jehk said:
carnex said:
jehk said:
Read the first sentence you just quoted again.
I did. And? Not all games contain that type of content (small percent does) just like not all books do.
You're missing the point. The reason men don't read those novels is because they have plenty of other options to turn to. Those novels don't represent a significant portion of available books. The kind of books men want to read are being made.
A growing number of women don't feel the same way about games.
I'd actually really like to know for sure what portion of all games "those games" represent. I'm pretty sure that "those games" are much more common in some genres than others, but we can't just exclude the genres they tend not to appear in if we want to talk about the "industry" in its entirety. You don't make an argument with phrases like "a number of..." or "there's a certain prevalence..."; you make it by stating what that number is, and give at least a good approximation of the prevalence, based on actual research data.
I mean, the only sample I have is my collection, and in that one, an overwhelming majority is not "those games", but then again, there's a lot of indie stuff, puzzle games, RTS stuff in it etc. But of course, that sample
is biased because of my genre preferences and aversion to the AAA sequelitis. If I (or anyone, for that matter) would draw a representative sample from a list of all video games, then we'd be able to get some actual, concrete numbers and a more solid basis for discussion.
Really, this is my, for the moment, final take on it. Before I further discuss this "prevalence of sexism in video game industry", I'd like some hard numbers. Yes, I know Dragon's Crown has a sorceress with tits bigger than her head. Yes, I know Kratos is a burly hunk because guys like imagining themselves as burly hunks kicking ass and banging chicks. But if we want to talk about the actual status of the industry as a whole, we don't have a basis to do so if we simply keep adding names to the "those games" list. We also need to check how many "not those games" there are to every one "that game" in existance. Something, so far, nobody has ever done as far as I know, but also something without which you don't have a basis to establish any kind of prevalence figures.
Also, "what kind of games do women want to play?" I don't know, that questions seems stupid to me. Women aren't a hive mind, and all. I mean, are we trying to break down gender stereotypes here, or to foster them? My ex loved the Stronghold series and regularly kicked my ass. My sister loves Tomb Raider and Bomberman. There was a chick back in high school who was a Quake 2 nerd and was very fun to play with.
So, let me propose an alternative. Let's quit talking about "video game industry" as one amorphous blob, but rather start looking at individual genres. I mean everything is a bit easier if you slice it up into more manageable parts.
Got a huge number of "those games" in the connect-3 puzzlers? No? Great, that's already hundreds of games to play. Racing games? No? Great, another few hundreds perfectly good games that don't exhibit such trends. Real-time strategy? Looks pretty decent, moving on. Tower defense? Also not that problematic. Cover-based shooters? Whoa there, why am I mostly stuck with dudes as protagonists? Now these games need some work and some extra variety, let's start here.
For example.