I'm going to have to disagree with you here.rileyrulesu said:Oh, come on. When's the last FPS that had a remarkable story?
Half life 2?
I guarantee DNF will have a story far better than all of the CoD's combined.
Not to mention, since when was a video game being "fun" such a bad thing? Video games are supposed to be fun. Being fun and being a good game and having a good story AREN'T mutually exclusive!!
That wasn't his point...ryai458 said:Your so right thats why Mass Effect, Red Dead Redemption, Dragon Age and many other serious games suck, right?Nighthief said:Because I'm tired of games that take themselves so fucking seriously.
Sorry for the minor derail, but in the order you listed those games:Assassin Xaero said:Sure, for some games a story makes it better, but the same old generic war shooter clones (Call of Duty, Battlefield, Halo, Medal of Honor, etc.)
Yawn... so 1995. Do not want.veloper said:Both squared jawed heros, fighting hordes of aliens all by themselves. Silly oneliners, colorful game design, oversized weapons, huge inventories, fast movement, no cover system, emphasis on sidestepping attacks, no iron-sights, precision = skill with the mouse.
Pre-freaking-cisely.Nighthief said:Because I'm tired of games that take themselves so fucking seriously.
Your opinion would be all well and good if it wasn't for the fact anything other than the initial Modern Warfare had the storyline quality of a Michael Bay movie script. In fact, those games bathe in testosterone too, the difference is, the "fun shooters" take the piss out of that and games like MW2 and... wait, hold up, what other shooter even pretended to have a story? Ohrite, Medal of Honor? And what else? Well anyway, those non-"fun shooters" take themselves seriously while they shower the protagonist in testosterone.Zannah said:So between bulletstorm, Duke nukem, and the upcoming serious sam sequel, throughout lots of threads, people on here have been celebrating the return of the so called 'fun-shooters'. A somewhat misleading term, that refers to the kind of fps we had before there was half-life, before there was Modern Warfare, before there was halo. The kind of fps we had before such games started to have stories beyond "demons / aliens / nazis over there, kill they ass". The kind of game we had in times where going into a room, having all doors close, and defeat x waves of enemies was considered clever level design, especially when it happened five thousand times per level, with nothing else.
In short: The kind of fps we had, before fps became any good.
Now, on the off chance of sounding sexist, maybe you need to be a guy to like that kind of games, but seriously - abandoning the story in favor of un-funny one-liners doesn't work. Bad Company 2 proved that much. And neither badassery, nor comedic effect requires you to abandon years of game-design progress.
So, I ask you dear escapist, why would anyone want such games to make a return?
Disclaimer: This is by no means a judgement on the upcoming games, I don't know those. It's just that all the "good old games" mentioned in the various discussions about these games, are from my perspective horribly boring, repetetive grindfests soaked in testosterone and immaturity, and that I'm trying to grasp why anyone would want a game coming out in 2011 to be like a game that wasn't any good in 1995.
I agree and disagree, half life yeah thats a good example, in fact that is the only good example, if you're talking about the first one.Zannah said:Snippity snip
Rather than the waves of enemies, you have someone force feeding you the plot which is considered good game design.The kind of game we had in times where going into a room, having all doors close, and defeat x waves of enemies was considered clever level design, especially when it happened five thousand times per level, with nothing else.