Stupid things in videogames

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jaycipia

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Aug 13, 2008
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also in gow2 the queen is so positive that the humans are weak and must be exterminated but every thing they throw at us we kick its ass and genocide the bastards
 

Sable Gear

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Mar 26, 2009
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-Dumb AIs, such as those that suicide. (In Assassin's Creed, I was hiding on a low roof, the guards gave up on looking for me and one jumped down from the level above me, hit the level I was on and died...It was quite possible the funniest thing I've ever seen an NPC do)

-Weird Havok graphics (AC and BioShock, moreso the latter, bodies twitch, stretch, flail and vibrate while they're supposed to be lying still. A body in a room that has not been entered and the body has not been touched will be slowly moving somehow. In BioShock there was a guy draped over a desk, dead, yet his head was bobbing rhythmically for no reason)

-sort of expanding on the last one; weird Ragdoll graphics. Especially when your character dies, they suddenly gain inhuman flexibility and their corpse folds and crumples up on itself, bending in ways that would take several tens of pounds of external pressure to achieve, once again for no apparent reason.

Poor Serathar *pats* I hated the children in TP as well. I don't think ANYONE is capable of liking them. Children only make good NON-PLOT-RELATED NPCs, or enemies if they're creepy evil little things. Please to be dissociating them from any and all story-related happenings, developpers!
 

Sterence

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Apr 15, 2009
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In MMORPGs if someone tells you to go and get 5 of an eye or something you go and kill what would have it but somehow it disappears when your loot the corpse
 

Balaxe

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Mar 24, 2009
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In Fallout 3 there are many places with lights and electricity but there is no one supplying it.
 

Nick2121

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Jan 6, 2009
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in sequels (ok, I could stop there if i felt like it!) when they take an spect that was good, and bin it. Then add in something which handles like a dead snail on ritelin, and keep the other old shit stuff.
for example, changing the battle style in Final fantasy when they went to FFXII...ATB while running around? Fail.
Getting rid of the creepy weapon seller in RE5. Fail.
Making the backpack worse in RE5. Fail.
RE5 when put in contrast with RE4. Fail.

my best example of the complete opposite though, Is from KH1 to KH2. in KH2 the control became so much better and more fluid - And they still managed to make Sephiroth harder instead of easier than the first game, keep the story good and keep most of the rules from the original game intact :D
why cant developers IMPROVE THEIR GAMES!?
 

Avatar Roku

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Jul 9, 2008
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nikki191 said:
someone touched on it but constantly finding things like gold coins, weapons, etc on the bodies of animals and creatures in rpgs always got me as silly.

"oh look i killed a dire wolf and its carrying a suit of chainmail armour and 500gp" :-|
I like to think that the planet Dxun in KotOR II was a pastiche of this. Normal animals don't have anything on them (unless it's something like their ear), but the cannoks do, and one quest even revolves around killing cannoks to find a specific part. After that, when you ask why cannoks have all these things, it's explained that they eat everything.
soren7550 said:
-no matter the item, you only get 4 omni-gel for any item you melt down in Mass Effect. It could be a Lancer pistol, or even the fuckin' Mako, and you'll only get 4 omni-gel.

-No patches, updates, DLC, nothing of the sort for the 360 version of Team Fortress 2. (can someone tell me why???)
Valve says it's because they're having trouble making the download small enough.
CymTyr said:
D) Games which rely on gimmicks instead of trying original stuff. Most notable result: F.E.A.R. 2, which while being a decent game, was (IMHO) nowhere near as good as the original F.E.A.R.
Too right. I actually wrote a review of FEAR 2 that reached that conclusion (I can dig it it up if you want).
 

L4Y Duke

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Nov 24, 2007
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The Wild Arms inventory system.

Let's ignore the fact that you can hold as much stuff as you can find, and jump straight to the really stupid part:

Any of your characters can access it at anytime. Even during the intro, where your characters don't even know each other and have never met, your characters will share the inventory.
 

yankeefan19

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Mar 20, 2009
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The Ruler of Nosgoth said:
Maraveno said:
ow i do also love it how our adventurers can be heaving around armour and weapons for a full party of 5 to ten in some cases even without a backpack (it just says inventory system and shows nowhere where you can store it and when there is it's so small its laughable)
Or like when one of your allies is a girl running around wearing almost nothing but a bikini and a toga (cough final fantasy cough) and she manages to carry five or six weapons plus potions and other shit... wtf? Where does she put it???
And the funny thing is, there normally used for healing, so they carry shitloads of potions and crap.
 

NotAPie

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Lukeydoodly said:
Also, the Master Chief can flip a 66 ton tank 20 feet into the air but can't hold an SMG still to save his life.
Wanna know whats even more stupid?
The guy can flip a goddamn Elephant!
You'd think he can kick a tank 50 feet into the air with that kind of stregth.
 

Alliednations

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Jul 1, 2008
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I've noticed how in almost every single FPS shooter, your arms basically never move... EVER.
Not to stretch, not to scratch, they're pretty much static the entire time. And if you can see in Third Person, then it gets creepy... since basically everything waist down seems fluid and active, while you're arms still stay perfectly still, holding your weapon.
 

LordoftheShy

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Apr 23, 2009
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Alliednations said:
I've noticed how in almost every single FPS shooter, your arms basically never move... EVER.
Not to stretch, not to scratch, they're pretty much static the entire time. And if you can see in Third Person, then it gets creepy... since basically everything waist down seems fluid and active, while you're arms still stay perfectly still, holding your weapon.
That that is pretty dumb. Although in the original Half-Life and Opposing Forces, there are a couple of guns with an idle animation that's pretty cool or interesting. In Half-Life, when Gordon is holding those little critters that you toss and then they chase after guys, bite them, and then explode. The idle animation is so cute, Gordon teases the little bug with his other finger and the bug tries to bite him. Same with Opposing Forces, while holding the green bug gun that shoots those explosive balls, your character strokes it and pets it with his other hand. Awesome!

I agree with so many of these. Things I hate the most or that I find stupid.

Infrequent save points, overly dramatic cut-scenes, music that doesn't fit the mood (it seems like every game puts in "epic" or dramatic sounding music for the most mundane cut scenes), and guns in FPS's that cover most of the screen.

I guess I've accepted a lot of the illogical situations and inconsistencies that are so common in video games. I do nitpick the hell out of movies though.

In the original God of War, how can you repeatedly do the sex mini-game over and over again for as long as you want and Kratos never gets tired? Not that I've done that more than once past what you need for the exp. points...
 

L4Y Duke

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Alliednations said:
I've noticed how in almost every single FPS shooter, your arms basically never move... EVER.
Not to stretch, not to scratch, they're pretty much static the entire time. And if you can see in Third Person, then it gets creepy... since basically everything waist down seems fluid and active, while you're arms still stay perfectly still, holding your weapon.
That brings me to the FPS thing of NOT HAVING LEGS IN FIRST PERSON VIEW.

Seriously, what the hell?
 

headshotcatcher

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The Ruler of Nosgoth said:
In Farcry 2, mission objectives that say "Go help this douchebag before they die" and then halfway to the objective point it says "mission completed"....
That's a good thing, people prove to be able to handle themselves for a bit in Farcry 2. They are being assaulted but they fended the attackers off themselves apparently
 

Uncompetative

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Jul 2, 2008
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Lukeydoodly said:
Also, the Master Chief can flip a 66 ton tank 20 feet into the air but can't hold an SMG still to save his life.

And why does the shotgun have less range than a sword on halo? :S
Actually, he can flip the Elephant on the Sandtrap multiplayer map (it is hard to flip the thing over in the first place, but possible).