Spartan Vs Astartes

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sir.rutthed

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Nov 10, 2009
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Thought this thread said "Spartan vs. Artosis" for a second there. I'll just go back to my business now...

OT: Chief. OR rather, energy sword. It's so OP it's ridiculous.
 
Jul 5, 2009
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Trivun said:
I love how everyone mentioning the Astartes forget that they have no shield system on heir armour, except in certain cases. It certainly isn't standard, at any rate. Whereas Spartans have shield systems, and are physically the match of the Astartes thanks to their augmentations. The only difference here is that Astartes LOOK more powerful, because their armour is more padded out and bulky. That, by the way, also makes them much less quick and agile, where the Spartans have the edge. So if you think logically about this, Spartans have a severe advantage over the Astartes. It'll take more power to down an Astartes because of that bulked up armour, but nevertheless, Spartans would win, purely because they'd be able to attack more efficiently and effectively than an Astartes ever could.
No actually if you read 40k fluff space marines are so over powerdly fast they can break the motherfucking sound barrier in their armor.
Yes I'm exaggerating but it's still ridiculous.
 

Layz92

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May 4, 2009
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It has to be Astartes. The Spartan Powersword argument doesn't hold water. Assuming they could even get to proper melee range and hit... so what? A Space Marine's indomitable will is his strongest asset. Astartes are famous for ignoring monstrous wounds and continuing on to complete their goal. Some examples being Captain Tycho and having his head sawed in half vertically and continuing on to kill both the mech and it's allies before succumbing and an unnamed Space Marine who has his legs, lower torso and arm torn off and rather than requesting medical help braced his bolter against a wall and kept going hell for leather. That will allows them to even shrug off armour piercing headshots at times. That and they are just superior warriors.

All becomes moot if you let space marine heroes get involved to counter Master-Chiefs hero status. For example if it were Master-Chief against say... Chief Librarian Mephiston... There would be a whole world of wrath and hurt never experienced by Master-Chief.

It has been mentioned too that to even enter the challenges to begin TRAINING with the spacemarines you have to be a card carrying badass who has weathered a lifetime of struggle. Also, I think, if you want to spend the army points you can outfit space marines with energy shields if you so wish.
 

Duffeknol

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Aug 28, 2010
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Conclusion of thread: the only people thinking the Chief would win have absolutely NO idea what an Astartes is.
 

Irony's Acolyte

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Mar 9, 2010
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Astartes. Ever time. Their standard issue weapon is a rocket propelled grenade launcher for all intents and purposes. But add in the fact that they're using a Plasma rifle and that would easily be able to burn through any Spartan taking them on. Sure the Spartan has an Energy (which I would imagine would be similar to a power weapon) but Spess Mehrenes are tough. Sure you can stab him with it, but he's likely to keep going. And you're probably gonna get a chainsword to the face if you get that close.
 

wiredk

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Jun 1, 2008
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luckily we have a system to which to test this theory.
Ok, so a spacemarine has the following physical attributes:
Strength 4 toughness 4, initiative 4(which is an agility stat), 1 wound, 1 attack, leadership 8.
Weapon skill and ballistic skill 4 which is due to both training and an advanced targeting system.

Now to, in an unbiased fashion, give the masterchief the same set of stats. Keep in mind that mos humans, even the muscle bound Catachans, are strength 3.
Strength: Does he do anything that requires huge feats of Strength? hitting stuff isn't enough. Are there any HEAVY weapons he moves and fires with ease? From what I remember there isn't, so his strength might be 3. An upper end 3, mind you, but a 3 none the less. I think the elites that batter the MC around are 4.

toughness: I'm willing to give MC a 4 here.

Initiave: If the power armor does anything it makes this 4.

Wounds: 1. There is no real way to measure this, so it should be placed in equal measure with the opponent.

Leadership: i'd give him a 9. He's more of in a leadership role some of the time. This stat doesn't matter because for the purpose of this combat its a one-on-one death match.

Weapons: The weapon choices are slanted. in the 40k universe, all bullet style weapons are at strength 3 - meaning on a space marine they'd need to roll a 5 or 6 to wound.
The sword would be a power sword.
Weapon skill: This represents how well you do melee...And lets face it, he's not really a Melee type of guy. Yes he can do it, so he gets a 3, but its not his focus, so he stays a 3.
Ballistic skill: 4.

so he'd be something like this:
WS: 3 BS: 4 S: 3 T: 4 I:4 W:1 A:1 LD:9
Assault rifle: strength 3 24" rapid fire(meaning if you move, you only fire at 12" but you get twice the shots) and ap 5(Correct me fellow 40kers, if this isn't lasgun/autogun ap).
Pistol: strength 3 12" pistol ap 5. (meaning that you can fire it twice at 12" or once and assault at 6")
Power sword: ignores armor, attacks at user's strength.
His armor: There are far too many rubbery joints on it. I am being GRACRIOUS by calling it true power armor(carapace can have the same effects) so it's a 3+ armor save, with a 5+ invuln(shield) save. What this means is that if there is an attack that ignores armor, and the user is not in cover, the shield will absorb it on a 5+ save. This is an effect of the 40k game rules taking the best of saves.
*AP is a value which determines what armor the weapon ignores. ap 5 represents it ignores 5+ armor saves and anything worse. ap 2 represents it ignores 2+ armor saves and anything worse. the save value means if you have a 5+ save, if you roll a 4 or less on a d6 you fail to save the wound. 1s always fail.
Spacemarine stat line
WS 4 BS 4 S: 4 T: 4 I:4 W:1 A:1 LD:9
Bolter: strength 4 24" rapid fire
bolt pistol: strength 4 12" pistol
Chainsword: Close combat weapon, no affect other than when paired with a bolt pistol adds 1 attack(which will be the same for the MC and his powersword/pistol.)
Plasma Rifle: strength 7 24" ap 2 Gets hot(If you roll a 1, you suffer a wound.)

Both have grenades for purposes of terrain penalties.

So we're going to assume that both want to get into melee. They're going to run at eachother until they get to that 12" range. 40k has a three phase process. You can only move 6 inches as infantry, than shoot, than assault 6". You cannot shoot and assault with rapidfire weapons. So whoever gets to the 12" mark first isn't going to be able to assault: instead they're going to open up. So if the marine gets there first, he's going to roll 2 d6s which need 3s to hit, than per hit you would need to roll 2+ on a d6 to wound. Assuming that cover is used by both, the MC would need a 4+ cover save for any successful wounds.

This would mean that the MC would be the one to assault. He would move 6", fire his pistol needing a 3+ to hit and a 5+ to wound, the space marine needing a 3+ to save. Charging would give the MC an extra attack.

Close combat phase: MC 3 attacks, needing 4s to hit and 5s to wound. No saves for Space marine.

Space marine: 2 attacks, 3s to hit, 4s to wound. 3+ save for MC. attacks would be simultaneous, so it's possible they'd kill each other.

If the MC got there first, he'd need 3+ to hit with his two shots, and then 5+ to wound. And then the space marine would need 3+ to save.
The space marine would be the one to assault, so he would get one shot at 3+ to hit and 4+ to wound. MC would need a 3+ to save.

In Combat, Space Marine would have 3 attacks, needing 3+ to hit and 4+ to wound. MC would need 3s to save.
MC would have two attacks, needing 4+ to hit and 5+ to wound. No saves for Space marine.


Theres some dice theory that helps figure out what this would all amount to, but it is the MOST scientific way to do it. An not like WORLDS DEADLIEST MARY SUE. Or is it.

TL;DR: its up to SCIIIENCE!
 

Battenbergcake

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Oct 4, 2009
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The Emperor's finest would trouse a Spartan every single time with no competition.
Spartans are built for combat, the Adeptus Astrates are built for war, psychologcially programmed to know no fear and to walk softly and carry a big gun.
 

NickCooley

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Sep 19, 2009
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Duffeknol said:
Conclusion of thread: the only people thinking the Chief would win have absolutely NO idea what an Astartes is.
Correction, have no idea what 40k fluff is. The backstory to 40k is basically Unstoppable Force vs Immovable Object rendered in fictional form.

(This is without getting into the question of why a genetically augmented human being in power armour that fights aliens for humanity would fight a genetically augmented human being in power armour that fights aliens for humanity)
 

Shockolate

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Feb 27, 2010
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Pfffft. No one has anything on Creed.

"What's this? One human? No power armor, no over the top weaponry? This will be ea-Wait, where the fuck did that imperial titan come from!?

CREEEEEEEEEEEEEEED!"

 

Kadamon

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Feb 8, 2009
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Astartes stand around 8-9 feet tall, and have weapons that literally only make their fists have energy.

I mean, really.
 

EradiusLore

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Jun 29, 2010
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Xixikal said:
Chief. He's actually genetically modified.
Space Marines are only elite humans.
ummm space marines are geneticly engineered to the point where they are human only in name (and even then they would rather be called a space marine) they are practacly rebuilt from scratch with technologies many millenia more advanced then that of the spartan. not to mention they live for 100s of years and all that time is spent fighting horrific odds. plus they have way more advanced tech, nearly everything they use could probably one shot a spartan. your talking about a soldier that is bred, lives for and does nothing else but war in a galaxy full of aliens that are always trying to kill them for 100s of years. no question the spartan is a child compared to an Astartes
 

Togs

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Dec 8, 2010
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Asartes, for a start theres more of them, they have access to psykers and infinitely more combat experience.

[sub]Plus master chief is a little *****....[/sub]
 

MrJKapowey

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Oct 31, 2010
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wiredk said:
Wow, that was quite, erm, quite...

...in-depth, that's the word I'm looking for. Of course, if we choose to go down that route then his chiefyness would get some special rules (he is a hero char after all):

'Tank flipper' - Automatically fixes one crew stunned, shaken or engine damaged result within 6 inches per whole turn

'The one Gaunt gets' - His squad never retreats.

'Independant char' - Can leave and join any friendly squad.

'Duel-wield' - In the fluff SIIs can fire rocket launchers duel wielded, whilst running at around 40 miles per hour, hitting a target at 100meters exactly. I say chief should be able to fire his assault rifle as an 'assault' weapon.

etc. etc.

Also, Chief can 'flip' tanks, that's a four if ever there was one(S), in the fluff he often duels Sangheili warriors, so a four there (WS). His shield takes almost the brunt of an airstrike during training, he's hurt and it has collapsed but it saves his life and he goes on to punch the next one out of the way (Inv Sv - 4).

Duffeknol said:
Conclusion of thread: (1)the only people thinking the Chief would win(/1) have absolutely (2)NO idea what an Astartes is.(/2)
1. I do!
2. I do!

There, I think chief could win and I know what an astartes is. They are members of the Adeptus Astartes, aka Space Marines, aka SPEEEEZ MUHREENZ!...
aka 'those glory-grabbing, in-human, MUTANT, unpredictable, sometimes dishonourable, High n'mighty, poster boy twats'. Yeah, I'm a guards player, the true defenders of humanity (if you take it that a defender of humanity has to be HUMAN), and probably one of the most heroic - discounting the Space Wolves.

Anyway, back on topic: a plasma weapon has a chance of killing the user with every shot, MC can slice a space marine's arm off (lets see him liquidise my skull now *****) with his energy sword, the chain sword would break itself on the energy sword, most space marines seem to go helmetless (headshot honcho), Chief survived an airstrike, a bolt pistol is a semi-auto (lets say) RPG-7/current day RPG - Chief could take a few of those as the SPNKR tech is presumably far in advance of the humble RPG, it doesn't say battle brother - it could be some dipshit scout who is now completely screwed...

I could go on, they are reasonably even if you peek into Chief's fluff as well as the SMs - if we don't use chief's fluff, we can't use SMs so we begin to talk about people who can be killed by las pistols and who can go as fast as a guardsman.

Go Chief!

[small]Sorry for any terrible grammar or punctuation, I'm on a relatives laptop which is quite slow.[/small]
 

Rayne870

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Nov 28, 2010
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Not really a fan of Halo (played 1-3 to completion though), and really only now introduced to Warhammer 40k. From the quick reading I've done on both Space Marines win hands down. It seems like they could squash a Spartan and not even break a sweat. Spartan armor is paper and the energy shield really isn't that great either, whereas Space Marines have redundant organ systems, regeneration, and seemingly impermeable armor in addition to really over the top genetic modification to the point of being able to outrun the highway traffic.
 

Liquid Ocelot

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Nov 6, 2010
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Xixikal said:
Chief. He's actually genetically modified.
Space Marines are only elite humans.
It's funny how wrong you are. Read the Space Marine codex, would you?

The Astartes would absolutely decimate the Cheif. They are bigger, stronger, have better weapons, training, armor, determination, and have seen the gaping maw of Hell and walked back better as a result.

Not to mention they can spit acid.