Poll: Will we ever see turn-based WRPG's again?

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Rewold

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Mar 18, 2010
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They won't be showing in WRPGs because JRPGs are usually turn-based and the "God" of a developer BioWare said that JRPGs aren't RPGs. :p
 

Hurr Durr Derp

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Apr 8, 2009
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HG131 said:
Hurr Durr Derp said:
1: ...and you accuse me of splitting hairs? No, a trope is not exactly the same as a cliché. However, they are strongly related in definition. The definition part "a common or overused theme or device" is dead-on.
2: No. If you mean hardcore gamer, say hardcore gamer. Otherwise, stop being an elitist snob trying to exclude casual gamers from your little clique.

Either way, this has gotten way off-topic. If you want to discuss whether or not casual gamers are 'real' gamers, go make a new thread about it. This topic is about turn-based RPGs, not about the juvenile casual vs hardcore dilemma.
1: However, it's still not a cliche, making the definition wrong. It's like saying 123,456,789 + 123,456,789 = 246,913,577 instead of 246,913,578. You're just off by 1 number, but you're still wrong.
2: No, as Gamer = Hardcore gamer to most people. We shouldn't have to change because of you, you should change because of us, because there are more us than you.
1: You've never used a dictionary, have you? Cliche is a similar word. It's not part of the definition. Again, the definition as given, namely "a common or overused theme or device", is correct. Don't start splitting hairs that aren't even there just because you chose a faulty example.
2: Negative. 'Most people' aren't even aware of your childish distinction between 'hardcore' and 'not hardcore gamers'. If you have any conclusive evidence of your claims, please post it. Until then, you're just screaming made-up nonsense in order to back up a flawed argument.

I'm gonna stop replying to you now, since as I said before we're being terribly off-topic. If you feel the need to further spout your nonsense feel free to make your own thread or even message me about it, but let's stop shitting up this thread, shall we?
 

mexicola

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I prefer real time combat. I don't hate turn based mechanics, I enjoyed quite a few games using it, but I won't be disappointed when it's gone for good.
 

Lemon Of Life

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I prefer the combat found in DA:O and the Baldur's Gate series, it's a slight blend of turn based with free form action combat, with a slight twist.

I can't stand the take cover and point and shoot and occasionally use abilities combat found games like Mass Effect 2 (which is a pity because I loved the dialogue and characters), and I find it hard to enjoy turned based systems found in many of the Final Fantasies and, more recently (for me) Lost Odyssey.
 

Carlston

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Apr 8, 2008
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HG131 said:
Carlston said:
Turn based RPG need to come back.

Turns loses immersion? Not really you control a entire party. Know what f'ing loses Immersion. A Shitty real time game, where you control 6 people and because it's not turned base if any thing happens, a slip of a button ect your dumbass party leader gets gutted by a troll and the other 5 jerk offs stand there watching...yeah that's realistic.

Well in Dragon Age you can pause and give orders.
YOU CAN, AND YOU CAN GIVE PEOPLE ORDERS IN TURN SO IT'S STILL TURNED BASED!

Simple, people who didn't like KOTOR cause you had to wait for a turn. RPGs take turns cause the fighting is based on stats and your character build, not how fast you Hadoken uppercut to beat every person you meet. RPG... MW2.... RPG... God of War. Not the same style of games. Don't like a rpg, don't play a rpg.

You like a fishing game, don't ***** cause there is no car racing...

Well unless it's a Wii game then it by law has to have a fishing minigame.

Now if Pro Bass fishing had a rpg mini game...
I like RPGs, but the idea that you would fight like this:
You - Stand around and let your foe attack with out trying to get out of the way of it.
Your Foe - The same.
You - The same.
And so on and so forth.
That just smashes my willing suspension of disbelief. It's idiocy! Move, goddammit! Try to get out of your enemies' line of fire! Don't just stand there!
But the point is, no one cares how good a streetfighting, Mortal Kombat MW2 fighter you are.
It's not about your reflexes. WRPGS back to dnd deal with THINKING, strategy and being able to make a plan.

Your ac/armor deflection/shield is your dodging. If you action works, it works if not you miss. It's not about you seeing the movement...sadly these games were for battles with MATH and planning. Why it took destroying rpgs as we know them and making them action games to make people look at them.

Like a healthy granola bar... no one liked it.

Add two flecks of granola, but shovel chocolate, mashmellow, caramel, and all the unhealthy shit in the world...it's not Healthy and 98 percent NOT a granola bar...

So what you want is a action/adventure game. A rpg is a totally different sport. Just cause you pervert ruby into footbal, or baseball into cricket your not keeping the same game. Just a dumbed down pile of crap with the label of what it was only hanging on loosely with what .05 percent you left alone.

Just cause you sell out to bring action/adventure/streetfighting kids into it... sorry its not a REAL rpg anymore. Even more so when your character actions mean nothing in a world, hence NO role to play. (cough diablo 2 and it's so called hey its a rpg crowd.)

Sorry, but if don't have a imagination plus can't understand why your guy stands there as you issue commands, well stop playing rpg cause it's like Chess.... you wanna play paint ball. But don't demand chess use air launched chess pieces, and protective gear... and still label it chess....
 

More Fun To Compute

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Nov 18, 2008
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Turn based combat is neither outdated or dead. This poll is bad and you should feel bad.

JEBWrench said:
No, we won't. They don't sell as well.
Yes. Alpha Protocol sold much more than Final Fantasy 13.
 

CmdrGoob

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Oct 5, 2008
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I hope not. Turn based games aren't any more strategic than real time or real time with pause games, but are significantly slower, duller and less immersive.
 

likalaruku

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Tribalbeat said:
Remember a time when computer RPG's were just emulating the mechanics of a classic Pen and Paper one? Remember when RPG's relied more on character skill and not player skill? When a bumbling, clumsy oaf could be an agile thief? What ever happened to those days? Why do you think that turn-based combat has disappeared in almost all modern WRPG's? Would you ever like to see it back?
Aldorlera Games & Amarath Games still make turn-based RPGs for PC.
 

Carlston

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Apr 8, 2008
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HG131 said:
Carlston said:
HG131 said:
Carlston said:
Turn based RPG need to come back.

Turns loses immersion? Not really you control a entire party. Know what f'ing loses Immersion. A Shitty real time game, where you control 6 people and because it's not turned base if any thing happens, a slip of a button ect your dumbass party leader gets gutted by a troll and the other 5 jerk offs stand there watching...yeah that's realistic.

Well in Dragon Age you can pause and give orders.
YOU CAN, AND YOU CAN GIVE PEOPLE ORDERS IN TURN SO IT'S STILL TURNED BASED!

Simple, people who didn't like KOTOR cause you had to wait for a turn. RPGs take turns cause the fighting is based on stats and your character build, not how fast you Hadoken uppercut to beat every person you meet. RPG... MW2.... RPG... God of War. Not the same style of games. Don't like a rpg, don't play a rpg.

You like a fishing game, don't ***** cause there is no car racing...

Well unless it's a Wii game then it by law has to have a fishing minigame.

Now if Pro Bass fishing had a rpg mini game...
I like RPGs, but the idea that you would fight like this:
You - Stand around and let your foe attack with out trying to get out of the way of it.
Your Foe - The same.
You - The same.
And so on and so forth.
That just smashes my willing suspension of disbelief. It's idiocy! Move, goddammit! Try to get out of your enemies' line of fire! Don't just stand there!
But the point is, no one cares how good a streetfighting, Mortal Kombat MW2 fighter you are.
It's not about your reflexes. WRPGS back to dnd deal with THINKING, strategy and being able to make a plan.

Your ac/armor deflection/shield is your dodging. If you action works, it works if not you miss. It's not about you seeing the movement...sadly these games were for battles with MATH and planning. Why it took destroying rpgs as we know them and making them action games to make people look at them.

Like a healthy granola bar... no one liked it.

Add two flecks of granola, but shovel chocolate, mashmellow, caramel, and all the unhealthy shit in the world...it's not Healthy and 98 percent NOT a granola bar...

So what you want is a action/adventure game. A rpg is a totally different sport. Just cause you pervert ruby into footbal, or baseball into cricket your not keeping the same game. Just a dumbed down pile of crap with the label of what it was only hanging on loosely with what .05 percent you left alone.

Just cause you sell out to bring action/adventure/streetfighting kids into it... sorry its not a REAL rpg anymore. Even more so when your character actions mean nothing in a world, hence NO role to play. (cough diablo 2 and it's so called hey its a rpg crowd.)

Sorry, but if don't have a imagination plus can't understand why your guy stands there as you issue commands, well stop playing rpg cause it's like Chess.... you wanna play paint ball. But don't demand chess use air launched chess pieces, and protective gear... and still label it chess....
No, they're both RPGs. Modern RPGs are just better. Bad things die. TBRPGs died. Really, a better comparison would be taking a pile of feces (Turn Based RPGs) and turning it into Joss Whedon (Modern RPGs). That is to say, Shit to God. Plus, did you REALLY say that Mass Effect and Fallout 3 don't have you making an impact. In the end, modern RPGs take YOU having more skill, not randomness. Most gamers hate randomness for a reason, because it takes away skill. Which is more skillful, lining up a perfect shot and watching your enemy's head explode or choosing to shoot for the head and having the game decide if it works? The first one!

I do like seeing bad guys heads explode. But i'm not 12 anymore so it's not a game breaker for me. If we need to create something to call the modern rpg. MRPG fine. But don't lump it with what created the RPG series when you geneticly took a duck and made it have 6 wings, the size of a hippo and breaths fire...if it does all that it's no longer a duck!


For a rpg I need freedom to explore. Fallout 3 gave me that, and say Neverwinter nights took it away. I don't like scripted fights every time, I WANT randomness outside the big battles. If I grind I want to level up, not be force to be level 3 at x point. If I'm level 7 I expect the programmer to scale the boss fight up. If I want Modern Warfare I will buy MW. Not demand Gonad the barbarian scale from a turn based fighting game into a game of happy slap.

You don't invade Peggle or gem mine games and force them to be fighters? If a puzzle game is not a puzzle game...stop calling it one.

See my reason? I like my shooters. And my shooters are over on one shelf.
I like action, have a spot for them...

RPGs are the ***** of the computer world because some jackass will pick up a copy of Madden 2009, cut and paste it and make it a "rpg" cause you can elect to sell hotdogs and change your create a teams jersey... It's not a f'ing rpg... it's a sports game.

But you get to play the role of a manager/hot stand owner...

No, No I don't and no it's not.

Fallout 3 is nice, but it lost the consequences Fallout 1 and 2 had. Piss enough guys off by murdering cities in 1 and 2 and new cities wouldn't let you in and attack on site...most FO3 npcs respawn...no consequence. And if you blow up Megaton or don't some group comes to kill you? Choice you made? Who cares same thing happens.

Gimmie a old fashioned rpg (god are we at the point that means something?)
Fine you know how old I am? When I played dnd i was level 1 and able to die. When the 9 year old who wanted to start as a level 16 with +5 excalibur sword of god slaying? We told him to grow up and take a hike....and that kid is making todays rpgs... and STILL doesn't get it. You have to be cannon fodder before your Legolas... But people want to be Kratos...well guess fucking what, if you get to be him in a rpg i'd call that hex editor and cheating. Because now it's a action game not a rpg. Rpg's aren't about random mass murder in the gorefest we praise. It was about being a hero in a intelligent way.

Nevermind...rant off. No one seems to get it anyway. So bring on bass fishing pro 5 and call it a rpg....

Because you can "upgrade" your rod and lures.
 

Seneschal

Blessed are the righteous
Jun 27, 2009
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Wow, I'm genuinely surprised by the poll results. Perhaps it's nostalgia, or perhaps people here really miss the stat calibration and number crunching.

I don't think RPG elements will disappear anytime soon, but injecting real-time combat, where the player's skills and reflexes matter, in an RPG can only result in a more immersive experience than menu-based combat.

There's also no reason to panic, since Dragon Age did well, maybe the whole D&D-style combat mechanic might become a fad again. It's just that Baldur's Gate and Planescape: Torment aren't the easiest games to clone, being fantastically complex and all, so only high-brow productions are likely, which are more expensive, which means they must appeal to a wider audience, which means they want to insert more plug'n'play shooter/platformer elements.

So yeah, the mechanic died with games becoming mainstream, and the games that host it are often too ambitious to be cloned by indie developers.