to me, Shepherd was more of a stand in character. He is me. I was more interested in the development of the crew threw their loyalty missions. To me that's what the story is about, the crew of the Normandy, not its captain.
Personally, I see nothing wrong with it either. But in the ME universe, Shepard's the first of his kind to undergo something like the Lazarus project. So it makes sense that people would be fascinated by his coming back from the dead. And they're not, which is immersion breaking to me.Bento Box said:Sorry, but as a transhumanist and an optimistic secularist, I don't see a lot of trouble with 1: not asking about seeing family or 2: an existential crisis. Let me explain.high_castle said:What annoyed me most about the writing in Mass Effect 2 was how many big, pivotal concepts they introduced and then glossed over. Consider Shepard's resurrection. The guy came back from the dead. In our culture today, we obsess over anyone who's been dead for a few seconds. They make the talk show circuits, we grill them about bright lights and did they see their family, etc. In ME2, no one mentions it.
Hell, Shepard himself doesn't mention it. He's just died and come back to life, and he's perfectly fine with it. There's no existential crisis. He doesn't look in the mirror at the amount of cybernetics keeping him functional and wonder at his humanity. Which makes me think he's not very human, as that just doesn't seem like the sort of reaction you'd expect from someone in that situation.
I know it's a game. But saying it's just a game cheapens the medium. Video games can be art like anything else, and if we're going to make statements like that, than we need to address the human condition the same as any other artform. If this were a book or even a film, you could damn well be sure there'd be some serious reflection about the nature of death after Shepard's resurrection. Even Buffy the Vampire Slayer did that.
As a secularist -
In Mass Effect we're dealing with a bright future: one where science has done all kinds of awesome science-y things like space travel and alien encounters and stuff. Religion plays a smaller role in society, as a society increasingly embraces the fruits and methods of secular science. In the Mass Effect universe, he likely didn't get interviews about OOBE's or dead relatives' spirits because that kind of thinking is in the same kind of fringe superstition as dowsers, psychics (half-irony), ghosts, sasquatch, etc.
As a transhumanist -
In Mass Effect we're dealing with a bright future: one where science has done all kinds of awesome science-y things like realistic prostheses and microchips in the brain that let you shoot brain-lasers and talk to an elcor like you were talking to your next-door neighbor (who, I suppose, could be an elcor). Being brought back to life is a big deal, sure, but having your life extended through technology? Please.
Do you wear glasses? Have you ever had a cast? Maybe an operation - bonus points if it was a minimally invasive procedure performed with micro-filament cameras and fucking laser beams. Defibrillators, pace-makers, liquid oxygen, the Life Alert system, every computer in a hospital and a simple pair of spectacles -- every one of these things is and example of technology extending and improving your life. It doesn't make you less human; it makes you human+, and I see nothing wrong with that.
The Codex argument was brought up in reference to the OP's comment on how kinetic barriers shouldn't stop gravitational attacks, which is explained on the Codex. The Codex has no entries on individual characters and is never used as a crutch.Xaio30 said:And to those who keeps nagging about the Codex: Three-dimensional characters should be that by nature. They should not need to hand out a pamphlet every time they meet someone to ensure them that they are interesting.
How exactly is it explained in the codex? This is what the codex says on kinetic barriers:The Random One said:The Codex argument was brought up in reference to the OP's comment on how kinetic barriers shouldn't stop gravitational attacks, which is explained on the Codex. The Codex has no entries on individual characters and is never used as a crutch.Xaio30 said:And to those who keeps nagging about the Codex: Three-dimensional characters should be that by nature. They should not need to hand out a pamphlet every time they meet someone to ensure them that they are interesting.
Nowhere in there was it explained how they stop biotic attacks. Indeed, in the first game, they do not, yet the codex entries for both games are identical.Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.
The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.
Exactly what I would have said if I was less lazy and wrote original posts.AlternatePFG said:I think the characters were fine and actually pretty well written. (Some more than others. Mordin was the best, in my opinion.) The main plot is really where Mass Effect 2's writing dives into a sea of shit.
Was that the point I was making? No. It wasn't. I was saying that it IS possible to make a 30+ hour piece with good writing. I'm not saying that we should hold all video games to that standard, I'm saying that it is possible for a game to be that good.BloatedGuppy said:So is this the benchmark we're using then? The book the Modern Library marked #1 on its list of the best English language novels of the 20th century? So Mass Effect 2 has some of the weakest writing in its medium because it falls down in comparison with arguably the finest novel ever written?northeast rower said:Try reading "The Odyssey" or "Ulysses".
Oh BRAVO.
I pretty much agree with you word for word, although I like how Tali's character was written out.AlternatePFG said:I think the characters were fine and actually pretty well written. (Some more than others. Mordin was the best, in my opinion.) The main plot is really where Mass Effect 2's writing dives into a sea of shit.