1: You've never used a dictionary, have you? Cliche is a similar word. It's not part of the definition. Again, the definition as given, namely "a common or overused theme or device", is correct. Don't start splitting hairs that aren't even there just because you chose a faulty example.HG131 said:1: However, it's still not a cliche, making the definition wrong. It's like saying 123,456,789 + 123,456,789 = 246,913,577 instead of 246,913,578. You're just off by 1 number, but you're still wrong.Hurr Durr Derp said:1: ...and you accuse me of splitting hairs? No, a trope is not exactly the same as a cliché. However, they are strongly related in definition. The definition part "a common or overused theme or device" is dead-on.
2: No. If you mean hardcore gamer, say hardcore gamer. Otherwise, stop being an elitist snob trying to exclude casual gamers from your little clique.
Either way, this has gotten way off-topic. If you want to discuss whether or not casual gamers are 'real' gamers, go make a new thread about it. This topic is about turn-based RPGs, not about the juvenile casual vs hardcore dilemma.
2: No, as Gamer = Hardcore gamer to most people. We shouldn't have to change because of you, you should change because of us, because there are more us than you.
But the point is, no one cares how good a streetfighting, Mortal Kombat MW2 fighter you are.HG131 said:I like RPGs, but the idea that you would fight like this:Carlston said:Turn based RPG need to come back.
Turns loses immersion? Not really you control a entire party. Know what f'ing loses Immersion. A Shitty real time game, where you control 6 people and because it's not turned base if any thing happens, a slip of a button ect your dumbass party leader gets gutted by a troll and the other 5 jerk offs stand there watching...yeah that's realistic.
Well in Dragon Age you can pause and give orders.
YOU CAN, AND YOU CAN GIVE PEOPLE ORDERS IN TURN SO IT'S STILL TURNED BASED!
Simple, people who didn't like KOTOR cause you had to wait for a turn. RPGs take turns cause the fighting is based on stats and your character build, not how fast you Hadoken uppercut to beat every person you meet. RPG... MW2.... RPG... God of War. Not the same style of games. Don't like a rpg, don't play a rpg.
You like a fishing game, don't ***** cause there is no car racing...
Well unless it's a Wii game then it by law has to have a fishing minigame.
Now if Pro Bass fishing had a rpg mini game...
You - Stand around and let your foe attack with out trying to get out of the way of it.
Your Foe - The same.
You - The same.
And so on and so forth.
That just smashes my willing suspension of disbelief. It's idiocy! Move, goddammit! Try to get out of your enemies' line of fire! Don't just stand there!
Yes. Alpha Protocol sold much more than Final Fantasy 13.JEBWrench said:No, we won't. They don't sell as well.
Aldorlera Games & Amarath Games still make turn-based RPGs for PC.Tribalbeat said:Remember a time when computer RPG's were just emulating the mechanics of a classic Pen and Paper one? Remember when RPG's relied more on character skill and not player skill? When a bumbling, clumsy oaf could be an agile thief? What ever happened to those days? Why do you think that turn-based combat has disappeared in almost all modern WRPG's? Would you ever like to see it back?
HG131 said:No, they're both RPGs. Modern RPGs are just better. Bad things die. TBRPGs died. Really, a better comparison would be taking a pile of feces (Turn Based RPGs) and turning it into Joss Whedon (Modern RPGs). That is to say, Shit to God. Plus, did you REALLY say that Mass Effect and Fallout 3 don't have you making an impact. In the end, modern RPGs take YOU having more skill, not randomness. Most gamers hate randomness for a reason, because it takes away skill. Which is more skillful, lining up a perfect shot and watching your enemy's head explode or choosing to shoot for the head and having the game decide if it works? The first one!Carlston said:But the point is, no one cares how good a streetfighting, Mortal Kombat MW2 fighter you are.HG131 said:I like RPGs, but the idea that you would fight like this:Carlston said:Turn based RPG need to come back.
Turns loses immersion? Not really you control a entire party. Know what f'ing loses Immersion. A Shitty real time game, where you control 6 people and because it's not turned base if any thing happens, a slip of a button ect your dumbass party leader gets gutted by a troll and the other 5 jerk offs stand there watching...yeah that's realistic.
Well in Dragon Age you can pause and give orders.
YOU CAN, AND YOU CAN GIVE PEOPLE ORDERS IN TURN SO IT'S STILL TURNED BASED!
Simple, people who didn't like KOTOR cause you had to wait for a turn. RPGs take turns cause the fighting is based on stats and your character build, not how fast you Hadoken uppercut to beat every person you meet. RPG... MW2.... RPG... God of War. Not the same style of games. Don't like a rpg, don't play a rpg.
You like a fishing game, don't ***** cause there is no car racing...
Well unless it's a Wii game then it by law has to have a fishing minigame.
Now if Pro Bass fishing had a rpg mini game...
You - Stand around and let your foe attack with out trying to get out of the way of it.
Your Foe - The same.
You - The same.
And so on and so forth.
That just smashes my willing suspension of disbelief. It's idiocy! Move, goddammit! Try to get out of your enemies' line of fire! Don't just stand there!
It's not about your reflexes. WRPGS back to dnd deal with THINKING, strategy and being able to make a plan.
Your ac/armor deflection/shield is your dodging. If you action works, it works if not you miss. It's not about you seeing the movement...sadly these games were for battles with MATH and planning. Why it took destroying rpgs as we know them and making them action games to make people look at them.
Like a healthy granola bar... no one liked it.
Add two flecks of granola, but shovel chocolate, mashmellow, caramel, and all the unhealthy shit in the world...it's not Healthy and 98 percent NOT a granola bar...
So what you want is a action/adventure game. A rpg is a totally different sport. Just cause you pervert ruby into footbal, or baseball into cricket your not keeping the same game. Just a dumbed down pile of crap with the label of what it was only hanging on loosely with what .05 percent you left alone.
Just cause you sell out to bring action/adventure/streetfighting kids into it... sorry its not a REAL rpg anymore. Even more so when your character actions mean nothing in a world, hence NO role to play. (cough diablo 2 and it's so called hey its a rpg crowd.)
Sorry, but if don't have a imagination plus can't understand why your guy stands there as you issue commands, well stop playing rpg cause it's like Chess.... you wanna play paint ball. But don't demand chess use air launched chess pieces, and protective gear... and still label it chess....