I still use my miniatures that I bought way back in 1991. So yeah, everything is perfectly usable.ihazawii said:they are still usable right? even though they got phased out?
I still use my miniatures that I bought way back in 1991. So yeah, everything is perfectly usable.ihazawii said:they are still usable right? even though they got phased out?
Well, you'll need a Company Command and a couple of squads of Guardsmen. That's your basic army right there. Then start expanding on it with a Leman Russ tank, heavy weapons squads, Chimeras or Sentinels.ihazawii said:So, what units would you recommend me getting to start off?
Yes that is how we defeated the kill bots by forcing them to reach their pre built in kill limit.Iron Mal said:I would reccomend the Guard personally, after all, no matter how big and scary the other guys may be there isn't anything in the universe that can't be taken out by throwing wave upon wave of men at it.
Isn't that right men?
Ah that explains a lot, i knew what periahs were and i knew the eldar had a hand with the tau as the etheral in some of the lore says "The eldar revealed.... much to us regarding the ways of chaos". The necrons did not make teh tau, it is true however that tau do make periahs in some cases. Also blanks disable periahs. Who knew? Speaking of which i really want to get a blank in my deamon hunters army. Cmon ordeo malious spare us a blank.generic gamer said:Sorry to spoil the fun but:Dyp100 said:Also, it'd be careful of the Tau. ;P LOTS AND LOTS of fluff point at them being made by the Necron. 8D I love the hints, can't wait for the new Necron codex. (Hope it isn't ruined, though.)
The tau ethereals are actually a sub-race of tau specifically engineered by the eldar to unify the tau race into an anti-chaos weapon. They use a pheromone control method to unify the tau that was taken from a species called the q'orl. Whilst this doesn't prevent the tau being necron constructs it does make it unlikely, the eldar being the one race left alive that remembers them from the first time around and given the eldar's knowledge of what pariahs are. (From codex: assassins and codex: necrons)
You sound like Dravere. Oktar wouldn't approve.Iron Mal said:I would reccomend the Guard personally, after all, no matter how big and scary the other guys may be there isn't anything in the universe that can't be taken out by throwing wave upon wave of men at it.
Isn't that right men?
is it possible to also include some blood angels into the mix?vazzaroth said:The are harder to play than Space Marines, but for the love of god I can't UNreccomend Space Marines enough. They're army is decent I guess and even I like they're fluff but there are a MILLION SM players. Far Less Daemon Hunters, but still. BTW I wouldnt recomend DH... they weren't even acknowledged as an army in the 5th rulebook, and if you really like them, go IG and just throw a few of they're units in instead of making a full army of them (You can mix and match IG/SM, Daemon Hunters, and Witch Hunters).
Tau aren't particularly exciting either, better than hunters in terms of model diversity and gameplay strategy, but nothing like the older armies.Gabanuka said:Tau or Guard. Hunters are dull, very dull.
I just got the new BA Codex yesterday. Since they were my first army, and we haven't had a decent Codex since Angels of Death back in the 2nd edition (3rd ed. had a bloody 20-page panflet, 4th had a FUCKING PDF FILE!) I was excited about it.ihazawii said:is it possible to also include some blood angels into the mix?vazzaroth said:The are harder to play than Space Marines, but for the love of god I can't UNreccomend Space Marines enough. They're army is decent I guess and even I like they're fluff but there are a MILLION SM players. Far Less Daemon Hunters, but still. BTW I wouldnt recomend DH... they weren't even acknowledged as an army in the 5th rulebook, and if you really like them, go IG and just throw a few of they're units in instead of making a full army of them (You can mix and match IG/SM, Daemon Hunters, and Witch Hunters).