Your assessment was that the flaws were minor.Daedalus1942 said:No, you're a complete imbecile who bitched about a game, for it's minor flaws.PhiMed said:I'm disregarding your statement, because you're a smartass and a troll.Daedalus1942 said:I'm disregarding your opinion, because if you have no idea what junctioning is, you clearly haven't played the game. Please leave the thread in a calm and orderly fashion.PhiMed said:I don't really have a favorite. I've enjoyed almost all of them immensely.
I have a least favorite.
VIII.
Incomprehensible story, annoying characters, ridiculous gameplay design, and characters that by the end of the game have no difference between them because their performance is determined entirely by what Guardian Force and spells you have "junctioned" (whatever the hell that is) to your attributes.
Worst Final Fantasy, worst rpg, worst game.
I know how the junction system works, but could you please describe for me HOW a guardian force allows you to junction spells (and a certain quantity of them... because magic spells apparently are quantifiable... but they're not inventory... so I guess they don't take up space... and each character has their own supply... and each character can hold as many types of spells as they want... but each character can only hold 100 of each spell... so apparently they do sort of take up space, or you have a battery for each spell that you charge... Ahhh!!! My head hurts! Too poorly designed for human consumption!) to your attributes?
I know THAT they do, and I learned how to work the system well enough to complete the game fairly easily, but the concept just doesn't make sense. At least FFVII had the decency to say, "Here's materia. They're magic rocks. Equip them, and the magic rocks do the trick. They are physical items you can buy and sell. Hooray magic rocks."
Other concepts that don't make sense: drawing magic, turning playing cards into items, turning a laundry list of random items into weapon upgrades, weapons and armor not being available for sale in an RPG, gun blades, and a military organization basing their members' ranks entirely on a written exam.
And again, you're a smartass troll.
It's still better than alot of the crap that game companies charge top dollar for nowadays.
By your logic, you might as well ***** about Final Fantasy IX too. "Oh look, I put on this hat and oh and what's this? It's teaching me the Ribbon and Auto-life abilities?wow! how is that even possible? This doesn't make sense...
I think I hate this game, wait... Yes, yes I do!
That's a completely subjective statement.
For the record, I'm capable of ignoring a few minor flaws (a la your completely random FFIX straw man argument), but I found the flaws in VIII too numerous to ignore. Also, a completely incomprehensible story (even by FF standards) is not a minor flaw. It's a fatal one.
An example of my problems with the story: "There's a mysterious force that has nullified all the long distance communications on the planet for decades, so an elite military program decides to go to the BIGGEST RADIO TOWER IN THE WORLD to see if they can turn it on, because NOBODY EVER TRIED TO DO THAT BEFORE." If that's not masterful storytelling, I don't know what is.
Your assessment was that it's "better than alot (sic) of the crap game companies charge top dollar for nowadays".
That's also completely subjective, but I would agree to a point.
The difference is that most of the games to which you're referring won't be hailed by a tiny group of people ten years from now as the greatest of all time.
That type of veneration is what has transformed my mere irritation to absolute hatred.
As for me being an imbecile, I'll agree that I'm an imbecile bitching about a game if you'll agree that you're a fanboy turd nugget who got his nuts all up in a bunch because somebody had the audacity to question the quality of a ten year-old collection of ones and zeroes.