Poll: Which warhammer 40k race should i be?

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Iwata

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Feb 25, 2010
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ihazawii said:
they are still usable right? even though they got phased out?
I still use my miniatures that I bought way back in 1991. So yeah, everything is perfectly usable.
 

Iwata

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Feb 25, 2010
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ihazawii said:
So, what units would you recommend me getting to start off?
Well, you'll need a Company Command and a couple of squads of Guardsmen. That's your basic army right there. Then start expanding on it with a Leman Russ tank, heavy weapons squads, Chimeras or Sentinels.

Then later on you can start adding more complex stuff like Basilisks, Stormtroopers and Valkyries.

If you can get Armoured Fist boxes, they're a pretty good deal. You get a 10-man Guardsmen squad and a Chimera for about 20 bucks.
 

r0qu3

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Jul 28, 2009
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hehe i played imperial army, too. Was kind of fun and kind of difficult...but i loved the tech and tanks. Jungle fighters of Catachan...a lot of little rambos...


FOR THE EMPEROR!
 
Jun 11, 2008
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Iron Mal said:
I would reccomend the Guard personally, after all, no matter how big and scary the other guys may be there isn't anything in the universe that can't be taken out by throwing wave upon wave of men at it.

Isn't that right men?
Yes that is how we defeated the kill bots by forcing them to reach their pre built in kill limit.

Also I'm not sure which to recommend as you have not given any preferences so Tau or Imperial Guard.
 

BiscuitTrouser

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May 19, 2008
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The grey knights, always loved the fact that they are all technically psykers. Dont have storm troopers or a deamon host, get some terminators and a few squads and your a powerhouse of awesome.
generic gamer said:
Dyp100 said:
Also, it'd be careful of the Tau. ;P LOTS AND LOTS of fluff point at them being made by the Necron. 8D I love the hints, can't wait for the new Necron codex. (Hope it isn't ruined, though.)
Sorry to spoil the fun but:

The tau ethereals are actually a sub-race of tau specifically engineered by the eldar to unify the tau race into an anti-chaos weapon. They use a pheromone control method to unify the tau that was taken from a species called the q'orl. Whilst this doesn't prevent the tau being necron constructs it does make it unlikely, the eldar being the one race left alive that remembers them from the first time around and given the eldar's knowledge of what pariahs are. (From codex: assassins and codex: necrons)
Ah that explains a lot, i knew what periahs were and i knew the eldar had a hand with the tau as the etheral in some of the lore says "The eldar revealed.... much to us regarding the ways of chaos". The necrons did not make teh tau, it is true however that tau do make periahs in some cases. Also blanks disable periahs. Who knew? Speaking of which i really want to get a blank in my deamon hunters army. Cmon ordeo malious spare us a blank.
 

silverowl

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May 6, 2009
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what, no tyranids? :O nah just kidding. I will have to say gurad because they are easy to play with ( easier if u have played the game before or have someone to teach you) I've been defeated so many times against Guard players, even with my superior numbers with 'nids. so go for it, and crush the xeno scum for the emperor!!
 

Eneguema Is Me

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Apr 18, 2010
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Iron Mal said:
I would reccomend the Guard personally, after all, no matter how big and scary the other guys may be there isn't anything in the universe that can't be taken out by throwing wave upon wave of men at it.

Isn't that right men?
You sound like Dravere. Oktar wouldn't approve. :p
 

vazzaroth

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May 19, 2009
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I voted Tau as out of them all they are very cool, although I almost started an IG army Myself to supplement my Orks. Deciding I didn't want 2 hordes, I changed to my first love, Necrons.

It comes down to: How good do you want to be? Tau are very outdated and suffer for it. A few things in they're codex completely suck now. I'm not saying you'll lose 100% of your fights, but you do have to be the sort of person who can put up with not being the best and maybe losing more than you win. At least as a possibility.

The IG are new and pretty shiny, and if you like vehicles I def. recommend them. They are a pretty core army and not alot to say here that a look at the Wikipedia entry for them won't convey. They can pull off alot of different styles (Being a 5th Ed codex) and are pretty balanced to other 5th Ed armys (Only SMs, IG, and Tyranids so far D:).

The are harder to play than Space Marines, but for the love of god I can't UNreccomend Space Marines enough. They're army is decent I guess and even I like they're fluff but there are a MILLION SM players. Far Less Daemon Hunters, but still. BTW I wouldnt recomend DH... they weren't even acknowledged as an army in the 5th rulebook, and if you really like them, go IG and just throw a few of they're units in instead of making a full army of them (You can mix and match IG/SM, Daemon Hunters, and Witch Hunters).
 

ihazawii

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Aug 15, 2008
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vazzaroth said:
The are harder to play than Space Marines, but for the love of god I can't UNreccomend Space Marines enough. They're army is decent I guess and even I like they're fluff but there are a MILLION SM players. Far Less Daemon Hunters, but still. BTW I wouldnt recomend DH... they weren't even acknowledged as an army in the 5th rulebook, and if you really like them, go IG and just throw a few of they're units in instead of making a full army of them (You can mix and match IG/SM, Daemon Hunters, and Witch Hunters).
is it possible to also include some blood angels into the mix?
 

Dys

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Sep 10, 2008
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Gabanuka said:
Tau or Guard. Hunters are dull, very dull.
Tau aren't particularly exciting either, better than hunters in terms of model diversity and gameplay strategy, but nothing like the older armies.

Of the three I'd get guards, though in the universe I'd probably consider eldar or tyranids for a first army. I did tau, and I can tell you they are a poor choice (they have newer models now, and are slightly better but still quiet samey), tau have a few cool models but the army only really has a few builds one can play (it's pretty much moderately armoured, moderate troops with slightly better than average armoured heavy support).
 

ihazawii

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Aug 15, 2008
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One of my friends is going tyranids so i dont want to copy him, and the eldar dont appeal to me
 

Iwata

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ihazawii said:
vazzaroth said:
The are harder to play than Space Marines, but for the love of god I can't UNreccomend Space Marines enough. They're army is decent I guess and even I like they're fluff but there are a MILLION SM players. Far Less Daemon Hunters, but still. BTW I wouldnt recomend DH... they weren't even acknowledged as an army in the 5th rulebook, and if you really like them, go IG and just throw a few of they're units in instead of making a full army of them (You can mix and match IG/SM, Daemon Hunters, and Witch Hunters).
is it possible to also include some blood angels into the mix?
I just got the new BA Codex yesterday. Since they were my first army, and we haven't had a decent Codex since Angels of Death back in the 2nd edition (3rd ed. had a bloody 20-page panflet, 4th had a FUCKING PDF FILE!) I was excited about it.

After having reviewed it, I can say that they went overboard. Yes, it is costly, but COME ON! Even I think that they went too far!

I can field 11 Dreadnoughts? Thanks! Oh, and what's that? I can have a Librarian Dreadnought? With a strength 10 Power Weapon? And it can FLY?! Awesome.

Oh, that Land Raider? Why yes, it does have Deep Strike! And yes, that Land Speeder does carry 12 models and a Dreadnought, thank you for noticing. What's that? That character gives me a re-roll to both to-hit and to-wound when fighting against your general? Yes, yes it does. OH and all my vehicles are now Fast, by the way. Ah, and I can take 30 Death Company models. Yes, the ones with Relentless, Furious Charge, Feel No Pain and Fearless.

Ah well... I guess they wanted to make up for us not having an army for over a decade.