Looks like a rated M Uncharted game. Which is fine in my bookEri said:
How could you not want this game? It's just so amazing.
Scarily realistic even.
Looks like a rated M Uncharted game. Which is fine in my bookEri said:
How could you not want this game? It's just so amazing.
Scarily realistic even.
Well for starters, the first people who make "THE" AI will be extremely important. AI is what almost all games are based upon, having really good AI is something pretty much no game has.Woodsey said:Even so, what does it add to gaming or the genre? Nothing really.Eri said:I'm hoping the AI is just that good and it's not just all faked.Woodsey said:It looks like a well-constructed, linear, cutscene-gameplay-cutscene post-apocalyptic game set in a ruined New York.
I'm sure it'll be good, I'm not sure what's deserving of such overwhelming excitement. It's nothing new, nothing to push the medium forward in any great way (beyond having decent writing).
You want a survival game, get the DayZ mod for ARMA 2 and have your fucking mind blown.
Captcha: Agree to disagree. Indeed.
And Dishonored was the show-stopper, because Immersive Sims.
Naughty Dog is one of those exceptionally good developers who will be remembered for doing nothing very important.
They're 'safe'. The only risk being taken with The Last of Us is that they're jumping on a bandwagon which people may already be too sick of to continue riding on.
And yet, it runs with the medium's strengths better than almost anything. Ever. Whether the inventory bugs or not is made rather redundant by that.Korten12 said:It's Chicago, and DayZ is good but not mind blowing, wwwwaaaaayyyyyy to buggy and glitchy to be considered that right now.Woodsey said:It looks like a well-constructed, linear, cutscene-gameplay-cutscene post-apocalyptic game set in a ruined New York.
I'm sure it'll be good, I'm not sure what's deserving of such overwhelming excitement. It's nothing new, nothing to push the medium forward in any great way (beyond having decent writing).
You want a survival game, get the DayZ mod for ARMA 2 and have your fucking mind blown.
Captcha: Agree to disagree. Indeed.
And Dishonored was the show-stopper, because Immersive Sims.
I'm sure the person who makes THE AI will be extremely important, but that won't be Naughty Dog. Well, it won't be a game developer. Still, giving your AI extra-sensitive hearing and making a companion character non-retarded is hardly ground-breaking.Eri said:Well for starters, the first people who make "THE" AI will be extremely important. AI is what almost all games are based upon, having really good AI is something pretty much no game has.Woodsey said:Even so, what does it add to gaming or the genre? Nothing really.Eri said:I'm hoping the AI is just that good and it's not just all faked.Woodsey said:It looks like a well-constructed, linear, cutscene-gameplay-cutscene post-apocalyptic game set in a ruined New York.
I'm sure it'll be good, I'm not sure what's deserving of such overwhelming excitement. It's nothing new, nothing to push the medium forward in any great way (beyond having decent writing).
You want a survival game, get the DayZ mod for ARMA 2 and have your fucking mind blown.
Captcha: Agree to disagree. Indeed.
And Dishonored was the show-stopper, because Immersive Sims.
Naughty Dog is one of those exceptionally good developers who will be remembered for doing nothing very important.
They're 'safe'. The only risk being taken with The Last of Us is that they're jumping on a bandwagon which people may already be too sick of to continue riding on.
God DAMMIT! I had almost wiped the memory of that annoying little bastard from my mind. None of Fallout 3's NPC's were anything special, but Christ, at least Moira had the occasional funny line.Vault101 said:oh no no no no...Casual Shinji said:McCready?Vault101 said:I can totally understand that...at least she is no nathan drake...or *shudder* McCready...Casual Shinji said:]I'm sure I'm not the only one who noticed Naughty Dog is going for a definate Ellen Page vibe with this girl, and unfortunately I'm not too enamoured with the whole "Juno: teenager with a dry wit" shtick either. Feels a bit forced.
You don't mean R.J. MacReady from The Thing right?
THIS macCreedy
Not really from what ND said the dudes just pretty ruthless.Jandau said:Also, just watching the trailer, the protagonist might as well be the bad guy. Seriously, perhaps I missed something, but he comes across some scavengers and proceeds to murder them. He stealth kills the first guy and is caught by his friend, who is understandably upset about someone murdering his bro. Things just spiral out of control, with the scavengers fighting for their life against a psychotic murderer who is hunting them down one by one. Oh and the crazy killer seems to be dragging along a little girl and is having her help him kill people.
I'm guessing that the full game provides some context for all this, but just watching the video makes me feel like the main character is the bad guy...
I've never seen a Naughty Dog game without a jungle in it somewhere... seriously I'm pretty sure it's on their checklist of things to include in a game.dessertmonkeyjk said:Naughty Dog...
You're rather obsessed with jungles, aren't you?
Anyway, from the looks of it I'm hoping the combat and dialouge is dynamically AI driven like it's illistrated here otherwise I would considering calling a pass on this. I personally take gameplay like that anyday.
The way I saw it the guys calling them "Tourists" and when we first hear them say "That Tourist sure put up a hell of a fight it took two of us to put him down." kinda lead me to believe they were bandits or some sort of gang.Jandau said:Also, just watching the trailer, the protagonist might as well be the bad guy. Seriously, perhaps I missed something, but he comes across some scavengers and proceeds to murder them. He stealth kills the first guy and is caught by his friend, who is understandably upset about someone murdering his bro. Things just spiral out of control, with the scavengers fighting for their life against a psychotic murderer who is hunting them down one by one. Oh and the crazy killer seems to be dragging along a little girl and is having her help him kill people.
I'm guessing that the full game provides some context for all this, but just watching the video makes me feel like the main character is the bad guy...
Thank you. I thought I was the only one who noticed all of that.XMark said:Yet another trailer that looks awesome but is probably scripted like crazy. I really don't believe that whole thing where he runs out of ammo, the bad guy says "I know that noise" and walks up, and then the girl throws something at him and the main character charges him. I highly doubt that arose as part of the natural AI routines of the enemy and the girl in that situation, or that the engine dynamically decided that the main character should slam the dude's face into the desk because of their exact position in the room.
It seemed interesting how they incorporated very natural sounding dialogue cues into the brief lulls between bits of action, but there must have been some pre-determined scripting there as well.
That little bit of enemy talk near the beginning "Look what I f... what the fuck?" that was a fully recorded line meant to be interrupted in the middle like that, even though theoretically the main character could be hiding out of sight at that moment.
And the way the fight with the last two bad guys went down did not seem to arise naturally out of gameplay at all. The attack movements and reactions were all far too specific when theoretically he could have approached that combat from any angle, or taken a more head-on approach without taking cover.
I'm starting to feel the same way about Watch Dogs as I do about The Last of Us.SmashLovesTitanQuest said:The actual show stopper is Watchdogs.
Last of Us looks like a typical ND game; scripted bits and quick time events out the ass. Press the thumbstick to move forward and wait for the game to prompt you to press a single button when another mini cutscene is triggered.
Don't get me wrong, ND make the best scripted events in the industry, it's just that no matter how good you make them, they still suck.