The actual show stopper, Naughty Dog's "Last of Us"

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Marik2

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Nov 10, 2009
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Eri said:

How could you not want this game? It's just so amazing.

Scarily realistic even.
Looks like a rated M Uncharted game. Which is fine in my book
 

IndomitableSam

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Sep 6, 2011
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The only thing I don't like about this is that I may have to buy a PS3... which is pretty annoying. Hopefully it gets ported. Or I"ll just watch a Let's Play like I did with the Uncharteds.
 

Eri

The Light of Dawn
Feb 21, 2009
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Woodsey said:
Eri said:
Woodsey said:
It looks like a well-constructed, linear, cutscene-gameplay-cutscene post-apocalyptic game set in a ruined New York.

I'm sure it'll be good, I'm not sure what's deserving of such overwhelming excitement. It's nothing new, nothing to push the medium forward in any great way (beyond having decent writing).

You want a survival game, get the DayZ mod for ARMA 2 and have your fucking mind blown.

Captcha: Agree to disagree. Indeed.

And Dishonored was the show-stopper, because Immersive Sims.
I'm hoping the AI is just that good and it's not just all faked.
Even so, what does it add to gaming or the genre? Nothing really.

Naughty Dog is one of those exceptionally good developers who will be remembered for doing nothing very important.

They're 'safe'. The only risk being taken with The Last of Us is that they're jumping on a bandwagon which people may already be too sick of to continue riding on.
Well for starters, the first people who make "THE" AI will be extremely important. AI is what almost all games are based upon, having really good AI is something pretty much no game has.
 

Smertnik

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Apr 5, 2010
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Meh, never been a fan of the Uncharted series. I'm sure it's going to be a solid, pleasant looking game, just like ND's previous works but climbing around and shooting people from cover in a wilderness-ish environment just isn't my thing.
 

Woodsey

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Aug 9, 2009
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Korten12 said:
Woodsey said:
It looks like a well-constructed, linear, cutscene-gameplay-cutscene post-apocalyptic game set in a ruined New York.

I'm sure it'll be good, I'm not sure what's deserving of such overwhelming excitement. It's nothing new, nothing to push the medium forward in any great way (beyond having decent writing).

You want a survival game, get the DayZ mod for ARMA 2 and have your fucking mind blown.

Captcha: Agree to disagree. Indeed.

And Dishonored was the show-stopper, because Immersive Sims.
It's Chicago, and DayZ is good but not mind blowing, wwwwaaaaayyyyyy to buggy and glitchy to be considered that right now.
And yet, it runs with the medium's strengths better than almost anything. Ever. Whether the inventory bugs or not is made rather redundant by that.

Oh, and it's a Big American city surrounded by water. All looks the same.
 

Woodsey

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Aug 9, 2009
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Eri said:
Woodsey said:
Eri said:
Woodsey said:
It looks like a well-constructed, linear, cutscene-gameplay-cutscene post-apocalyptic game set in a ruined New York.

I'm sure it'll be good, I'm not sure what's deserving of such overwhelming excitement. It's nothing new, nothing to push the medium forward in any great way (beyond having decent writing).

You want a survival game, get the DayZ mod for ARMA 2 and have your fucking mind blown.

Captcha: Agree to disagree. Indeed.

And Dishonored was the show-stopper, because Immersive Sims.
I'm hoping the AI is just that good and it's not just all faked.
Even so, what does it add to gaming or the genre? Nothing really.

Naughty Dog is one of those exceptionally good developers who will be remembered for doing nothing very important.

They're 'safe'. The only risk being taken with The Last of Us is that they're jumping on a bandwagon which people may already be too sick of to continue riding on.
Well for starters, the first people who make "THE" AI will be extremely important. AI is what almost all games are based upon, having really good AI is something pretty much no game has.
I'm sure the person who makes THE AI will be extremely important, but that won't be Naughty Dog. Well, it won't be a game developer. Still, giving your AI extra-sensitive hearing and making a companion character non-retarded is hardly ground-breaking.

Besides, lots of games demo good AI - the reason no one counts it afterwards is because after a while of actually playing you notice the quirks.
 

[REDACTED]

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Apr 30, 2012
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Vault101 said:
Casual Shinji said:
Vault101 said:
Casual Shinji said:
]I'm sure I'm not the only one who noticed Naughty Dog is going for a definate Ellen Page vibe with this girl, and unfortunately I'm not too enamoured with the whole "Juno: teenager with a dry wit" shtick either. Feels a bit forced.
I can totally understand that...at least she is no nathan drake...or *shudder* McCready...
McCready?

You don't mean R.J. MacReady from The Thing right?
oh no no no no...

THIS macCreedy

God DAMMIT! I had almost wiped the memory of that annoying little bastard from my mind. None of Fallout 3's NPC's were anything special, but Christ, at least Moira had the occasional funny line.
 

Arkley

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Mar 12, 2009
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My PS3 broke a year ago, and rage ensued. My warranty said it lasted 'till "February". I called on Feb. 24th - the day it broke - to claim a repair or replacement, I didn't much care which. I was told that Feb was the month it expired, meaning they didn't have to pay out after January. I tried arguing, made multiple calls, threatened to complain to business watchdog agencies, but they just wouldn't take it. So I sold all my games, sold the PS3 for spares, and vowed never to deal with any Sony products again.

The Last of Us may actually compel me to buy a new PS3 after all.
 

JohnDoey

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Jun 30, 2009
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Jandau said:
Also, just watching the trailer, the protagonist might as well be the bad guy. Seriously, perhaps I missed something, but he comes across some scavengers and proceeds to murder them. He stealth kills the first guy and is caught by his friend, who is understandably upset about someone murdering his bro. Things just spiral out of control, with the scavengers fighting for their life against a psychotic murderer who is hunting them down one by one. Oh and the crazy killer seems to be dragging along a little girl and is having her help him kill people.

I'm guessing that the full game provides some context for all this, but just watching the video makes me feel like the main character is the bad guy...
Not really from what ND said the dudes just pretty ruthless.
 

Lugbzurg

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Mar 4, 2012
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Ok. I wanna try out The Last of Us even more, now. It looks a lot better than I thought before. I wonder how all the fungi monsters fit into this, or why exactly we're fighting against other humans, when survival seems like a more important priority.

Makes me think of Doom.
 

Goofguy

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Nov 25, 2010
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I am intrigued, Naughty Dog. Keep pushing out trailers, you've got my full attention.
 

MiriaJiyuu

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Jun 28, 2011
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dessertmonkeyjk said:
Naughty Dog...

You're rather obsessed with jungles, aren't you?

Anyway, from the looks of it I'm hoping the combat and dialouge is dynamically AI driven like it's illistrated here otherwise I would considering calling a pass on this. I personally take gameplay like that anyday.
I've never seen a Naughty Dog game without a jungle in it somewhere... seriously I'm pretty sure it's on their checklist of things to include in a game.

OT: While I am excited about the game, I have other things to be excited about both this year and next. I am hoping it's a little more dynamic than Uncharted, I always feel as though those games were too scripted, I miss the free-world game-play of their PS2 titles.

I will say this though; I'm glad it's not a racing game. If anyone follows ND's pattern it's a trilogy then a racing game per generation.
 

neonsword13-ops

~ Struck by a Smooth Criminal ~
Mar 28, 2011
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Day one buy.

Naughty Dog has always delivered with exceptional games and I can see this is no different.

I would like to see how the infected humans act, though.
 

Souleks

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Jan 17, 2009
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Jandau said:
Also, just watching the trailer, the protagonist might as well be the bad guy. Seriously, perhaps I missed something, but he comes across some scavengers and proceeds to murder them. He stealth kills the first guy and is caught by his friend, who is understandably upset about someone murdering his bro. Things just spiral out of control, with the scavengers fighting for their life against a psychotic murderer who is hunting them down one by one. Oh and the crazy killer seems to be dragging along a little girl and is having her help him kill people.

I'm guessing that the full game provides some context for all this, but just watching the video makes me feel like the main character is the bad guy...
The way I saw it the guys calling them "Tourists" and when we first hear them say "That Tourist sure put up a hell of a fight it took two of us to put him down." kinda lead me to believe they were bandits or some sort of gang.

Personally I can't wait I will probably end up stealing a friends Ps3 and renting the game when it releases.It looked scripted but hey its E3 I am sure all of the trailer was choreographed to make the game look good.
 
May 5, 2010
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I just love how so many people are complaining about it looking scripted while referencing "Watch Dogs", as if THAT video didn't look scripted at all.

Anyway, I agree wit the OP. Assuming I'm not constantly saving Not-Ellen-Page's ass and the enemy AI really pays off, this game is pretty much at the top of my list.
 

bliebblob

Plushy wrangler, die-curious
Sep 9, 2009
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I still say the guy looks like Francis minus the biker outfit and the girl like zoey's daughter. (both left 4 dead characters) So that would mean Francis and Zoey...
 

Vigormortis

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Nov 21, 2007
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XMark said:
Yet another trailer that looks awesome but is probably scripted like crazy. I really don't believe that whole thing where he runs out of ammo, the bad guy says "I know that noise" and walks up, and then the girl throws something at him and the main character charges him. I highly doubt that arose as part of the natural AI routines of the enemy and the girl in that situation, or that the engine dynamically decided that the main character should slam the dude's face into the desk because of their exact position in the room.

It seemed interesting how they incorporated very natural sounding dialogue cues into the brief lulls between bits of action, but there must have been some pre-determined scripting there as well.

That little bit of enemy talk near the beginning "Look what I f... what the fuck?" that was a fully recorded line meant to be interrupted in the middle like that, even though theoretically the main character could be hiding out of sight at that moment.

And the way the fight with the last two bad guys went down did not seem to arise naturally out of gameplay at all. The attack movements and reactions were all far too specific when theoretically he could have approached that combat from any angle, or taken a more head-on approach without taking cover.
Thank you. I thought I was the only one who noticed all of that.

I swear, I keep hearing people screaming with fan-boy fervor, "Oh my God! This game is amazing! I just jizzed in my pants! It's so dynamic and natural! Can't wait!!" Yet, the more I watch that reveal the less interested I become. All I'm seeing is a scant few bits of game-play (most of it just meandering around slowly) and a whole hell of a lot of non-player involved scripted sequences.

Seriously, the game's an interesting concept; basically a post-apocalyptic Uncharted, which sounds cool; but I'm not as hyped as before.

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SmashLovesTitanQuest said:
The actual show stopper is Watchdogs.

Last of Us looks like a typical ND game; scripted bits and quick time events out the ass. Press the thumbstick to move forward and wait for the game to prompt you to press a single button when another mini cutscene is triggered.

Don't get me wrong, ND make the best scripted events in the industry, it's just that no matter how good you make them, they still suck.
I'm starting to feel the same way about Watch Dogs as I do about The Last of Us.

When I first saw the reveal I was floored. Ecstatic even. However, watching it a few more times I can't shake the feeling that a great deal of what was shown on screen was purely scripted. That much of it wasn't dynamically generated by player choice.

I could be wrong. But, knowing Ubisoft...and the fact that trailers often lie...I'm not so sure I am.