The stroy: Six great empires once stood tall and ruled over all the known world of Iben. They flourished with their grand steam driven economies. Air barges hauled their loads to the cities carved into the mountains and the air fleets guarded the skies from the only know threat, sky pirates. Steam tractors tilled the open lands below to feed the populaces of each nation. A golden age of steam began with the advent of the "Steam Men", mechanical servitors gifted to man by the gods. All know these machines are guided by spirits and to anger them is ill advised, when they complete a task thank them as they are happy to serve. They could preform a myriad of household chores and other tasks but heavy manuel labour was beyond their intended design and to tamper with the schematics and bind a spirit to a new machine body which say could mine ore would corrupt it and sent it to insanity. (Probably killing everyone in the room). It is a crime to tamper with "Heaven Schematics" and should you survive and are caught you will be executed. It is perfectly legal to build your own servitor by the schematics and bring it to your local "Forge" to have a spirit bound to it for a cost.
The golden age was bound together by the "Rose Wheel" a six piece set of rose tinted glass formed to the shape of a cog wheel adorned with the symbol of each nation for their own elemental affinity. (Earth, wind, fire, water, light and metal). These pieces were not gifted to man as a set, from what is understood, far into the past the "Rose Wheel" fell from heaven to earth due to an unknown calamity. It shattered into the six pieces when it landed on the peak called "Maritikaa" and cast itself into six different directions. Over many thousands of years the pieces were discovered. The ones to do so went on to found the great empires of the known world. When the last piece was found and the empire in league with the others did the gods gift man with the "Steam Men" and herald the golden age.
The age lasted over half a millennia. Arts, technology, magic and culture flourished. And the peace held.
What is told by the story is that the gate between the underworld and the realm of Iben was assaulted by the Dark forces of Khazhanbraagh the Defiler. The peace and order of Iben needed to be balanced so he preformed his duty to bring chaos. The Gods, protective of the seeds they'd sown and obnoxious of their power went to hold the gate and a titanic battle was fought. On the 3rd day Khazhanbraagh grew uneasy that he would be able to break through the gate and be able to rebalance the world, in not doing so would destroy the fabric of darkness forever. So he himself walked to the battlefield with a mighty hammer to bash the gates open. When the gods were informed he came to give the final blow they rushed to take the field themselves. When they arrived The Defiler was already upon the gates, they crumpled at the blows. And the gods charged to drive him back. His plan was no not break through though, but let his daughter slip past as the gate baulked and he served as a distraction. The gods drove The defiler back and he and his forces retreated, his own blood to complete the deed in his stead.
This daughter of evil, Kith, corrupted a lord of the fire affinity Empire of Ashhelm. This lord whos name is not known and subsequently has been called the betrayer murdered the king and all the other lords of Ashhelm. He took the kings piece of the "Rose Wheel" from his neck and brought it to Kith. She crushed it in her hand and along with it the Empire of Ashhelm. With this act she had pushed the first domino over. The country descended into chaos and burned for 30 years. A republic burst from the ashes, Glorinst. This new nation grew itself around a dark gift granted to it by Kith's father, the internal combustion engine. The peoples built up it's nation from the ruins into a military superpower and as such struck out against one empire after another. Soon after the swift fall of two other nations did the rest band together to fight against the aggressive republic. The war bogged down inside the boarders of Uleth, Thund - Akrieg Empires. Hipereon is now the last free nation standing, but is under terror bombings.
Chaos threatens to overtake the known world. Heroes must answer heavens call. May the balance be righted.
Opening story: Peace still holds in Lightwatch. The streets still bustle with business but the constant talk is of the war. Many refugees from the neighboring nations have taken up refuge in the city. The lowest districts are close to bursting with these lost souls, dissent is ripe for Chaos to reap.
Moving on now from the story.
This is a swirling pot of steampunk, religion and magic with light and dark vying for power and fought in a mix between medieval, classical, WW1 ground and naval warfare and WW2 air warfare. Air warfare rages in the sky between Airships armed with cannon and crew and steam fighters armed with bladed wings and a tail sniper or magician against similarly armed fighter planes and bombers.
Naval warfare is just like WW1 the only difference here is one side is powered by coal and steam and the other by diesel engines and oil.
Ground warfare is by far the most variable. Though theres vehicles, mechanized warfare has not been invented yet with the exception of the Barro-cycle and Castor War Bike, which is used akin to cavalry. The common foot soldiers though are armed with swords, lances, axes, bows, flintlock pistols and early muskets. They fight everywhere from open plains gridded with trenches to urban combat.
All areas often have magicians and healers. There are 3 types of magic: Light, Dark, and Elemental. The first two are opposites but work in the same ways, mainly hurling a bolt of their respective energies at a foe. They are also controlled by faith, those who worship the gods may use light and healing spells. And those who let the darkness into them may use dark magics at a price. Light magic does have a subset of healing, but those who can use it are unable to attack with light magic. Elemental magic is just that, the elements. Tossing fireballs, lightning, and ice to the target.
All magic is used with spell tomms, which need to be read and the spell said aloud to work. An interruption will cause the spell to fail, backfire or worse.
Do note though you can have dark magics and still be on the side of 'good'. You'd have a thirst for knowledge not power.
Magical strength is scaled: E,D,C,B,A,S,SS classes. If you chose to be a magician the highest I'll allow is a C at the start. I'll be adding in spells and such latter.
It is also limited in how many spells you can cast by fatigue. You draw on your own physical endurance for spells.
To be noted: It seems a conflicting mash of timelines, but think of it not as that. Think of it as things were invented as they are along one linear line. Makes things much simpler.
Have you a want to further educate yourself on the workings of the world I am in the process of building do not hesitate to ask.
The golden age was bound together by the "Rose Wheel" a six piece set of rose tinted glass formed to the shape of a cog wheel adorned with the symbol of each nation for their own elemental affinity. (Earth, wind, fire, water, light and metal). These pieces were not gifted to man as a set, from what is understood, far into the past the "Rose Wheel" fell from heaven to earth due to an unknown calamity. It shattered into the six pieces when it landed on the peak called "Maritikaa" and cast itself into six different directions. Over many thousands of years the pieces were discovered. The ones to do so went on to found the great empires of the known world. When the last piece was found and the empire in league with the others did the gods gift man with the "Steam Men" and herald the golden age.
The age lasted over half a millennia. Arts, technology, magic and culture flourished. And the peace held.
What is told by the story is that the gate between the underworld and the realm of Iben was assaulted by the Dark forces of Khazhanbraagh the Defiler. The peace and order of Iben needed to be balanced so he preformed his duty to bring chaos. The Gods, protective of the seeds they'd sown and obnoxious of their power went to hold the gate and a titanic battle was fought. On the 3rd day Khazhanbraagh grew uneasy that he would be able to break through the gate and be able to rebalance the world, in not doing so would destroy the fabric of darkness forever. So he himself walked to the battlefield with a mighty hammer to bash the gates open. When the gods were informed he came to give the final blow they rushed to take the field themselves. When they arrived The Defiler was already upon the gates, they crumpled at the blows. And the gods charged to drive him back. His plan was no not break through though, but let his daughter slip past as the gate baulked and he served as a distraction. The gods drove The defiler back and he and his forces retreated, his own blood to complete the deed in his stead.
This daughter of evil, Kith, corrupted a lord of the fire affinity Empire of Ashhelm. This lord whos name is not known and subsequently has been called the betrayer murdered the king and all the other lords of Ashhelm. He took the kings piece of the "Rose Wheel" from his neck and brought it to Kith. She crushed it in her hand and along with it the Empire of Ashhelm. With this act she had pushed the first domino over. The country descended into chaos and burned for 30 years. A republic burst from the ashes, Glorinst. This new nation grew itself around a dark gift granted to it by Kith's father, the internal combustion engine. The peoples built up it's nation from the ruins into a military superpower and as such struck out against one empire after another. Soon after the swift fall of two other nations did the rest band together to fight against the aggressive republic. The war bogged down inside the boarders of Uleth, Thund - Akrieg Empires. Hipereon is now the last free nation standing, but is under terror bombings.
Chaos threatens to overtake the known world. Heroes must answer heavens call. May the balance be righted.
Opening story: Peace still holds in Lightwatch. The streets still bustle with business but the constant talk is of the war. Many refugees from the neighboring nations have taken up refuge in the city. The lowest districts are close to bursting with these lost souls, dissent is ripe for Chaos to reap.
Moving on now from the story.
This is a swirling pot of steampunk, religion and magic with light and dark vying for power and fought in a mix between medieval, classical, WW1 ground and naval warfare and WW2 air warfare. Air warfare rages in the sky between Airships armed with cannon and crew and steam fighters armed with bladed wings and a tail sniper or magician against similarly armed fighter planes and bombers.
Naval warfare is just like WW1 the only difference here is one side is powered by coal and steam and the other by diesel engines and oil.
Ground warfare is by far the most variable. Though theres vehicles, mechanized warfare has not been invented yet with the exception of the Barro-cycle and Castor War Bike, which is used akin to cavalry. The common foot soldiers though are armed with swords, lances, axes, bows, flintlock pistols and early muskets. They fight everywhere from open plains gridded with trenches to urban combat.
All areas often have magicians and healers. There are 3 types of magic: Light, Dark, and Elemental. The first two are opposites but work in the same ways, mainly hurling a bolt of their respective energies at a foe. They are also controlled by faith, those who worship the gods may use light and healing spells. And those who let the darkness into them may use dark magics at a price. Light magic does have a subset of healing, but those who can use it are unable to attack with light magic. Elemental magic is just that, the elements. Tossing fireballs, lightning, and ice to the target.
All magic is used with spell tomms, which need to be read and the spell said aloud to work. An interruption will cause the spell to fail, backfire or worse.
Do note though you can have dark magics and still be on the side of 'good'. You'd have a thirst for knowledge not power.
Magical strength is scaled: E,D,C,B,A,S,SS classes. If you chose to be a magician the highest I'll allow is a C at the start. I'll be adding in spells and such latter.
It is also limited in how many spells you can cast by fatigue. You draw on your own physical endurance for spells.
Spells and tomms. From left to right they read in rank of magic power.
Light
Lighting, Shine, Divine, Purge, Aura, Valaura, Aureola.
Dark spells
Flux, Fenrir, Eclipse, Luna, Gespenst, Ruin, Apocalypse.
Elemental
Fire, Iceceel, Thundra, Fira, Torrent, Arcthunder, Forblaze
Light
Lighting, Shine, Divine, Purge, Aura, Valaura, Aureola.
Dark spells
Flux, Fenrir, Eclipse, Luna, Gespenst, Ruin, Apocalypse.
Elemental
Fire, Iceceel, Thundra, Fira, Torrent, Arcthunder, Forblaze
Some insight to the tech and looks of this world.
Barro-cycle (Empires) Water tanks unmounted.
Castor War Bike (Republic
Steam Man - Schematic 0000003
[img width= 400]http://galleryshooter.com/wp-content/uploads/2012/03/Project-of-Steampunk-robot-concept.jpg[/img]
Avero Arrow (Hipereon) Note those machine guns arn't there *Wink*
Markey Class Battleships (Republic]
Rose Class Air Battleship "The Red Rose" Flagship, pride and hope of the Empire (Hipereon)
Barro-cycle (Empires) Water tanks unmounted.

Castor War Bike (Republic

Steam Man - Schematic 0000003
[img width= 400]http://galleryshooter.com/wp-content/uploads/2012/03/Project-of-Steampunk-robot-concept.jpg[/img]
Avero Arrow (Hipereon) Note those machine guns arn't there *Wink*

Markey Class Battleships (Republic]

Rose Class Air Battleship "The Red Rose" Flagship, pride and hope of the Empire (Hipereon)

Name: (No Bobs, Steve or Homers allowed. Everything else is mostly ok).
Age:
Gender: (Male, Female)
Nationality: (Uleth, Thund - Akrieg, Hipereon, or should you chose you can be a Sky Pirate Mercenary).
Faith: (Light, Dark, non follower or atheist).
Magic: (If you are, of what. Light, Dark or Elemental. The first two are affected by your faith).
Abilities / Talents: (Can you sharpen a blade, fly a plane, tinker with things like machinery, pick a door lock, tend to a wound, juggle even or are you honestly as useless as a 1 legged stool? Ect).
Weapons:
Armor:
Equipment:
Appearance:
Personality:
Bio: (Who are you)?
Age:
Gender: (Male, Female)
Nationality: (Uleth, Thund - Akrieg, Hipereon, or should you chose you can be a Sky Pirate Mercenary).
Faith: (Light, Dark, non follower or atheist).
Magic: (If you are, of what. Light, Dark or Elemental. The first two are affected by your faith).
Abilities / Talents: (Can you sharpen a blade, fly a plane, tinker with things like machinery, pick a door lock, tend to a wound, juggle even or are you honestly as useless as a 1 legged stool? Ect).
Weapons:
Armor:
Equipment:
Appearance:
Personality:
Bio: (Who are you)?
To be noted: It seems a conflicting mash of timelines, but think of it not as that. Think of it as things were invented as they are along one linear line. Makes things much simpler.
Have you a want to further educate yourself on the workings of the world I am in the process of building do not hesitate to ask.
I was entirely inspired to make this by a redone, vocals added version of "The Rose of May". Beatrix's theme from FF-9