Rebel_Raven said:
runic knight said:
Rebel_Raven said:
Gindil said:
Machine Man 1992 said:
I'm pretty sure men have been villains far more than women, but they're the "default" so they tend no to get mentioned as much.
You know what's really rare? Female hero and female villain.
You mean like Portal?
He did say rare, not non-existant. Have a longer list?
I'm not gunna split hairs, and disqualify Portal 1, and 2 just on the basis Chell's a woman, and that's about it in terms of depth, and Glados is a machine.
Lets be honest here, how many games exist where gender means anything anyways? Nearly all characters in games I can think of are little more then sacks of flour with the gender attributed tacked on to it rather then a character where gender matters. I think Jade from Beyond good and evil may have had a character that acknowledges gender (seen through how the environment acted upon her in relation to her gender and how she responded to that) though that is a bit fuzzy as I not played that one in a while. I think Marcus Phoenix from Gears has a bit of character relating to gender due to backstory about how man are rafted into the fight in that world as well, which would then influence character,(what little he had) though never played much of those games. Beyond that off the top of my head, gender matters precious little in relation to character, and as such it is more often based in marketing/player expectation, controlling media reaction/outrage or fitting with ascetic.
I hope you're not saying
"Lets be honest here, how many games exist where gender means anything anyways?"
Like it's a good thing?
Gender matters to the story. Assassin's Creed, the Witcher, Red Dead redemption, GTA, and a lot of story driven games demand the gender of the protagonist envisioned for the story be that gender.
If gender could be switched, we'd get something like Way of the Samurai 1, 2, 3, & 4 where a game with a script that is intended for a male protagonist can be played through as a woman. That means you can be a lesbian, sorta as you're more or less a guy trapped in a woman's body.
There's simply no inability to write for women, though. The games written for women are precious few.
Even in cases where gender doesn't matter, it breaks immersion for some people, like myself, to always know you're playing as the opposite gender. Something as simple as gender can add something desireable to a game.
Not a good thing per-say, but a noteworthy one, especially when the discussion has shifted to a female skinned silent flour sack and a female(?) AI with at least a complex personality if not a well fleshed character. Though, not necessarily a bad thing either, as gender not having a point in a game doesn't make it good or bad for that. Now gender being meaningless in a character and story driven game, well, that could be bad for laziness.
I was also thinking of games like any mario, Zelda, metroid, half-life, (any silent protagonist character really) nearly any make your own character game, borderlands, top-down diablo clones, side scrolling beat-em-ups, first person shooters, nearly any fighting game... Hell, most games I can think of off the top of my head and with boxes in the immediate area of my computer desk. Gender just has no impact there.
When you get to games with stories that drive the plot, this does become less, as your examples suggest (not played any but GTA on your list, though gender does play a factor there, true, and no reason to doubt the others). The deeper the plot, the more fleshed out the characters are, the more likely gender actually has some impact on the characters themselves, though it seems that it is also more likely to find better characters all around.
I can sort of understand frustration for not having a player character avatar that represents you in games, though I never had issues with the character I was playing being a girl. I was usually more annoyed if I didn't like the character ascetic then the gender they were. Still, I think there is something to game type and story importance in relation to gender importance and likelihood of seeing female protagonists. Too tired to pick out exactly what I latched onto about it, but it was something about how most characters in gaming are icons or archtypes rather then characters and how the lack character helps allow and encourage less female characters as protagonists or whatever due to factors more related to company and sales and demographic appeal and what not then developer intent or even audience outright demand.
sorry, seems a bit more of a tangent there then I initially though now that I reread it all.