Piracy is a form of theft, however piracy does not conform to all of the definitions of theft due to the fact that in digital form it makes perfect replicas as opposed to taking singular assets by force.incal11 said:...and, do you mean that makes it worse ? how ?Anarchemitis said:Piracy results in DRM which results in Piracy.
Piracy fired the first shot.
Actually this isn't true, with copyright enforcement being basically DRM and older than the internet.
On the other hand sharing is a natural behavior that was there since the dawn of man, it's not a behavior that would have survived if it wasn't good for us.
As Ubisoft will tell you, this is rubbish.direkiller said:the longer they can keep a game from being crack the more money they can make(my original point in the graph you didn't understand)
Did the sale of there game increase after a crack was out?(no sales dropped)Delusibeta said:As Ubisoft will tell you, this is rubbish.direkiller said:the longer they can keep a game from being crack the more money they can make(my original point in the graph you didn't understand)
Yes, most likely.direkiller said:Did the sale of there game increase after a crack was out?(no sales dropped)Delusibeta said:As Ubisoft will tell you, this is rubbish.direkiller said:the longer they can keep a game from being crack the more money they can make(my original point in the graph you didn't understand)
Then the DRM did its jobDelusibeta said:Yes, most likely.direkiller said:Did the sale of there game increase after a crack was out?(no sales dropped)Delusibeta said:As Ubisoft will tell you, this is rubbish.direkiller said:the longer they can keep a game from being crack the more money they can make(my original point in the graph you didn't understand)
Idea theft would be plagiarism, sharing data is not.Anarchemitis said:Copyright originally was designed to specify how long after someone died did their intellectual property still bear their name and respective rights until it became part of the public domain.
Oh I see. In that case easy ways to donate to the artists could solve the problem, perhaps on the very torrent pages...direkiller said:If they fall on that line they did intend to buy it at some price(just not at full price).
Ninja'd you when I replied to the OP.Atmos Duality said:They both suck.
/thread
Unless you're a freelance artist... in which case, you take a look at what the payment was going to be and if it will be worth your time and effort chasing it down (or, if the payment owed is large enough, getting someone else to).cainstwin said:I don't what you do for a living but I'd bet you'd be pissed if instead of paying you to do your job, I instead made you do it then ran away without paying.
No it didn't. My arguement is that once the crack was released, getting round the the DRM, sales probably increased. Ergo, the DRM did not do it's job. The DRM was irrelent on how many first-week sales there are, ditto how many people pirated it and applied less well working cracks. You're just trying to avoid admitting that you're wrong.direkiller said:Then the DRM did its jobDelusibeta said:Yes, most likely.direkiller said:Did the sale of there game increase after a crack was out?(no sales dropped)Delusibeta said:As Ubisoft will tell you, this is rubbish.direkiller said:the longer they can keep a game from being crack the more money they can make(my original point in the graph you didn't understand)
next time try reading up on a subject(or learn how to read the graph) before you try saying a point is invalid
probably increased?Delusibeta said:No it didn't. My arguement is that once the crack was released, getting round the the DRM, sales probably increased. Ergo, the DRM did not do it's job. The DRM was irrelent on how many first-week sales there are, ditto how many people pirated it and applied less well working cracks. You're just trying to avoid admitting that you're wrong.direkiller said:Then the DRM did its jobDelusibeta said:Yes, most likely.direkiller said:Did the sale of there game increase after a crack was out?(no sales dropped)Delusibeta said:As Ubisoft will tell you, this is rubbish.direkiller said:the longer they can keep a game from being crack the more money they can make(my original point in the graph you didn't understand)
next time try reading up on a subject(or learn how to read the graph) before you try saying a point is invalid
You're the one arguing that more sales are gained when there's no crack compared to when there's an early crack. You get figures, and then find out that there's none and thus both of us are talking out our arses.direkiller said:probably increased?Delusibeta said:No it didn't. My arguement is that once the crack was released, getting round the the DRM, sales probably increased. Ergo, the DRM did not do it's job. The DRM was irrelent on how many first-week sales there are, ditto how many people pirated it and applied less well working cracks. You're just trying to avoid admitting that you're wrong.direkiller said:Then the DRM did its jobDelusibeta said:Yes, most likely.direkiller said:Did the sale of there game increase after a crack was out?(no sales dropped)Delusibeta said:As Ubisoft will tell you, this is rubbish.direkiller said:the longer they can keep a game from being crack the more money they can make(my original point in the graph you didn't understand)
next time try reading up on a subject(or learn how to read the graph) before you try saying a point is invalid
(figures plz)
done see above postDelusibeta said:You're the one arguing that more sales are gained when there's no crack compared to when there's an early crack. You get figures, and then find out that there's none and thus both of us are talking out our arses.direkiller said:probably increased?Delusibeta said:No it didn't. My arguement is that once the crack was released, getting round the the DRM, sales probably increased. Ergo, the DRM did not do it's job. The DRM was irrelent on how many first-week sales there are, ditto how many people pirated it and applied less well working cracks. You're just trying to avoid admitting that you're wrong.direkiller said:Then the DRM did its jobDelusibeta said:Yes, most likely.direkiller said:Did the sale of there game increase after a crack was out?(no sales dropped)Delusibeta said:As Ubisoft will tell you, this is rubbish.direkiller said:the longer they can keep a game from being crack the more money they can make(my original point in the graph you didn't understand)
next time try reading up on a subject(or learn how to read the graph) before you try saying a point is invalid
(figures plz)
Yeah, it's all fine and good not to care about permissions when it's not your stuff being shared around.incal11 said:and like I just said to others I don't care about permissions.
Oh, the old R4 article. Remind me, what DS games was Nintendo promoting around the time of that article? What about the recession? Again, it's the "loads of downloads means loads of lost sales" fallacy being wheeled out again. No evidence. I like how you left the publisher quote uncredited.direkiller said:done see above postDelusibeta said:You're the one arguing that more sales are gained when there's no crack compared to when there's an early crack. You get figures, and then find out that there's none and thus both of us are talking out our arses.direkiller said:probably increased?Delusibeta said:No it didn't. My arguement is that once the crack was released, getting round the the DRM, sales probably increased. Ergo, the DRM did not do it's job. The DRM was irrelent on how many first-week sales there are, ditto how many people pirated it and applied less well working cracks. You're just trying to avoid admitting that you're wrong.direkiller said:Then the DRM did its jobDelusibeta said:Yes, most likely.direkiller said:Did the sale of there game increase after a crack was out?(no sales dropped)Delusibeta said:As Ubisoft will tell you, this is rubbish.direkiller said:the longer they can keep a game from being crack the more money they can make(my original point in the graph you didn't understand)
next time try reading up on a subject(or learn how to read the graph) before you try saying a point is invalid
(figures plz)
No its not a loads of downloads/sales arguemntDelusibeta said:Oh, the old R4 article. Remind me, what DS games was Nintendo promoting around the time of that article? What about the recession? Again, it's the "loads of downloads means loads of lost sales" fallacy being wheeled out again. No evidence. I like how you left the publisher quote uncredited.direkiller said:done see above postDelusibeta said:You're the one arguing that more sales are gained when there's no crack compared to when there's an early crack. You get figures, and then find out that there's none and thus both of us are talking out our arses.direkiller said:probably increased?Delusibeta said:No it didn't. My arguement is that once the crack was released, getting round the the DRM, sales probably increased. Ergo, the DRM did not do it's job. The DRM was irrelent on how many first-week sales there are, ditto how many people pirated it and applied less well working cracks. You're just trying to avoid admitting that you're wrong.direkiller said:Then the DRM did its jobDelusibeta said:Yes, most likely.direkiller said:Did the sale of there game increase after a crack was out?(no sales dropped)Delusibeta said:As Ubisoft will tell you, this is rubbish.direkiller said:the longer they can keep a game from being crack the more money they can make(my original point in the graph you didn't understand)
next time try reading up on a subject(or learn how to read the graph) before you try saying a point is invalid
(figures plz)
not a good comparrisson. because then you'd be all like terrorists dont get searched, and dont pay for the flight, but normal people do and get searched XDTomLikesGuitar said:Honestly, it's piracy.
End of story.
That's like saying, "What's the bigger problem, terrorism, or random airport searches?"
Not saying you can always blame the pirates for what they do, though.