xXxJessicaxXx said:
Kahunaburger said:
I think the issue is that most of us who play in a more challenging way feel frustrated by the engine because to us it feels 'broken' there is no polish or constraints to it and as Evil said before it feels more like a physics engine than an RPG. Why should I bother with sneak when I can just 100% chamleon and lol my way around Tamriel? To me that makes the game less fun as I know if I took my character sheet online most people would say LOL why you bothering with that just do this and cheese.
It's like Ezio having a levitate spell... (The assassin not Eliza's dad)
I made a thread not long ago about me spawning arrows becuase I was frustrated with how many its was taking to do a dungeon. It looks like they have fixed the bow system, or attempted too. Now I am happy because it measn that the game is no longer 'broken' (Bethesda actually admitted that it was a problem) in that regard and I can feel comfortable speccing for that style.
I think this is what Bethesda are going for in their reimagining of the Elder Scrolls system. They don't want their game to be so 'breakable' or nonsensical. It's not something they intended.
Here's the problem, for me: the ability to make 100% chameleon or whatever isn't what makes the game easy to break. It's interesting magic (whether you express that through potions, spells, or enchantments) that make the game easy to break. For instance, levitation eliminates all ground-based melee enemies as a credible threat, invisibility and sneaking eliminate all enemies as a credible threat, calm/control/flee creature/person eliminates everything but undead/daedra as a credible threat, and turn undead eliminates undead as a credible threat. But a game without these options is going to be a lot more boring, as is a game that doesn't allow you to stack effects in creative ways.
And honestly, if the lack of constraints (i.e., you can fly around if you want to, or go invisible whenever you feel like it) are what makes Elder Scrolls games unique. Throw in the same constraints you'd see in a different RPG, and you're honestly strictly better off playing Deus Ex, Fallout: NV, Mount and Blade, Witcher 2, or Dragon Age: Origins.