Why the Dragon Age 2 hate is GOOD

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Matt King

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Mar 15, 2010
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Saelune said:
I...completly agree.
The broadening audience part especcially. I cant stand when people who already dont like a game saying it should be a certain way, when the real fans like how it was. (Dynasty Warriors for example, I LIKE it being "the same" everytime)
sorry what the hell? why are you lot so afraid of change, what the hell are you talking about real fans if i may quote zp for a moment fans are clingy complaining dipshits. That will never ever be gratefull for any consetion you make, so fuck fans just cus you like a game does not mean they should bend over to please you, they should change a game based on what they think will improve it and changing and improving things is good not bad and any of you who think you can do better are welcome to try

go ahead report me
 

RedEyesBlackGamer

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Jan 23, 2011
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Sonic Doctor said:
Meh, I find all the complaints about Dragon Age 2 to be petty and childish. The game is awesome, all the haters can go on Metacritic and give the game 0s just to act out immaturely(I didn't see one clear thought out argument in any of the user reviews), but it will get them nowhere, while the majority is sitting at home and playing the game over and over again and loving every minute of it.

I love how Bioware fixed the problems that Origins had and what they came up with is phenomenal. I can't wait for Dragon Age 3 and I hope it is just like DA2. They can make changes when making DA3 as long as they don't mess with the combat, dialogue system, and the awesome skill-tree setup. They can improve the game anyway they see fit, but the perfected those three areas of the series.

If people are so put off about what BioWare has done, leave them alone and move on to some other developer; it will leave more awesomeness to go around for the people that like what they are doing, like everybody that I know outside the internet that has played DA2, we all love it. If you don't like it move onto another developer, that is what consumers do, if you don't like the product coming out move on to somebody else's product.

I don't want to start an argument, but these threads are getting old. It seems like there is a new one every two days. The same people come out and say the same thing over and over. It will always end in a stalemate, no matter if I see the hate arguments as flimsy. They are so bad that they have to started conspiracy theories about reviewers that actually gave the game a fair shake and put out their opinion that the game is a ten out of ten, but no, nobody can possibly give the game a ten unless they are being paid off.

It all just has to end.
Copy and pasted dungeons, a terribly written third act, and wave spawning ruining tactics are "petty and childish" complaints? Who knew.
 

Casual Shinji

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Sonic Doctor said:
Casual Shinji said:
Seriously, why put Warrior or Rogue armor in there in the first place if you playthrough the game as a Mage, but can't give the armor to your Warrior or Rogue companion?
I never would have raised the coin to get some of the things I needed if I didn't have those random pieces of armor to sell. To me it makes the game more believable that I took the armor off the dead people and sold it, then the people having 3 giant sacks of money on each of them.
You don't put armor in a game like this so that the player can sell it, you put it in there so you can wear it. Sure, it brings cash, but the initial purpose for armor is wear it and then sell it once you obtain a better version.

Whenever I found a piece of equipment in DA:O that I couldn't use I thought; "Aw shit, that's some quality made armor, and I can't use. But I can give it to Alistair and make him stronger." That's the whole point in having classified equipment in a game where you're traveling with a band of classified fighters.

If you can't give it to your companions or wear it yourself, the armor is just cockteasing you and might aswell not even be there. I would rather have just a sack of money or treasure than piece of armor that neither I nor my companions can wear.
 

Appleshampoo

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Ah, finally, someone else noticed that Bethany's hands were wierd. I was like WTF I BROKE MY GAME AAAAH. Then realised they were supposed to be like that. Horrible.
 

Sonic Doctor

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RedEyesBlackGamer said:
Sonic Doctor said:
Copy and pasted dungeons, a terribly written third act, and wave spawning ruining tactics are "petty and childish" complaints? Who knew.
People just have to learn to compromise, I have never expected any game I buy to be perfect, there will always be flaws. If the awesome outweighs the flaws, then the game is a success.

The spawning never ruined any of my tactics. I thought the third act was just fine, any problems will most likely be addressed in DLC. And since I was paying attention to the awesome story and combat, the few repeats of dungeons didn't bother me. I've already used logic to explain the reason for repeats anyway. I'll just quote myself to save time.

Sonic Doctor said:
I actually don't see it as lazy; I see it as a look at realism.

Let's just say I make a game about the city I live in and a few of the surrounding areas. Now because I am only making a game about those places, I have a finite amount of space. Things will look similar if you live in the same place for awhile and have traveled the area in that time.

Lets change the cave from the comic into a house that is just outside my city. First when I came to my city, the house was owned by a person that was running a crack house, then a few months later after the guy and the people that stayed there are busted and go to jail, the place is taken over by a violent street gang, it is their base. Then, several months after the gang has been arrested or run off by the police, kids now explore the place on dares and hide there important stuff there.
The house may stay the same, but over time, different people use it.

Now, in Dragon Age 2, each chapter of the game is equal to one or more years in the game's time. If I were to actually spread out each of the first chapter's missions into amounts of time to add up to and equal that year or more for that chapter. Each one would have at least a few weeks. So, I go do a job in a cave, I take care of some raiders in it, then I trek back and get my reward and do other missions. Then later I get another mission to remove mages from the same cave. In the possible game time, a month or more has passed since I removed the raiders from the cave, so why can't mages have found the cave and started using it for themselves.

The place they selected for DA2 is a very small area. The land and places are finite. They do change with the people and items that are in them, but look wise, the only way they are going to change is if BioWare puts in that there was some great earthquake and the cave looks different because some parts have been caved in.

See, all better, a rational look shows that BioWare was actually thinking logically when making the game.
 

RedEyesBlackGamer

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Jan 23, 2011
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Appleshampoo said:
Ah, finally, someone else noticed that Bethany's hands were wierd. I was like WTF I BROKE MY GAME AAAAH. Then realised they were supposed to be like that. Horrible.
Don't forget about how horribly Merrill was disfigured in her romance scene. That...that was just scary.
 

RedEyesBlackGamer

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Sonic Doctor said:
RedEyesBlackGamer said:
Sonic Doctor said:
Copy and pasted dungeons, a terribly written third act, and wave spawning ruining tactics are "petty and childish" complaints? Who knew.
People just have to learn to compromise, I have never expected any game I buy to be perfect, there will always be flaws. If the awesome outweighs the flaws, then the game is a success.

The spawning never ruined any of my tactics. I thought the third act was just fine, any problems will most likely be addressed in DLC. And since I was paying attention to the awesome story and combat, the few repeats of dungeons didn't bother me. I've already used logic to explain the reason for repeats anyway. I'll just quote myself to save time.

Sonic Doctor said:
I actually don't see it as lazy; I see it as a look at realism.

Let's just say I make a game about the city I live in and a few of the surrounding areas. Now because I am only making a game about those places, I have a finite amount of space. Things will look similar if you live in the same place for awhile and have traveled the area in that time.

Lets change the cave from the comic into a house that is just outside my city. First when I came to my city, the house was owned by a person that was running a crack house, then a few months later after the guy and the people that stayed there are busted and go to jail, the place is taken over by a violent street gang, it is their base. Then, several months after the gang has been arrested or run off by the police, kids now explore the place on dares and hide there important stuff there.
The house may stay the same, but over time, different people use it.

Now, in Dragon Age 2, each chapter of the game is equal to one or more years in the game's time. If I were to actually spread out each of the first chapter's missions into amounts of time to add up to and equal that year or more for that chapter. Each one would have at least a few weeks. So, I go do a job in a cave, I take care of some raiders in it, then I trek back and get my reward and do other missions. Then later I get another mission to remove mages from the same cave. In the possible game time, a month or more has passed since I removed the raiders from the cave, so why can't mages have found the cave and started using it for themselves.

The place they selected for DA2 is a very small area. The land and places are finite. They do change with the people and items that are in them, but look wise, the only way they are going to change is if BioWare puts in that there was some great earthquake and the cave looks different because some parts have been caved in.

See, all better, a rational look shows that BioWare was actually thinking logically when making the game.
Lets agree to disagree. You overlooked the flaws and I didn't. *Walks off muttering about armor and class customization for the party being stripped*
 

Appleshampoo

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RedEyesBlackGamer said:
Appleshampoo said:
Ah, finally, someone else noticed that Bethany's hands were wierd. I was like WTF I BROKE MY GAME AAAAH. Then realised they were supposed to be like that. Horrible.
Don't forget bout how horribly Merrill was disfigured in her romance scene. That...that was just scary.
wow, I just watched that on Youtube and it looks as if they just pasted her head onto the generic thin body without making it look good. It's...like she's...I don't know. I do not want.
 

Sonic Doctor

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Casual Shinji said:
I just didn't have problem with it. I when I picked up armor I couldn't use, I just said, "Oooh, more money," and if I really studied what each piece did, I just said, "Oooh, that will be interesting to use if I pick it up when I am playing a character that can use it."

As someone else has said in this thread, DA2 actually makes me eager to play the other two classes, after finishing a first play threw. Origins just made me feel, "Uggh, I have to do that again."
 

Sonic Doctor

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RedEyesBlackGamer said:
Appleshampoo said:
Ah, finally, someone else noticed that Bethany's hands were wierd. I was like WTF I BROKE MY GAME AAAAH. Then realised they were supposed to be like that. Horrible.
Don't forget bout how horribly Merrill was disfigured in her romance scene. That...that was just scary.
I didn't notice it when I did it, and I still don't see it watching it on youtube.

I haven't had a problem with the graphics.
 

Roperius

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Elamdri said:
Saelune said:
Fine. Remove the word real from in front of fan. Point still stands. Really I mean by real fan as someone who is a fan, compared to a fake fan being someone giving improvements for a game they don't even like.
So really, it is you who is missing the point, my point.
1. I could care less about your point ;) I was just being a philosophical nazi and you tripped one of my buttons. Sorry.
Sorry, you could care less? So, this implies you actually care to some degree, or perhaps a great deal. "I couldn't (could not) care less" may have been what you were looking for; it expresses an absolute lack of caring.

If you're going to be a smart-arse with other people, do it properly.
 

ryai458

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I thought it was a really good game, I was never interested in DA:O so how Bioware changed things up is very good, I think they made a very excellent and polished title.
 

RedEyesBlackGamer

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Jan 23, 2011
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Sonic Doctor said:
RedEyesBlackGamer said:
Appleshampoo said:
Ah, finally, someone else noticed that Bethany's hands were wierd. I was like WTF I BROKE MY GAME AAAAH. Then realised they were supposed to be like that. Horrible.
Don't forget bout how horribly Merrill was disfigured in her romance scene. That...that was just scary.
I didn't notice it when I did it, and I still don't see it watching it on youtube.

I haven't had a problem with the graphics.
Fast forward to 2:15-2:48. It is...weird.
 

Quickening666

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Regardless of the fans generally negative reaction to the game, most mainstream publications are still throwing near perfect scores at it. Its been a long time since I paid attention to what their worthless opinions are but their predictability still annoys me. The Witcher 2 comes out soon and it's clearly going to annihilate Dragon Age 2... in terms of quality anyway. But something tells me that no matter how much better The Witcher 2, or any other RPG this year might be, Dragon Age 2 will be the RPG of the year and praised to death purely because of how ridiculously hyped the series is.

For the record I loved the first one.
 

Vibhor

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Sonic Doctor said:
That is not a feature that is an excuse, an excuse you would use to hide the bad parts of a game.
I could say that daikatana had awesome graphics, great artistic style and the stupid AI was just because everyone had a low IQ but it would not change the fact that those features were bad ingame.
 

Appleshampoo

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Sonic Doctor said:
RedEyesBlackGamer said:
Appleshampoo said:
Ah, finally, someone else noticed that Bethany's hands were wierd. I was like WTF I BROKE MY GAME AAAAH. Then realised they were supposed to be like that. Horrible.
Don't forget bout how horribly Merrill was disfigured in her romance scene. That...that was just scary.
I didn't notice it when I did it, and I still don't see it watching it on youtube.

I haven't had a problem with the graphics.
Look at her neck when she's laying down with Hawke. More specifically, her shoulders.
 

Connor Lonske

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Sep 30, 2008
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From what I hear, the game is still selling like hotcakes, so if it is selling well, it won't make a difference.

All EA is concerned with is money money money, and if they get it from Dragon Age 2, then the game sucking won't matter.


and the fact that all major reviewers are being payed to give the game 5 out of 5 reviews doesn't help ether. INCLUDING THIS WEBSITE FOR THAT MATER!

I am mad
 

blackdwarf

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i do think that the game on its own is a good RPG, but you see that it was released too early. some changes from the orginal i did like. i was a big fan of the new battle system. it was more the same as the one in origins, but much faster. but some pionts i didn't like. i found it stupid that i could upgrade the armor of my companions. and yeah, the reussing of the smae map over and over again is a bit stupid.
 

AlternatePFG

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RedEyesBlackGamer said:
Sonic Doctor said:
RedEyesBlackGamer said:
Appleshampoo said:
Ah, finally, someone else noticed that Bethany's hands were wierd. I was like WTF I BROKE MY GAME AAAAH. Then realised they were supposed to be like that. Horrible.
Don't forget bout how horribly Merrill was disfigured in her romance scene. That...that was just scary.
I didn't notice it when I did it, and I still don't see it watching it on youtube.

I haven't had a problem with the graphics.
Fast forward to 2:15-2:48. It is...weird.
GAH, KILL IT, KILL IT!!!

Seriously, that looks awful.
 

LiquidGrape

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While it's very possible that Dragon Age 2 was rushed (there are a few technical mishaps about, and the level design and recycling of said levels was annoying, if not gamebreaking), I maintain that the alleged "fanbase" have reacted in the most reductive, knee-jerk fashion imaginable.
Personally, I consider DA2 a far more interesting and adventurous game than Origins. In fact, I'm prone to consider it BioWare's best achievement in interactive storytelling yet.

By all means, question the timeframe during which they were expected to deliver; but I'll continute to defend the game itself.