The Elder Scrolls 5. what do you want to see?

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mike1921

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Oct 17, 2008
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Meatsplash..........For the love of god don't respond to me in quotes.
meatsplash said:
mike1921 said:
11. The bow system needs no tweaking, because when you get your skill to 100 in it, you pretty much can just toy with enemies because you automatically paralyze them or knock them down with every other hit you land, so to whoever was saying the archery was weak, apparently you never maxed your skill out, so go back and do that. I'll wait...... Done? Good. Now don't you agree that the bow skill is just fine how it is? Lolz...
So "if you play with the bows long enough they stop sucking". There's no reason for you to use them at lower levels you'll never get it at a high level.
What the crap are you talking about? I tore through the game with two characters who were stealthy archers... If you suck with the bow, you might want to try aiming a little higher. If you sneak when you shoot enemies who haven't noticed you yet you get a 6x damage multiplier too. So you just suck man. Bows are the heat.
I never tried bows actually. I was just arguing against the guy who said that bows are good simply because of what they give you at higher levels.
7.Vampirism was more of a hinderance than a privelege. Fix that or omit it completely. Leaving it in the game like it is is just lame.
It's supposed to be a disease. If you do things during night you will get pretty pretty big bonuses. It's a different play style. It's just a pain in the ass and the bonuses aren't good enough to warrant the frustration.
Try not sucking at games, it's a different play style, but hey, it is an RPG after all...
I suck at games because I don't think something is worth what it gives you?
 

Jupsto

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Feb 8, 2008
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better cities
I want to see cities nothing like in previous bethesda games and more like GTA or assassin's creed with crowds of people and massive scale. rather than a few people who all talk but ultimately do nothing but walk around in a ghost town having lame conversations with copies of themselves.

less grind
stat/skill system should be virtually same as fallout 3, no more grinding skills to level them up. no more complex grinding of skills in certain order to max out attributes when you level. no more mobs leveling up with you, that is just a bad idea. please no different starting stats and even walk speed depending on class and sex, its just over complicated.
 

Lord George

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Aug 25, 2008
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I want a more orinigal landscape like Morrowind and also not such a structured and easy to travel map. I just loved getting lost in Morrowind then getting caught in a sandstorm finding voer in a strange building that turns out to be a dewer ruin inhabited by mechanical warriors. Exploring felt so much fun back then. Basically a mix between the graphics and AI of oblivion mixed with a brilliant setting like Morrowind .
 

matyej

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May 11, 2009
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it would be nice ...
- if the quests could be also solved without violence
- if the game could played by two person (two profile) in the same time by splited monitor
- if the objects (cloths, furnitures...) could be taken - every objects like in morrowind given them ownership and influence of the world around - f.e.: if i collect lot of paintings in my house then the thiefs should visit more time my house, so then i need to a guard...
- if i play evil, the npc-s show more willingness to get a rid of me and my house or family or political stands.
- moneymaking should be more difficult
- humor
- uniqe magic made by me for less money or by myself

so... for me it would be great with more freedom in political, economycal way
games to mix : thief, morrowind, guild2

thank you
m
 

Evilvikingking

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May 2, 2009
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mjhhiv said:
shatnershaman said:
Look better than Oblivion (obviously)
Decent VO
More dynamic music
No fucking horse armour
More items (rather than thousands of books how about weapons and stuff you can use)
You didn't like Oblivion's music? I thought it was terrific.
Yea! Great music. I think its brilliant that they are mp3 files on the disc. Saves me actually extracting them.
 

scorche

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Oct 9, 2008
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needs more skills!! and the skill limit should go from 100 to 150 or something. because i find that it didnt take long to get to level 100 with most of the skills on oblivion (especially sneak) and when i do get to level 100, i never really have the need to use that skill anymore because i'm not getting any exp with it. so i end up starting again which bores the hell out of me.

oh loading times need to be shortned.
 

riokin

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Jun 16, 2009
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I just joined for this thread to add my idea for a viable multiplayer.
I like the idea of "instances" similiar to that of world of warcraft. Basically my world is completely my world but i can join my friend to go through a randomized dungeon. These dungeons would be much more difficult than those in oblivion. The dungeons would always have the same level of creatures no matter how weak or strong you are. Lastly at the end of the dungeon would be a strong boss. The boss would have multiple ways to kill it based on your classes. This boss would have a loot chest which would contain acertain item the first time you run through and after that it would contain boss related items. To kind of ut it on scale i am thinking of a kracken's lair (sorry about spelling) or a GIANT spider deadra.
 

Offworlder_v1legacy

Ya Old Mate
May 3, 2009
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Remove quick travel, make us work for once please!
And some aliens please, that would make an awesome plot twist, "Stars above, was I right of what,"-Kung Pow.
 

Mr Scott

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Apr 15, 2008
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Offworlder said:
Remove quick travel, make us work for once please!
And some aliens please, that would make an awesome plot twist, "Stars above, was I right of what,"-Kung Pow.
Don?t remove quick travel completely, keep horses & boats & magic travel.
 

PsyberGoth

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Nov 9, 2008
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May have been already said, but a revamped combat system, more area, better DLC than fucking HORSE ARMOR! at a reasonable price,

Oh, and, to shufflemonkey16, if you are referring to "Fallout: New Vegas", then that is being developed by Obsidian Entertainment, the makers of KoToR II, not Bethesda.
 

Shepard's Shadow

Don't be afraid of the dark.
Mar 27, 2009
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1 - Change the leveled enemy system

2 - when I suck someone's blood as a vampire I want them to die or turn into a vampire, also better vampires in general, i also want to transform into a bat

3 - different classes(like pirate or vampire hunter or witch)

4 - I want to be a werewolf

5 - I want to be able to kill anyone, not just knock them out

6 - Better fast travel, somthing like Morrowind

7 - I want them to use a wider variety of voice actors

8 - Better facial animations

9 - I want to be able to have a family

10 - I want to actually be able to do anything
 

Agent Larkin

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Apr 6, 2009
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The whole entire simple stuff (AI,Loading times etc) but also what I want to see Is your character has to rebuild the empire by first being lord of Kvatch. Also I want to see it so you can go to all the Empire not just Cyrodil.
 

Cowabungaa

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Feb 10, 2008
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I only have 3 really big wishes:
- Better voice acting (as everyone says)
- Real weapon impact. Just make it like Fallout 3. When I swing a huge broadsword at someone's head, it's supposed to decapitate him and not have the same effect as hitting him with a toy baseball bat. It's really immersion breaking.
- Better facial animations. It was just too fake, the fact that everyone stares at you when you walk by is also uncanny. I'm also annoyed when a shopkeeper doesn't even look slightly annoyed when I keep walking over the counter, knocking all his stuff around.
 
Jun 13, 2009
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Better NPC interaction. For ideas they should look at how Assassins Creed did it, with people moving out of the way and reacting to any other NPC moving past them. This would help lower the number of times 2 NPCs move stiffly towards eachother, the slowly slide past them while walking directly into them and not changing direction..

As has been said many times, glitch fixing. When a deer can stretch from Chorrol to Skingrad because you shot it with a bow and its head got wedged in a tree and its back legs carried on going..you know the physics engine has a few teething problems..

Again, it's been said, but more voice actors..and better continuity! If the beggar is talking like a street urchin one second and in an aristocratic drawl the next, something is amiss!

Leveling, no more of the 'monsters level up with you' BS. While it pains me to say it, Two Worlds got this bit right [small](although that's about all it did right)[/small]. If you're, say, level 30 or so, you want to be able to launch goblins into orbit with a sneeze, but also have something big and scary that makes you think before running up to it and kicking its shins.

More weapons and armour in general, especially ranged weapons. And then the ability to use them on horseback.

More use of stealth, perhaps a special one hit kill move with short blades when you sneak attack from behind undetected, things like that. Makes stealth more worthwhile and infinitely more fun when your character gives an unsuspecting guard a very hap-hazard tracheotomy.
 

BoxCutter

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Jul 3, 2009
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Gotham Soul said:
More than three voice actors.
Agreed, needs better voice acting. Didn't bother me as much as it bothers others but a little more variety would be good.

Also Jeremy Soule as the composer again.