Kpt._Rob said:
The reason is because female characters in game are given abnormal amounts of sex appeal to use as a cynical ploy to improve sales, but that's not why male characters are portrayed this way. Male characters are generally designed to appeal to a masculine power fantasy.
Which games are those exactly?
Did Mass Effect, Dragon Age, Jade Empire, or any other Bioware game sell really well because of the premise of being able to have inter-species sex?
Did Call of Duty, or Halo or any games that reached in the top 10 sales of the week and that involve shooting random pixelated bad guys sell because of the titties?
Did Prince of Persia: Warrior Within sell because of the hot babes in skimpy armor help sell it, or was it because it was Prince of Persia?
From Japan, did ninja gaiden sell because of that chick with huge titties, Dead or Alive, Soul Calibur, because of those chicks dressed like strippers?
Bayonetta ... a strong independent female ass-kicker ... one game where the female character is truly strong, a badass, is often viewed as depicting women in a cheap manner, but somehow Alyx is treated as a Mary Sue when she is just a support character that can somehow kick the butts of enemies ... off-screen ... but somehow send the poor doctor to do all the dirty work of saving the world.
JRPGs, now that's something I wouldn't dare touch, the female archetypes are usually 'meh' but definitely feel better than the female cast in DA2 except for Meredith ... well that is untill she somehow got a certain item, bought off-screen from a peddler in dark town. (at least, the geeky one, like Rita Mordio from Tales of Vesperia ... actually the female cast of ToV was great, even Estelle grew up on me for being such a dork).
To use the most obvious example, take the case of Duke Nukem (and please don't bother to point it out if you feel DN is supposed to be a parody or anything else like that, even if it is a parody, it's a parody of industry norms.) The design of female characters in the game is obvious, to create sex appeal to draw in male customers. But the design of Duke is obviously not meant to be sexually appealing to female customers to increase sales (he is after all a disgusting sexist pig). Duke is an extremely immature masculine power fantasy, a guy with a lot of strength who gets lots of women. "Perfect" male characters are still being used to sell games to men!
Yes, DNF is a parody, of industry norms? Bullshit, let's see, the white alpha male, his cheerleaders, look like something that's more of a parody of jocks and their herd ... or the caveman and his cavecheerleaders?. If I were to mentally query all action heroes of Duke's 'calibur', few seemed to be banging a hot babe (translation: have the time to go on a date, or visit the family of his other-half) after a good day of ass-kicking, because they are too busy preparing for the next playthrough ... of ass-kicking.
DNF is a parody. A parody! Are we not allowed to have our dirty little guilty pleasures now? Even if it was a sub-par games according to reviewers. (I love FPS, but I hate FPS with an overload of extras that do not involve, shooty shooty -big explosion- -boss fights- -wave of enemies-, as far as I can tell from the reviews, there was too much diversion and lack of features for DNF to be a decent shooter ... so I'll stick with F3ar and S8: Prejudice).
The idea that men are being portrayed as sexual objects in games is patently ridiculous. This argument is reactionist nonsense meant to help people rationalize to themselves why they shouldn't be bothered by the pixilated tities they enjoy watching so much. Ever wonder why it's made almost exclusively by men?
Maybe because males were the first to get in this field of geek/nerd-dom, the same craft they have been ostracized for, now revered because their craft allows them to make money, lots of money.
There's a solution to all of this, "oh noes, we need decent female characters!". More women joining this field of work, considering how Indie Developers are having a hell of an 'easy' time to have their product released on the market, I feel said female developers will have a great time showing us how a good female characters should be.
I am not saying, "z0mg woman, stop complaining" or "developers shouldn't, because they are males, have women in their ranks for the sole purpose of crafting a female character", but pretending that developers should instantly be able to craft good female characters out of thin air, is dickish.
Funny enough, the few movies I watched with Megan Fox and Scarlet Johansson(T1/2 and Iron Man 2) were subpar, specially when it came down to their acting or how they delivered what few lines they were given. Somehow they have legion of fans, so maybe we should ask them to kindly stop breathing, because being aesthically pleasing to men, is mysogny! We can't have that now!!!!!
Final Points: Games need to remove the concept of a static main character, and take the Mass Effect route, with a main character who, despite whether being a male or female, can operate in the game world without any hick up. As in, a game modder who wants to play as a female character in HL2, mods the game, and is still referred as "he" through-out the game.
Support female characters, definitely should be wearing the appropriate clothes/armor throughout the game, unlike those two characters (minus Tali and the blue one) in ME2.