAD to, the levelling system was fucking BROKEN and we were just exploiting it. the fact that this ridiculous feature is removed is one of the reasons im so damn hyped for skyrim - they've finally cut the bullcrap and i can get to roleplaying the game, not drawing up a spreadsheet.
 

Mirror Cage

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Dec 6, 2010
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That's why I pre-ordered it and immediately forgot about it until about a week ago. This isn't an easy skill to learn, but selective-self-amnesia is surprisingly handy.
 

Dansen

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Mar 24, 2010
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I'm sort of in the same boat, but for different reasons, I'm excited for it but I am not losing sleep over it and I seldom think about. It is probably because I have bought Dark Souls and I love that game so much because it just surprised me so much. I consider it one of the greatest games I have ever played if not the greatest game I have played on console interns of engaging gameplay. I love it, and because of that I have almost completely forgotten about Skyrim. It will be really fun, but I don't think I will have as much fun with it as I am having with Dark Souls right now.
 

Wayneguard

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Jun 12, 2010
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SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind, thanks.
I think you really should reconsider that position. I'm a diehard morrowind fan (it was my first true high fantasy RPG and I still play it vanilla to this day) but I fully support the leveling changes they have made. When I play a TES game, I meticulously plan my characters to the last detail before I even touch the game. I am only able to do this because I've been playing these games for years. A new player has no idea that mercantile is a worthless major skill and that you will be swimming in gold by level 10 or that acrobatics MUST be taken as a miscellaneous skill so you can get those 5x strength multipliers.

Speaking of multipliers, if you played morrowind or oblivion for any significant amount of time (as it sounds like you have), you probably remember grinding 1pt spells as you walked around so you could eek out that 5x bonus at level. If you were like me, you kept a fucking notebook chronicling your major/minor skill increases and tallying the increases to your attributes, ensuring that 5x multiplier for 3 and only 3 attributes at EVERY single level up. Though I love morrowind to death, this is not the best way to handle a leveling system. The purpose behind their changes was to eliminate this needless grinding so that you can just play your character the way you want.

All I'm saying is that you'll be missing out if you refuse to play just because Bethesda has eliminated the need to grind skills you never use just to max your attribute multipliers at level up.
 

Oroboros

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Feb 21, 2011
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I was pretty excited for Skyrim for a while, despite some reservations (skill changes, dual wielding, finisher animations, removal of attributes, etc) But I really lost interest in the setting as a whole pretty much instantly when I found out what they did to Vvardenfall. Morrowind is probably my favorite rpg. While Oblivion had a of its problems, Morrowind was always off somewhere in the background, which kept me attached to the series. With Vvardenfall gone, it feels like a big part of what made the series good and unique is missing. Id be lying if I said I wasn't more than a little bit disappointed with Bethesda's decision here.
 

darkcalling

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Sep 29, 2011
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I've had no hype for Skyrim but several of my friends are having the same problem as the OP.

I just wasn't interested but I'd never heard of Elder Scrolls before Oblivion. Having finally played it (not beaten it mind you) I can see why other people love it but Skyrim looks very much the same but prettier.

Personally I'm more hyped for Kingdoms of Amalur: Reckoning.
 

SL33TBL1ND

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Nov 9, 2008
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You asked for it people.

InterAirplay said:
SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind, thanks.
....

Is that literally the reason why you're not going to buy it? really?
Yep. I thought I made that clear.

Jazoni89 said:
SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind, thanks.
Why did I see this coming...

First Uncharted, and now Skyrim.

Predictable Escapist is Predictable.

Hating on every newest upcoming release is suddenly considered the coolest thing to do nowadays.

If you don't want to get it fine, but please stop ruining it for others that are looking forward to it.
Well hello Mr Fucking High And Mighty, would you like some cheese with that whine? Where the hell was I ruining the game for anyone? I like what I like, you like what you like and I'm not going to stop you. This thread asked for my opinion and I gave it,

Eighth 1 said:
SL33TBL1ND said:
BarbaricGoose said:
SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind thanks.
The thing that killed your interest was the way skills worked? It seems like such an insignificant part of the game to me. "The grass in this game TOO GREEN! I hate it now."
Want to know why I played Morrowind? The maths part of levelling up. Setting your major skills as the things you didn't use to maximise the benefits. Now I can't do that.

To me, that was the game.
Ah yes, we can all look fondly back on the riveting immersion that was standing in one place casting a custom made, 2mp fire spell to level Destruction to a point when you can actually cast something stronger without an obnoxious "Spell has failed" message. Or the first time you swung at an enemy with that seemingly OP battle axe you blew all your gold on only to discover that because your Axe skill is 10, you have roundabouts a 15% chance to actually inflict damage.
Immersion? I didn't give a fuck about immersion, I play RPG's for the stats.

arragonder said:
SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind, thanks.
if you're on a console I suggest renting it from one of those red boxes for a night, see if it's a bad as it looks to be. Since I'm a PC only gamer I'll be giving it a pass though (we can't rent and stuff >.>)
It's nice to see someone who is being reasonable here. No, I'm on PC, kind sir, and I have other things to be spending my money than a game I don't want.

Javarock said:
SL33TBL1ND said:
BarbaricGoose said:
SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind thanks.
The thing that killed your interest was the way skills worked? It seems like such an insignificant part of the game to me. "The grass in this game TOO GREEN! I hate it now."
Want to know why I played Morrowind? The maths part of levelling up. Setting your major skills as the things you didn't use to maximise the benefits. Now I can't do that.

To me, that was the game.

Devon Dent said:
SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind, thanks.

I forgot all about Morrowind. I used to play it all the time.
Good man.
Hold up?, There's math in Spamming a One Second Conjuration to reach 10 in a "Extra Skill" for the Int Bonus then spamming a one second destruction spell to reach the point of leveling so I'm more powerful?
Ok, I use the term maths loosely, but you did need to manage your skills properly to be as effective as possible. Happy?

Wayneguard said:
SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind, thanks.
I think you really should reconsider that position. I'm a diehard morrowind fan (it was my first true high fantasy RPG and I still play it vanilla to this day) but I fully support the leveling changes they have made. When I play a TES game, I meticulously plan my characters to the last detail before I even touch the game. I am only able to do this because I've been playing these games for years. A new player has no idea that mercantile is a worthless major skill and that you will be swimming in gold by level 10 or that acrobatics MUST be taken as a miscellaneous skill so you can get those 5x strength multipliers.

Speaking of multipliers, if you played morrowind or oblivion for any significant amount of time (as it sounds like you have), you probably remember grinding 1pt spells as you walked around so you could eek out that 5x bonus at level. If you were like me, you kept a fucking notebook chronicling your major/minor skill increases and tallying the increases to your attributes, ensuring that 5x multiplier for 3 and only 3 attributes at EVERY single level up. Though I love morrowind to death, this is not the best way to handle a leveling system. The purpose behind their changes was to eliminate this needless grinding so that you can just play your character the way you want.

All I'm saying is that you'll be missing out if you refuse to play just because Bethesda has eliminated the need to grind skills you never use just to max your attribute multipliers at level up.
I'm not saying that the changes aren't for the better, just that I'm not really interested now that they have made the changes. I'm sure it will be, for most people, a much more fun game. But the part that I enjoyed more than anything else is what you described, the meticulous planning and execution of your character.

So no, I won't be "missing out". The part that I enjoyed, is the part that is no longer there. End of story. (Props for not writing a knee-jerk response to you too.)

We all good now? From now on people (not including Arragonder and Wayneguard), how about you stop crying whenever someone says that they don't like the look of a game that you do?

As I said earlier:

SL33TBL1ND said:
Zay-el said:
Hey, different strokes for different folks.