Poll: the game that defined fps

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unoleian

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DOOM brought it prominence.

However, Half-Life changed how we think of them forever. It was the defining game, IMO. You almost can't pick up a modern story-driven FPS without giving Half-Life its nod.

Respect to System Shock on this, I still think HL is where the truly modern FPS was born.
 

Kalabrikan

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Jun 10, 2010
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Doom and Half-Life

Doom perfected the model for the "dungeon shooter" i.e. shooters with big, occasionally labyrinth-like levels with minimal story in which the primary objective is to shoot and kill that many games pursued (Duke Nukem 3D included) until the age of Goldeneye and Half-Life, the former of which put an emphasis on unique objectives and the latter of which put an emphasis on realistic ammo/weapons placement and story pacing. Most modern shooters like Halo and COD borrow more from the school of Half-Life than the school of Doom, only with industry standards like regenerating health and limited weapons.
 

Stryc9

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Nov 12, 2008
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I'm gonna have to say Doom, it definitely pushed FPS technology in the right direction.
 

Energylegzz

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May 13, 2009
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The star wars Arcade game the one when you are inside of a tie fighter and everything looks like a CAD model.
 

Nifarious

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As everyone knows, Wolfenstein invented the FPS (although I'd love to find any primitive predecessors to it. I have difficulty imagining that the concept didn't exist until then). Doom is what established FPS popularity.
Obviously Half-Life on to Bioshock gave FPSs a real single player experience while Quake/Unreal/Halo made it multiplayer. MW2 has the tightest controls (though I haven't played everything that's out there). But really, the play remains the same with variations on speed, cover or lack thereof, game modes, etc.
Oh, and Killzone2 made it 'realistic' by never killing the thing you're shooting at.

My lament, though, is that while FPSs find different ways to stay fun, they don't do so by deepening the strategy. Granted, different weapons open up room for different techniques (eg. Halo's Assault Rifle/melee/grenade lethality), but essentially, you're still running on reflexes and instinct with a few different moves for each game. You can certainly pull off some awesome kills or make a crazy random kill, but there's little room for creativity or innovation, I think.

I say this as someone quite good at FPSs, but I do hope the godlike or their fans understand that in terms of competition, a 3rd person game controlling multiple pieces just provides more depth than playing single player. This translates the same if we compare fencing to chess. The first person is driven more by instinct/tactics and the 3rd by control/strategy. Ultimately, there's nothing wrong about the 1st person. It just has its own limits, as do everything else. I only bring this up to say that while I'm sure future FPSs will find new ways to be awesome, they won't be able to offer much more than what Wolfenstein already has.
 

Baneat

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Jul 18, 2008
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You're asking what defines FPS

CoD:MW2

Brainless, uninspired copypasting.

Yeah, sounds like the current wave of FPS games that have been churned out recently.
 

Plazmatic

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May 4, 2009
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ICanBreakTheseCuffs said:
please note this is NOT a vs thread!it's a simple thread that you can say which game you think defined it.not which one is better but which one defined it

[edit]oh look the poll screwed up. the options were
call of duty
Goldeneye
halo
counter strike
duke nukem
doom
half life
other
Well the cold hard facts are that Maze War, Spasim, and Battlezone, started the fps genere so, well, your wrong on all fronts? so um yeah, the thread is answered WOO HOO! Though

"Wolfenstein 3D (created by id Software and released in 1992) was an instant success and is generally credited with inventing the first person shooter genre proper."
 

BuddyH

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Dec 9, 2009
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Goldeneye, not just the defining game, but the best FPS of all time, at least, the one that comes up the most when debating it
 

cthulhumythos

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Zack84 said:
cthulhumythos said:
halo pc was my first shooter, so for me halo.
GAAAHHH I want to cry hearing someone say that. The multi was its selling point and yet the netcode was so unbearably bad it wasn't really playable.
really? at the time i just got it because i heard it was good. it didn't disappoint.

as for the game that defined fps? probably the first one.
 

Kiju

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Apr 20, 2009
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Doom is a good way to define FPS games...but the only problem I have is that it didn't really define them, necessarily. Most of the enemies you fought weren't shooting you back.

For me, I'd say it was Golden-Eye, for the N64.

But, hm...from a different standing point, I'd have to say Counter Strike is what's defining most FPS games now-a-days.
 

Dfskelleton

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Apr 6, 2010
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Doom. Wolfenstein was the first, but Doom did what Wolfenstein did better. It defined the genre, and most FPS games to this day aren't even close to being good enough to clean Doom's demon blood covered combat boots. However, some, like Bioshock and Half Life, hang out with Doom commonly, as they all share the bizzare ability to be extremely awesome.
Plus, look at my avatar. Any game that features a beast with an unfitting adorable name (like Pinky!) deserves praise.