Here's my ideal first person melee combat system. I worked it all up in my head so here goes.
When you get in range with an enemy that is attacking you, or you are hostile towards them (ex. clicking attack toward them) your movement and camera changes so you focus on them. Sort of like how in Mafi 2 when you engaged someone in combat you would get into a combat stance and focus on them. I'll use xbox for example. So here comes the cool part. Depending on your combat style (unarmed, fat axes, blades etc.) you can use the joysticks and face buttons in conjunction to do various attack combinations. Let's say you lean the left joystick to the top right while pressing your strong attack button (Y). This would have you swinging a heavy attack towards their left shoulder. You can swing it around to facing straight forward too, so that your sword dives towards their shoulder before moving towards their neck from the left side.
There's a helluva lot combos you can do too. (B) can be grab, and you have to time it to when your opponent swings. You press grab and you grapple their arm. (Y) will attempt to cut off their arm, (B) will break their arm at the elbow and (A) will fling them away. THERE'S MORE: (B)(A) will break their arm and lob them at another nearby enemy, (Y)(B) will cut them and deliver a delicious headbutt...it goes on.
Tell me that doesn't sound like an awesome combat system.
When you get in range with an enemy that is attacking you, or you are hostile towards them (ex. clicking attack toward them) your movement and camera changes so you focus on them. Sort of like how in Mafi 2 when you engaged someone in combat you would get into a combat stance and focus on them. I'll use xbox for example. So here comes the cool part. Depending on your combat style (unarmed, fat axes, blades etc.) you can use the joysticks and face buttons in conjunction to do various attack combinations. Let's say you lean the left joystick to the top right while pressing your strong attack button (Y). This would have you swinging a heavy attack towards their left shoulder. You can swing it around to facing straight forward too, so that your sword dives towards their shoulder before moving towards their neck from the left side.
There's a helluva lot combos you can do too. (B) can be grab, and you have to time it to when your opponent swings. You press grab and you grapple their arm. (Y) will attempt to cut off their arm, (B) will break their arm at the elbow and (A) will fling them away. THERE'S MORE: (B)(A) will break their arm and lob them at another nearby enemy, (Y)(B) will cut them and deliver a delicious headbutt...it goes on.
Tell me that doesn't sound like an awesome combat system.