Things that you are really getting sick of seeing in games?

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CNKFan

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Aug 20, 2008
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Singularly Datarific said:
Power Armor being underwhelming, as supposedly the Master Chief is some sort of super-man thing in uber-armor, and yet he cant take a hit from an atv going at 15 kph, have perhaps night-vision or a flashlight battery that can't last longer than 15 seconds, and can only carry 2 flippin weapons at once! I want to see a decent Starship Troopers game, with an orbital drop at the beginning of each level, massive power armor that has jump-jets, tons of weapons and gadgets, and shoots nuclear missiles out of their nipples!
Plus 1 to the Federation
 

infernovolver

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Jun 11, 2008
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Health bars that aren't on screen. This is often paired with a red overlay that becomes more and more visible once you take more damage. Loading screens. Cliche's. Yeah.
 

Worgen

Follower of the Glorious Sun Butt.
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Apr 1, 2009
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Whatever, just wash your hands.
Im sick of you having to save the world/galaxy/universe isnt it enough to just have a story with you doing something and not ending up saving the universe. Even mmos end up doing this, like the quests in wow, you might be raiding with 40 other people but the quest givers still make it sound like your doing it solo
 

Bulletinmybrain

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Jun 22, 2008
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Fucking stereotypes. God dammit, why does every Japanese rpg have at least one set of angsty overpowered kids kicking soldiers asses? (Lost Odyssey)

The spirit being stronger and being something that survives after you go through an emo stage, blah blah blah, random bullshit that makes no sense. Add in mood swings. Wtf? (Lost Odyssey)

Crow-barred in love interest. (Any game)
 

Instant K4rma

StormFella
Aug 29, 2008
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Im gonna have to side with Yahtzee and say quick time events. They're just annoying, pointless cinematics.
 

skyfire_freckles

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Jan 30, 2008
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I pretty much like games. At least the ones I play. I would probably play more games if they had an option to play as a female character. Such as Far Cry 2: you can play as several different men, but not as a woman. I mean, some games, such as Bioshock, have a story that wouldn't really make sense if the character was a woman, and that's all right, but in most games it doesn't matter.

Also, I can do with or without voice acting. It's very good for atmosphere and immersion, don't get me wrong. But when it's lame, it's very very lame. Patrick Stewart's performance in Oblivion really didn't add very much to it, and though Liam Neeson was better in Fallout 3, was it really necesary? Add to that the fact that I can recognize the actors from Morrowind in Fallout 3 now...

I'm sorry but text is fine. I like to read. Does that make me a nerd?
 

tkioz

Fussy Fiddler
May 7, 2009
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bad writing, how about we get characters which have more then 2 dimensions.

"realism"... who else is so fricking over dirty grain crap on the screen and characters that die after being breathed on hard... what is wrong with being a damn super hero who can take 30 bullets to the chest and laugh it off?
 

rockingnic

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May 6, 2009
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Adding elements of other game genres. Mass Effect has poor combat and that's not even mentioning the "cover system." If you take something from another genre, either don't do it or do it at least nearly as good as in the actual genre it belongs! That and making a "new" game when you're basically adding content that could have been downloaded... Like guitar hero and CoD (not CoD: MW though). CoD is basically the same war! It should just be added campaigns when it has hardly any improvements besides graphics maybe.
 

Daniel Cygnus

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Jan 19, 2009
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All I want is fewer stupid characters. Perfect example: Dom in GoW2. Essentially, he decides to go off on his own personal mission and potentially leave the planet at stake for what? The most pointless side character ever; his wife.

(Yes I know she was supposed to make the big burly metal tank man seem more human, but Epic failed...well, epically there. Nice try, though.)

What the hell was his plan once he found her? Was he going to carry her through gunfights? Was he going to make her hide while he and Marcus did the fighting? Come on, man! She's not even wearing armor! You're miles underground, you're in the middle of the enemy compound, your own safety isn't even assured, and you're somehow going to get you, your partner, and your wife out in one piece?! Thoughts, man. Think them.

Games that claim to be SCARY and FRIGHTENING aren't. Take FEAR, for example. Call me desensitized, but out of all her appearances in the entire series, Alma has only scared me twice; at the ladder in the first one, and at the start in the armored car in the second one. Developers seem to be all to willing to take the easy way out and go for shock scares instead of making a genuinely scary game. All I'm asking for here is a little atmosphere. For example, it looks downright silly today, but I still get creeped out playing The 7th Guest. Sure the live-action cutscenes are cheesy beyond all hope, sure, the graphics aren't cutting edge in the least, but damn it if they didn't make a creepy game. A lot of it had to do with the subtle little things like weird paintings you'd find around the house, and the appropriately creepy soundtrack that would pick up in the right places and make you jump at nothing. That's the kind of scary I want to see instead of this maybe-vaguely-frightening-the-first-time-jumpy-scares.

Anything that Halo did to truly innovate the FPS genre, such as recharging shields, two weapon carrying capacity, and to some degree, even the control scheme has become groan-inducing, simply because of the number of imitators. Sure, it worked beautifully for Halo, but with developers trying to make the format fit their games, (Goldeneye: Whichever One it Was That Killed Bond in the Dumbest Manner Possible comes to mind) I've simply wished to see an FPS where you can't dual-wield, you can carry an entire armory easily, and left trigger doesn't throw grenades.

As for nitpicky-type stuff, the word "campaign" as used to describe the story mode of a game has always bothered be for some undiscernable reason.
 

BonsaiK

Music Industry Corporate Whore
Nov 14, 2007
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Hmmmm... what am I sick of:

* Saving the world, even when it doesn't suit the character (i.e Thief)
* Every new feature Halo brought to the FPS table (FPSes were actually pretty GOOD before Halo)
* Games that think "scary" means recycling the same trick over and over until you're bored to death of it (FEAR - did ANYONE find that little girl remotely scary AFTER the first time?)
* Plot double-cross twists that I can see coming a mile off: you're working for corporation ABC but then you find out they are evil, then you're working for resistance movement XYZ to undo all the good work you did for corporation ABC
* FPS games that focus on headshots, because everyone can walk around and basically function easily after being shot 7 or 8 times in the chest, arms and legs by an assault rifle
* Knives that are too easy to use and way more lethal than a pistol (just think - if you had to defend your home, which would be more lethal and effective?)
* Overpowered sniper or one-shot weapons in multiplayer FPS, I want my firefights to be exciting and last longer than 0.5 seconds thanks
* "Horror survival" games that make you a tough guy/girl with a kick-ass assortment of weapons and/or amazing martial art ability, therefore ensuring you never need to actually be afraid of anything the game throws at you

On the other hand, I've never played a game with a QT event in it so I can't comment there, although I certainly don't like the IDEA of them at all. And I will never get sick of large-breasted women in my games, or women of any sort for that matter.
 

phar

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Jan 29, 2009
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Unskippable Cutscenes
Silly objectives
No map or direction of where to go
 

pha kin su pah

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Mar 26, 2008
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Bad cover systems, just copy GeoW or ME, otherwise don't bother, i can use my own cover system in all other FPS, much more effectively to a game that has one)

People crying a Health Regen systems.
 

ganpondorodf

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Apr 30, 2008
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Escort missions, forced stealth sections and vehicle sections in otherwise vehicle-free games. Also first-person shooters.
 

tehweave

Gaming Wildlife
Apr 5, 2009
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Stealth "aspects" to action/adventure games.

Fallout 3 example: Did anyone actually put points into stealth? I did, but I NEVER found it useful. Even at 100, enemies could still spot me from half a zone away. At one point, I was stealthing, walking along, and a deathclaw ran up to me out of nowhere, trying to give me a big hug... Or kill me, I can't remember which.

Zelda Example: Phantom Hourglass dungeon. Also, Wind Waker and that island with the searchlights. (THE ENTIRE FUCKING FIRST CHAPTER YOU PLAY WITH NO SWORD. Stealth away.)


Edit: Didn't see the post above mine. /agree, my friend.
 

nerdsamwich

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Feb 25, 2009
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The exponential graphics curve in PC games. It's ggetting to the point where the graphics have higher resolution than my friggin' eyes. It's insanely expensive and unnecessary to boot. I don't think I'd mind if graphics never progressed beyond WoW level. It'd make for better gameplay, fewer bugs, and less expensive games.
 

AtticusSP

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Apr 6, 2009
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Villains without a believable reason for evil.
I'M GOING TO DESTROY THE WORLD TO SAVE IT isn't a reasonable plot anymore, Japan. Stop it.
 

Racher

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May 21, 2009
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Quicktime events.
Super soldiers with super armour (health and armor/shield regeneration)
 

Artemis923

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Dec 25, 2008
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After reading three pages of complaints, I've seen just about everything I could think of.

-DLC: Fuck you, developers. I just paid $65 for your game and now to get the full enjoyment out of it I need to shell out another $10-$20?
-"Realism": No. Just no. I'm playing a game to get AWAY from reality, not to be reminded of it.
-SHOOTERS. I have had enough of shooters. My 360 hasn't been touched in months, my friends on Live have been abandoned, and I have one less thing to do in my spare time because I AM TIRED OF SHOOTERS. I don't care what makes one better than another. At the end of the day, the game
is about taking a gun and shooting someone. IT GETS OLD.
-Terrible characters: This goes hand-in-hand with the shooters. You're always "Sgt. Anonymous" of the Righteous Patriotic Nation. You have no emotions, no motives, no dreams. Hell, most of the tume you don't even speak or have a face.
-Juvenile content in "Mature" games: I've noticed that many "M" games are catering to the wrong crowd. Take Resi 5, for example. The dialogue is childish, the ideals are insulting, and the whole "Oh, i gotta save Jill cuz shez mah friendz" is total crap. Same goes for Gears of War. A bunch of dudes runnin around yelling "mother fucker" wouldn't be all that appealing to someone above the age of 13.
-Horrific storylines: This one is all too common as well. How hard is it to come up with a cohesive storyline that is worth a mouse's fart? To the genius' behind just about every game on the market, it's the equivalent of winning a Nobel fucking Peace prize.
-Stupid fighting: This is another big beef I have. I can't even enjoy a good RPG because I can't stand most games' fighting system. Specifically, I absolutely hate it when my character picks up a sword, but is capable of about three different attacks. How about you do some homework and learn how to REALLY fight with a weapon before you program in terrible animations/combos. Make it believable!

I can go all day with things in games that piss me off. Perhaps I'll come back later and add some more.