Sony: We Are an Innovative Company

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Cuddly Knife

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May 20, 2009
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ProfessorLayton said:
People point to the Move and say it's copying the Wii and people point to Kinect and say it's copying the EyeToy...

But you don't point out that this...


isn't just a copy of this...


or vice versa. Gaming strives on copying one another.
Really? Come on.

How about this...


compared to this.

We can probably do this all day...

Also, you used a pic of the PS3 controller, which has taken elements from the 360 one, like the quick access button in the middle of the controller, and more trigger-like shoulder buttons.
 

Legendsmith

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Mar 9, 2010
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Jedi Sasquatch said:
Okay, in turns of CD, DVD and Blu-Ray, yeah, I'll give them that.
Blu Ray, yeah.
But CD? Nope.
It says in the OP: "the Sega CD and TurboGrafx-16 using CD-ROMs years before the PlayStation,"
 

Electrogecko

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Apr 15, 2010
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Don't make me laugh. Every time Sony opens their damn mouth it's to self inflate or diss others.
Nintendo- First 4 face button controller, first shoulder buttons, first 4 player console, first joystick, first rumbling controller, first motion controller, first touch screen control.
Using different types of CD's is not innovative. That's like saying the SNES, 64, and 3ds are all innovative because they increased the capacity of the cartridge. And don't get me started on the move. Innovative my ass.
 

RandallJohn

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Aug 21, 2010
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Let's split this into two parts.
Logan Westbrook said:
He cites the introduction of CD-ROM, DVD and Blu-Ray into gaming consoles...
That is simply not innovation. That is adding preexisting technology to preexisting technology. That is making a swiss army knife of your system. A cool swiss army knife, but a swiss army knife nonetheless.

Logan Westbrook said:
...and technologies like the EyeToy, PlayStation Home, and PlayStation Move as examples of how Sony had broken new ground.
The EyeToy was an across-the-board failure, PSNH is essentially World of Warcraft without any applicable game to play, and the Move...

...do I really need to talk about why the Move is not an innovation?
 

smeghead25

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Apr 28, 2009
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stabnex said:
Wrong, and WRONG.

I'll go in order.

CD-ROM: SEGA CD 1991
DVD: 3DO 1993
Blu-Ray they get only because they're bandwagon jumpers who got paid atrocious amounts of money to use it.
EYE-Toy: The entire 1970's.
PSHome: Just a 3D version of Battle.net which I was chilling in for eons before the PS3 was even a developers wet dream and Sega had in the Dreamcast (again w/o the 3D thing, but shut up, its a gimmick).
PS Move: What? Seriously? I don't even need to comment.

Think I'm wrong? Just do the research Sony. The only thing you're good at is sucking at the cock of old technologies or getting reamed with new ones that just happen to work out in your favor. Your dumb luck won't last forever.
Yeah, innovative isn't what I would call it exactly... But you have to admit they improved upon almost all of those things that they did utilise. Sega CD was outsold by the superior PSX, the 3DO was too early after the introduction of CD's and a business leaping for it so soon would be bloody retarded. The Eye-toy type things in the 70's were shit and the technology didn't exist to make it work anywhere near as well as it does now. It was just an underdeveloped gimmick, just like motion technology. Give it another 20 years and motion controls will finally have their day.

PSHome, you should have said Second Life. That's a better representation really. And just furthers your point, it has certainly been done many times before. The Move I would call innovative though, slightly at least. It uses the Eye-toy to recieve the images and track the movement. It's not much, but it is 'innovative' as specifically doing that for a videogame console hasn't been done before. And again, it works a hell of a lot better than the Wii.
 

Hallow'sEve

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It's okay, I still don't care about them.
And I don't think little black kids showing off their PSP is "Innovative [http://www.vgcats.com/comics/?strip_id=191]"
 

Cynical skeptic

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Cuddly Knife said:
Well, that one is kinda not fair. Nintendo did engage sony in a joint attempt to make a disc based video game console. Kindofa given that sony wouldn't want to scrap all the work they did with nintendo's designs after nintendo pulled out.

The rest is just wholesale theft, though.

As far as sony being innovative? Maybe in the 80s. The Walkman was a pretty cool product. But even then, "people want to take music with them" was nothing resembling a new idea.

Maybe they're trying to redefine "innovative" as "derivative, with a twist." Of course, thats not a new idea either.
 

Aesthetical Quietus

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ProfessorLayton said:
People point to the Move and say it's copying the Wii and people point to Kinect and say it's copying the EyeToy...
FargoDog said:
So Sony is essentially saying this..

Isn't simply a tricked out version of this..


I sense shenanigans.
But you don't point out that this...


isn't just a copy of this...


or vice versa. Gaming strives on copying one another.

I think we just need to start focusing on virtual reality.
Agreed. Although in this case, I do believe the 360 controller is nicer and more ergonomic. [Considering how much I hated the original xBox controller, this is quite the improvement].

FargoDog said:
So Sony is essentially saying this..

Isn't simply a tricked out version of this..


I sense shenanigans.
Of course it isn't! There's no wire between the two and it's black AND most importantly, it has a big blue bulb on the end that looks funny! There is no similarity, don't be silly! :p
 

Quiet Stranger

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Celtic_Kerr said:
FargoDog said:
So Sony is essentially saying this..

Isn't simply a tricked out version of this..


I sense shenanigans.
I see what you did there, you crafty bastard you...

But just because they got there FIRST doens't mean they did their best. I have honestly never seen a SINGLE person use the Eye Toy.

And Playstation home isn't a simply more "Realistic"* sense of the Mii?

*Realistic because the Miis are tiny, creepy cartoon characters
Playstation home is more like Second Life
 

Delusibeta

Reachin' out...
Mar 7, 2010
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Mornelithe said:
1) Move is an innovation on the PS2's Eyetoy.
2) Blu Ray's an innovation in storage capacity (whether you agree with it's uses thus far, is irrelevant, you don't get to decide what constitutes innovative or not)
3) Home is an innovation on SoE's Second Life
4) The Cell Processor is an innovation on microprocessor technology
1) Ehh, no. Move is quite different than EyeToy. It's basically motion controls that's pretty similar in concept to the Wii. So, no, I disagree.
2) Ehh, no. I've heard [http://en.wikipedia.org/wiki/3D_optical_data_storage] that there's a disc in development that will make BluRays look like floppy discs in a few year's time. That is the innovation you are looking for.
3) Ehh, I'd debate that. Especially considering AFAIK the Second Life developers have no relation to Sony.
4) Ehh, I'd also debate that. It's a bit like saying that the N64 in its day was an innovation in processors: it doesn't help much.
 

mjc0961

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Nov 30, 2009
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Logan Westbrook said:
While it's undeniable that Sony has done some pretty special things for consoles, Dille's examples leave a little something to be desired. Whether it's the Sega CD and TurboGrafx-16 using CD-ROMs years before the PlayStation, or Move using the same template that the Wii used for its controller, his list needs a few qualifiers to be completely accurate.
Thanks! Now I can say that his examples made me go "Uhm... What?" without getting called a Nintendo or Microsoft fanboy, because it's right there in the article that his examples stink.

Also, Home isn't innovative either. It's just Second Life and it's also just as boring.
 

The Lunatic

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Jun 3, 2010
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On the topic of the Move.

Let's be realistic here.

You're working in an office, your boss tells you "Microsoft and Nintendo have motion controls, therefore to compete we need one too."

Rather than going to the time and expense of making something new.

Who wouldn't just say "Fuck it, we'll make a black Wii-mote with a plastic ball on the end."


Now, I'm not saying that's exactly how it happened.

But, Kinect costs an arm and a leg for a reason, and I think Sony want to Move (Bad pun.) away from "The guy who sells expensive shit that nobody buys".