Korolev said:
Now that's a lot of pokemon. Having said that, I would rather they expanded the move-set and the capabilities of existing pokemon. I know that pokemon can be considered "deep" by many players who do things like min/maxing and stat analysis and EV values and all that stuff, but instead of just making MORE pokemon, couldn't they instead focus their efforts at making the world a bit deeper?
I agree to a certain extent. Instead of making 200 new Pokemon, 90% of which will be useless, why not focus on improving some of the underused pokemon, such as Raichu, most of the Bug pokemon, or some others from Generations 1-3? Surely it'd be better design for every pokemon to at least be decent, instead of the way it is today where you have ~30-40 very powerful Pokemon like Starmie and Garchomp, and then 450 either marginal or downright bad pokemon that never see any real use.
Then expand the movesets a little bit. No need to do too much in this area, since there's already a hell of a lot in the game, but some pokemon that have extremely good stats just don't have the movepool to be viable. Moltres was a great example before this last generation.
Finally, perhaps make the EV/nature system a little more transparent and easier to understand. For people who take the game seriously, it's not that difficult, but no one would argue that it isn't clunky and unintuitive. I'd like a better way to EV train my pokemon other than fighting 500 Gyarados in a row.