Innovative. Hahahahaha....... oh, lawd. I sure hope Sony doesn't trip over their ego in between ripping off the 360 and now the Wii. But I suppose it's OK to keep doing it as long as everyone else is, right?
How, exactly, is Nintendo not trying to innovate?GeneticallyModifiedDucks said:Well, they're trying at least. And even succeed every now and then. Which is certainly more than what Microsoft and/or Nintendo can hope for.
Personally I've always liked the dual shock design better. The 360 controller is a knock off of the dual shock, it's big, clunky and the D-pad is atrociously bad. It's fine for shooters, but when you try playing plat-formers or other things that require heavy use of the D-pad(Symphony of the Night for example)it gets very annoying.Michailov said:They say that when they've had the same horrible and retarded Controllers since day1? YepYep.
Their controllers is the only reason I own a 360 and not a Ps3 <,<
What are you talking about? Even today, Nintendo continues to innovate. Their most recent console made motion controllers mainstream (even if crappy TV golf games were doing it first). WiiConnect24 has its problems, but that was also a fairly large innovation. The DS, with its bottom touch screen, was quite innovative. Their upcoming system, the 3DS, will be the first 3D handheld system, the first consumer-level glasses-free 3D (and a slider which I suspect will become a standard for 3D devices), as well as offer a way to back up your games so that you don't have to carry them all around.GeneticallyModifiedDucks said:Perhaps in the past, but they don't seem to have the same motivation these days.Riku said:Are you saying that Nintendo hasn't suceeded in their innovation?GeneticallyModifiedDucks said:Well, they're trying at least. And even succeed every now and then. Which is certainly more than what Microsoft and/or Nintendo can hope for.
What about:
Shoulder buttons,
Analogue sticks,
Vibration in controllers,
Motion controls.
All of these devices (apart from the recent motion control) have been commonplace within gaming and are now standard.
Look at your controller of choice and think that without Nintendo half of those features wouldn't be there
Microsofts great claim to fame an extra button and two buttons that stick out slightly.Cuddly Knife said:Really? Come on.ProfessorLayton said:People point to the Move and say it's copying the Wii and people point to Kinect and say it's copying the EyeToy...
But you don't point out that this...
![]()
isn't just a copy of this...
![]()
or vice versa. Gaming strives on copying one another.
How about this...
![]()
compared to this.
![]()
We can probably do this all day...
Also, you used a pic of the PS3 controller, which has taken elements from the 360 one, like the quick access button in the middle of the controller, and more trigger-like shoulder buttons.
*slaps Mornelithe*Mornelithe said:Uh, so one of the mainstream hardware developers releasing every single game they or any third party developer produces for their platform, on Blu Ray isn't mainstream? 0.o
dont care, this about gaming anything else belongs in off-topic.Maybe, you know, if we move beyond this console generation you will see larger capacity drives becoming a standard
but given the Ps3 was the late man to the party...and introduced Blu Ray to the market, it's kind of ludicrous to think their direct competition wouldn't put up resistance to adopting it EDIT by mad:OMG an opinion----->(especially after Microsoft backed the wrong pony).
as you can see quite clearly, the average space that is used up in a disc (I guess this would assume a SL blue-ray disc) is huge(!) it could've been quite as easily put on a DL-DVD with 2-4 discs which is not a problem while also saving some production costsLittle Big Planet - 7.65 GB
Demons Souls - 5.57 GB
GT5 Prologue - 5.89 GB
Haze - 7.33 GB
Ratchet and Clank Quest for Booty - 3.22 GB
Ridge Racer 7 - 4.7 GB
Infamous - 6.53 GB
Ninja Gaiden Sigma 2 - 3.46 GB
Untold Legends: Dark Kingdom - 5.13 GB
KillZone 2 - 12.03 GB
MotorStorm - 12.99 GB
Valkyria Chronicles - 12.08 GB
I would say otherwise when one's argument is based on nothing but something pulled out of their arse just to make a point.Your point seems pretty flimsy.
so wait! there is little demand for developers to make large games? I think this makes my point of it not being mainstream.Mornelithe said:It's not Sony's _job_ to make these discs completely 100% full, that's the developers, they did however, bring a bigger format that every developer who publishes a game for Sony's platform, utilizes. They are _all_ Blu Ray.
I demand source for that, DL-DVDs are cheaper via production wise no matter how you look at it.What's funny, is as 'expensive' as they are, new Sony games, are still the exact same price as new Microsoft games. So...who's actually paying more here? Additionally, it's more cost effective for devs to put games on 1 disc, as they pay additional costs for each disc used.
indeed however their is no need, one might also say "what's the point of Quad-core CPUs for gaming?" and the result will be the same for the Bluy-ray argument.Blu Ray may not be as household as DVD's are now, but once upon a time, DVD's were the 'new' tech, and guess what, they didn't start filling those for quite some time either. Doesn't mean they don't appreciate the extra space.
nay, SSDs are common and mainstream (thanks to Nintendo) however when in a mass storage (20GB+) format it can get expensive ,it's well worth the investment if you have sensitive data you want to be protected from fire,water,heat,compression,air pressure (such as bizarre incidents like getting ranover with a lorry) which makes them more robust than discsAgain though, your point is flimsy, complaining about excess space on a disc is like saying a game is just too long. Waaaah. Crying about the cost of Blu Ray discs, while in the same breath talking up Solid State Drives (because they're certainly mainstream and cheap....rofl), is pretty much countering your own argument.
OK, let me rephrase that. Sony isn't bringing much in terms of hardware (the only thing they seem to do is create new media storage devices, or at the very least making better use of them than anyone else). Nintendo is most definitely bringing innovations to hardware, I'm not denying that. But what about the games? Can you honestly claim that Nintendo is bringing innovation in software? What was the last new IP they released? What was the last old IP they released that was significantly different than any previous installments? Nintendo is playing it safe and I can't really blame them.Covarr said:What are you talking about? Even today, Nintendo continues to innovate. Their most recent console made motion controllers mainstream (even if crappy TV golf games were doing it first). WiiConnect24 has its problems, but that was also a fairly large innovation. The DS, with its bottom touch screen, was quite innovative. Their upcoming system, the 3DS, will be the first 3D handheld system, the first consumer-level glasses-free 3D (and a slider which I suspect will become a standard for 3D devices), as well as offer a way to back up your games so that you don't have to carry them all around.GeneticallyModifiedDucks said:Perhaps in the past, but they don't seem to have the same motivation these days.Riku said:Are you saying that Nintendo hasn't suceeded in their innovation?GeneticallyModifiedDucks said:Well, they're trying at least. And even succeed every now and then. Which is certainly more than what Microsoft and/or Nintendo can hope for.
What about:
Shoulder buttons,
Analogue sticks,
Vibration in controllers,
Motion controls.
All of these devices (apart from the recent motion control) have been commonplace within gaming and are now standard.
Look at your controller of choice and think that without Nintendo half of those features wouldn't be there
So yeah, Nintendo is still innovating.
P.S. Thanks
Myth 1: Sony copied Nintendos idea and improved on itUber Waddles said:... really?
Sony, I love ya, but you are far from innovative. You take the competitors ideas all the time and make them into your own; not only in the gaming market either. Theres nothing wrong with that, if you can take something and refine it, go ahead and do it. But don't claim to be pioneers. You have helped introduce a lot of nifty things to the general public, but most of those ideas weren't even yours to begin with.
Not all innovation is good either. Look at BluRay; while it is disputeable, I still stick firmly with my opinion that it is inferior to DVD. It holds more data, yes, but its also extremely slow. Having to download games to your hard-drive is a bit of a QQ, but ends up being a deciding factor in my "which console should I get it for?" decision making. Work should be done on making DVD formats better, or something that can hold larger ammounts of data then BluRay; BluRay is just a waste of time, money, and energy to Sony and the consumers.
Also, for my final point... *points at PlayStation Move*
One of your lead executives compared it to the Wii, as well as EVERYONE who has played a demo on it.
I love ya Sony, and you have made some GREAT products... But you're not that innovative. No more so then any other company out there.
Perhaps the don't want to make multiplats use up all the space so that the Xbox version wouldn't have 3-4 discs. Also it allows creative devs like the guys behind MGS and Square Enix to not worry about filling up the disc. Technology keeps improving and when the next consoles come forth do you think they will use Dvds? Hell no games might be so detailed and expansive that they could take up all of the disc. plus I hate disc swapping so....yea.mad825 said:I do enough spelling/grammar checking in my own time, this is my free-time so I will do what I like Mr/Mrs PingiekingThere's a lot wrong with this sentence (not counting the fact that it's a run-on sentence).mad825 said:now, Blue-Ray!?!?! Ha! it's a failure in terms of getting the technology mainstream, it wastes so much space and cost far more than regular DVDs, discs are futile since the introduction of internal Hard drives.
Blu-Ray doesn't "waste" space. People who don't utilize them waste space. It's also more expensive than DVDs because it's newer and holds more stuff.![]()
any they wont they utilize them? perhaps the longer developer time that's needed or the the fact the PS3's hardware capabilities are not up to scratch?
anyway, regardless Blu-Ray is not needed and wont be needed for a very long time, thus they have failed.
we are talking about Console gaming here....Don't go off-topic.I love how you see discs as unnecessary with the invention of internal hard drives since internal hard drives are older than discs.
WTF? The made a better version of the Eyetoy (PSeye) and added a motion controller with a glowing ball on top so the camera could track it. Please try and tell me Nintendo did that with the Wiimote.Flying-Emu said:1) No, Move is nothing like the EyeToy. The EyeToy's big draw was that it didn't require a controller. Move does require a controller. The Move is a blatant ripo-... sorry, 'improvement' of Nintendo's Nunchuk system. They can claim that it's based on the EyeToy, but I have two questions: Why is it NOTHING like the EyeToy, and why would they create a new product based on the EyeToy, considering how it was a complete failure.Mornelithe said:1) Move is an innovation on the PS2's Eyetoy.
2) Blu Ray's an innovation in storage capacity (whether you agree with it's uses thus far, is irrelevant, you don't get to decide what constitutes innovative or not)
3) Home is an innovation on SoE's Second Life
4) The Cell Processor is an innovation on microprocessor technology
People trip over themselves to denounce Sony when they try to talk about their position in the industry. Seems kind of childish and stupid. Don't we _want_ companies taking risks and going in a new direction? Core gamer fanboy's may stomp all over Nintendo for their transgressions, but the fact is the Wii was an innovation (on pre-existing Motion Control tech, that arguably started with other companies), took things in a new direction and was successful.
Personally, I agree, Sony's broken allot of new ground since entering the video games industry. And for the better, imo.
2) Sony didn't invent the Blu-Ray, they just put it in their consoles. Which could be argued for innovation, I suppose.
3) Home was also a failure, wasn't it? I'm not too versed in Playstation Home, so you'll have to excuse me if I'm incorrect. Last I heard, next to nobody used Home on a regular basis.
4) Granted.
I completely agree that innovation is a vital part of keeping this industry growing, but really? The Move is not an innovation, no matter how you look at it. Sony is very much playing "Me Too!"
At least at this point. In the past they've made some dangerous leaps (I.E. introducing CD-ROM consoles, and adding Blu-Ray (since their machine would have been all but obsolete otherwise)) that have paid off, but Move... making the argument that it's based on the EyeToy is an interesting possibility, however unlikely it is.
I would think that Project Natal, or Milo, or whatever Microsoft is calling their motion gaming platform would be a closer relation to the EyeToy.
Umm the button placement is different, it has a different design, 2 shoulder buttons etc... I don't see any similarities other than the start and select buttons.Cuddly Knife said:Snip.