I don't see rushing as being inherently a problem. What I do see as a problem is the fact most RTS multiplayer scenarios (at least those usually built into most RTS titles at launch) start off with just the barebone basics that allow you to bootstrap your development, and THAT makes rushes possible (and desirable) in the first place.
I would like to see is the option on just about any map you play to start off with an already-built mini base (especially some fixed defenses) and some small amount of units too, all of which would render rushing as a do-or-die strategy practically moot.
Ideally, there would be several levels of the pre-built bases, from the "minimalistic" start that's almost the only option nowadays up to a fully developed end-game-size base... and also variable (selectable) initial unit pools.
Or, heck, maybe some kind of "pre-game resource pools", where you set up your base and your units TowerDefense style according to some "pre-game resource costs", in a frozen time mode, before the game actually starts.
The possibilities are endless, imagination is the only limit.
It's not the rushes that are bad, it's the fact that rushes are almost always a good idea that's bad.
I would like to see is the option on just about any map you play to start off with an already-built mini base (especially some fixed defenses) and some small amount of units too, all of which would render rushing as a do-or-die strategy practically moot.
Ideally, there would be several levels of the pre-built bases, from the "minimalistic" start that's almost the only option nowadays up to a fully developed end-game-size base... and also variable (selectable) initial unit pools.
Or, heck, maybe some kind of "pre-game resource pools", where you set up your base and your units TowerDefense style according to some "pre-game resource costs", in a frozen time mode, before the game actually starts.
The possibilities are endless, imagination is the only limit.
It's not the rushes that are bad, it's the fact that rushes are almost always a good idea that's bad.