People are
extremely overreacting to all this. Seriously, the decision to make the main character a boy was very early on in the development as the first screenshots we got were of a boy.
What's all this talk about "sexism" and other bullcrap? It's sexist to consider different aspects of the character as fit for a game? Fumito Ueda is pretty much the only real damn developer that's thinking about every aspect of his game as he sees fit, like an
author or an
artist. He can do whatever he wants.
Why the hell is he suddenly a scumbag for switching the genders? I thought gender didn't matter...
(These are only some of the responses I wanted to respond to, because this whole thread is full of knee-jerked-reactions)
nekoali said:
That sound you hear is my head repeatedly striking my desk over the huge amounts of sexism depicted by Fumito Ueda. First he wants a weak hero to counterbalance the strength of the creature in the game. So naturally he things of a girl. Because you know. Women are all weak, soft creatures who can never on their own be strong, independent and kick butt on their own. y'know, despite all the strong, female, independent kick butt characters in games, media and real life.
Ad homeniem. This has nothing to do how "women are all weak", you are completely fabricating what he's trying to do. And if the new character is still a boy, he's still the antithesis to the creature's strength, so now I can claim that all boys are weak and helpless?
This isn't a game about being independent, strong, etc...it's about connection between two partners.
The main character is a little child, helpless without his companion, a common recurrence in Ueda's games.
And naturally, if we have a girl character, she'll wear a skirt. Because all girls wear skirts, always. You'll never see a girl wearing pants while clinging to a monster or fighting. Besides, boys have a stronger grip.
More and more ad homeniems and strawmans. Biologically, I'd assume that children at that age have varying degrees of strength. This game looks to be set in an ancient time, sort of a Native Indian thing going for it, different clothes were customary at the time. Could she wear pants or something? Sure. But it wouldn't matter if she wore a skirt, pants, or if it was a he, it's about
weakness and
companionship.
You do realize there is more than one archetype for women to get an effective narrative out of, right? Plenty of novels and movies use the "seductress" archetype, does that mean that the certain novel/movie suddenly sexist?
Dear Mister Ueda. Kindly pull your head out of your ass and join us in the 21st century, where women are equals and wear pants. Thanks.
I would advise you to do the same and start thinking of this game how an artist would approach his painting.
boholikeu said:
I read the headline and initially thought "wow that's pretty progressive for a Japanese developer. Usually they are all for the upskirt fan service". Then, as the article points out, I realized he could've just put her in pants...
And any shred of respect I had was dashed when I read the bit about choosing a female character as the natural antithesis to a strong creature.
So he's a bastard for replacing a female
child with a
male child as the antithesis for strength? I don't think children of
any sex have that much strength.
Oh my god! He could have put
pants on his character, and we'd have a
female as a character instead of a stupid
male one! HOW DARE HE!!
So he&s awesome because he views women as simply being weak rather than sexually objectifying them?
Pure ad homeniem, completely unfair and fabricating what he's saying, and no, he's awesome because
he thinks about every aspect of a game and how they would fit. He's the only one that has some artistic balls in this whole industry, and if he thinks that having a young, male child for a protagonist would make a bit more sense, then let him do it.
Seriously, people, why the hell are people getting their panties-oh, I'm sorry,
pants, in a twist over this? You're condemning a Japanese developer for thinking that we gamers are a bunch of sick fucks? I, for one, applaud him for foreseeing the possibilities and looking through every aspect of his game as an artist would for his painting, or how an author would for his novel.
Personally, Fumito Ueda is one of my personal idols in game design.
Zeekar said:
To those butthurt few individuals that seem to be throwing a feminism fueled temper tantrum over this:
Artists can and will do ANYTHING they want to bring their visions to fruition. This includes changing characters as they see fit. Udea decided that a male lead made more sense and that is fine.
His opinion on what sex would have been better for this game does not make him sexist; it makes him a man of artistic integrity. Chances are there were many reasons for the change.
Grow thicker skin - there is absolutely nothing to be gained by rampant political correctness. It just makes you look like a raving reactionist.
Thank you. You are awesome.