The biggest Video game let down, of your life.

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C_sector

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Jan 7, 2010
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Empire Earth III, World Domination seemed like so much fun before getting that awful glitch of a game.
 

Icehearted

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Jul 14, 2009
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Tom Phoenix said:
Icehearted said:
Final Fantasy 7.

I'm not trolling. I played that game three times from start to finish, and every time I played it I did so trying to understand why others loved it so much, failing every time to do so. From it's silly tooting soundtrack, to it's brutally choppy battle frame-rate, to those Legoland characters wandering around on blurry postcards, I hate this game and everything it represents. Compared the previous masterpieces (term used loosely), this game was a gigantic step backward, and an exercise in pandering for the sake of popularizing a previously niche genre of gaming. Worse FF games have since come and gone, but as far as I am concerned this game is where it all began. Padded, nonsensical, ugly. I loathe FF8 even more than 7, but of all the games I've ever played, nothing has ever disappointed me as much as this game did.
I can understand why you would hate the graphics, I can understand why you would hate the combat system....but I cannot possibily understand how you can hate the soundtrack. FF7 was preety much Uematsu`s masterpiece and contains some of the most memorable songs in video gaming history. But perhaps you just dislike music made in MIDI format.
It really is a combination of two things, and you're spot on about one of them. The track sounded terrible in both content and delivery, and I was in utter disbelief that the reviews were so favorable considering the more diverse and melodic offerings of the previous game.

Again, as music goes, it's largely relative to the listener. I happen to think the track from 6 was brilliant, perhaps one of the most brilliant tracks of the series, whereas 7 just came across as rushed and flat. The only redeeming part being the orchestral version of One Winged Angel, which I feel somehow at least legitimized the terror and awe I imagine I was meant to feel during the games climax. The version in the game didn't move me in the least. I agree with your observation about me though, I'm not really a midi fan, not unless they really do some serious magic with it, like Stones circa Ultima 7.
 

BloodyThoughts

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Jan 4, 2010
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Medic Heavy said:
People who are just going(Game title) and then not saying anything makes it seemm like your little bit of a troll.

Spore- Don't get me wrong I had a blast creating stuff, But I certainly didn't have much fun playing around with it. It was also hyped so much I thought I was being presented the second comeing of christ.

Fallout - I'm still playing through this, the game really shocked me, I kinda didn't know what to expect. (If anyone would guide me to some good tips/manual of the game i'd be very much obliged)
I don't really see how I am a troll by what everyone else said, but ok.
 

Bobtowna

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Jun 19, 2009
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PROTOTYPE-Stuck around for the story. Wasn't anything special, still don't understand why my friend thinks its the shit.

Fable 2-Complete and utter Zebra testicles. I mastered all the jobs, bought all the houses, had 10 wives and did every other thing in the game and it still wasnt' as good as Fable 1.


SPORE-I had a whole diffrent view of what spore was going to be like. ACUALLY GOOD. My predictions were shot down by Maxis the day I bought. Thats also how long it took me to beat it, a fucking day!
 

Axeli

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Jun 16, 2004
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KH2. 4 years and in development and I in the end had to concluded that the game's writing was "rushed".

That's the last time I ever hyped anything that is not going to released within two months.
 

StriderShinryu

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Dec 8, 2009
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mixmastermind said:
Advent Rising.

I wasn't expecting much, but holy crap that game sucked. My friends still make fun of me for playing that.
I totally forgot about that one. Great story, beautiful graphics (if you just looked at screens) and so much promise.. and then it came out and it was a buggy mess with a framerate worse than a slideshow. My hopes were so high for this one too, even had it pre-ordered and picked it up day one. *cries*
 

Tattaglia

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Aug 12, 2008
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Half Life 2: Episode 3.

I'm rather disappointed it doesn't exist. Even more so when Valve decides to work on Left 4 Dead 2 instead of doing something useful with their time.

/fanboy
 

Jing the Bandit

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Jan 4, 2010
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Versagen said:
Assassin's Creed 2.

It's the same as the first only easier and with new bells and whistles. And a pansy for a protagonist.
And yet my friend thinks Ezio can beat up Batman, who has a +5 against everything.
A big disappointment for me was Sonic Riders. I likes Sonic Heroes(yes, I liked it, shut up) and I thought, 'Hey, new sonic game.'
Stupid, stupid, stupid.
 

samuraikatana1

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Dec 16, 2009
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Xenosaga Episode II. I loved the first one and then this piece of crap followed. Every single battle lasted no less than 5 minutes with retarded "zone" attacks. Turned me off of the rest of the series.
 

vector13578

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Aug 25, 2009
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I would have to say the Perfect Dark they released for the xbox360. I was like "Hey, even if its like the one for the N64 that's excellent for $10"...that was a bad thought. They took out EVERYTHING that was good in the N64 version as well as 90% of the weapons and threw in some crappy story and bad multiplayer.
 

chowderface

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Nov 18, 2009
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It's a tie between Scribblenauts and Sonic Battle, for similar reasons.

Sonic Battle because I've always had a soft spot for Sonic since the original was literally my first video game ever, and I thought it was cool that finally here was a Sonic fighting game in a format I could play it in (I grew up in the sticks and there was no arcade nearby, so I never got a chance to have a go at Sonic the Fighters). Only when I tried to play it like a fighting game I got my ass handed to me, and when I used the Special button exclusively it was a breeze. Yawn.

Scribblenauts because it had massive potential, but 5th Cell was so busy patting themselves on the back for such a genius concept that they forgot to give it any depth. And every time I tried to be creative with my solutions, the game punished me, but when I tried stuff I'd used before, it usually worked. Thanks for nothing, guys.
 

IntangibleFate

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Oct 19, 2009
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halo 2 and 3, both main games were really short and they murdered the balance of the weapons...

socom 3...two wasn't as good as one but 3 just ruined the series.
 

Nutcase

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Dec 3, 2008
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Team Fortress 2.

I loved the original Team Fortress, which sets up the disappointment. If TF is a 9/10 game, I was expecting maybe 8 and up for TF2, and it ended up as a very mediocre, consolized 6 - most of the points brought in by well-designed graphics, amusing characters and technical prowess, not the interaction. Its very low cost as part of The Orange Box makes the lack of quality forgivable, but does not diminish it.

In TF2 the TF speed is dead - every class except scout runs slow as a snail. Switching weapons takes obscenely long. All this serves to bring down the skill ceiling and press good and bad players closer to each other. The payoff from out-thinking an enemy is diminished when you can't put the plan into action that fast. Not being able to evade at a high speed means many more unavoidable deaths (and many more free points to the nubs, which keeps them playing regardless of whether they ever get any better, which was obviously one of the core goals of the design).

The complexity of TF and hilarious gear like hallucination grenades and EMP grenades are gone. You can tell they went for the "HURR DURR" crowd that cannot handle >2 buttons. You can no longer pressure or bait people to use their limited-quantity weapons, or maximize the effect of an ambush on an oblivious enemy.

Flag-running might as well not be in TF2, it's totally butchered. Non-combat or relay runs won't happen anymore because the slowness of everything and the map design do not allow it. The good TF2 players have their matches in capture point maps, which is the new bread and butter.

Class balance is not there. This is not to say it was in the original - but I do expect and require it in a game made 11 years later. They completely destroyed the spy when they removed friendly fire, so there is no point in playing one against a skilled team, only against nubs. Same goes for engineer but for different reasons.

They put in relatively powerful melee weapons without setting up special mechanics for them. Huge blunder.

Then they made a retarded achievement-dependent gear system, only to replace it with an equally retarded time-based lotto. Inclusion of grinding is, as usual, the final admission of the developer that they could not, or would not bother to, make a game worth actually playing for long.
 

Master_of_Oldskool

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Sep 5, 2008
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I bought a Fire Emblem game for the GBA way back. I can't remember which it was, but I truly hated it.Horrendous graphics,bland combat,absolutely nothing in the way of strategy from a game marketing itself as exactly that.
 

TheSeventhLoneWolf

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Mar 1, 2009
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miracleofsound said:
Far Cry 2

I was expecting Fallout 3 meets GTA in Africa.

I got... lots of endless driving.
Oh. I actually liked FC2. Single and multiplayer. you can run around slashing people while faking a bad aussue accent. Driving? No problem. Weapon jams though? Grr.

I thought Operation Flashpoint : Dragon Rising was dissapointing. It's running up hills, bleeding and getting run over by a non-scripted tank that knows where you are at all times. I much preferred the older ones.
 

bob-2000

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Jun 28, 2009
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Condemned 2 I still don't know what was going through the developer's ming when they decided to make the plot go the way it did.
Either that of Far Cry 2, It was just so damn boring and pointless.
 

JUMBO PALACE

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Jun 17, 2009
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Mine was GOW2. I just couldn't stand the multiplayer. I loved the first game, and eagerly awaited the second, only to be bitterly dissapointed. Oh well, that's how it goes.