You have a development team of 1,000,000 people... What game do you have them create?

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Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
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I would make a Star Wars Balltefront but within the Gundam Universe (replace the stormtroppers with Moblies suits).
This game would be fully customisable like altering your mobile suit and weapons however you can only have the grunts and special mobile suits. Only those who earn who earn a lot of points will be handed a Gundam.
 

WanderingFool

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Apr 9, 2009
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The first thing I would do is get the rights to Alpha Protocol. Than I would make a sequel. Improve on all the faults of the first game,as well as adding new stuff. I would also rework the RPG system (not like ME2 rework), and actually make the game so you can go through the whole game without ever having to engage in combat. So if you want to be a techno-ninja with only points in tech and stealth, you can, and the game wont punish you for it with moronic design boss fights.
 

nuba km

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Jun 7, 2010
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a multiplayer FPS with creative weapons like gravity manipulating guns that can reverse gravity on certain places or guns that shoot exploding bats, with a great physics engine and destruction physics. There would also be a class system and other RPG elements.
 

funguy2121

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Oct 20, 2009
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Development teams, at least lead development teams, should be small to prevent homogeny (screw you, spellcheck, it's a word!).

I'd make a real-world spy game.
 

plank_man180

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Jan 14, 2011
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Mavinchious Maximus said:
I will finally make battlefront 3
Please! For the love of God and the baby Jesus make this game! A campaign that it like Supremacy (rebellion) and Battlefront together.
Call of Duty will cry.
 

DigitalAtlas

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Mar 31, 2011
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First, I'd fire about 700,000 of them because that's way too many devs. 300,000 is still way too fucking much, but I feel like if I got rid of almost all of my developers, I'd have lost the point of the thread, But really, look at Treasure. One of the best development teams of all times and the most they've ever had on a game is 20.

Anyway, after the firings, I'd create an fps where the colossi from SotC are invading L.A and you're on the anticlimactic team to save the day. At the end, you and your team all go to Disney Land.
 

ImprovizoR

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Dec 6, 2009
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"EARTH"
It would be a free roaming modern RPG game set on the entire planet. Main story would span all across the globe and it would take you a long long time to complete it. And every building on the planet would be accessible. Basically everything you see on the planet would be there and more!
 

Tom1351

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May 3, 2011
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Have them remake Minecraft, HD, smaller blocks, add MMO capabilities, add human NPCs, quests, randomly generated towns and villages, add magic, and have the option to play it with garrysmod and a custom GeoMod 3.0 properly.

And make a computer good enough to play it.
 

DigitalAtlas

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Mar 31, 2011
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Tom1351 said:
Have them remake Minecraft, HD, smaller blocks, add MMO capabilities, add human NPCs, quests, randomly generated towns and villages, add magic, and have the option to play it with garrysmod and a custom GeoMod 3.0 properly.

And make a computer good enough to play it.
Put it on consoles. That'll show Notch!
 

Jfswift

Hmm.. what's this button do?
Nov 2, 2009
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I would really like to see a revival of the old text game, "Planetfall" It would be really sweet on a newer system with graphics and everything. Basically, for those of you who haven't played it, you start off as a mechanic or something (some lowly position) on a massive intergalactic space cruiser. You're free to wander around for a bit and converse with various races and people up until something destroys the main engine, detonating the ship (a little cliche yes). At that point you scramble for the nearest escape pod and jettison down to a nearby planet that was being investigated (it's implied kind of). Once there you find an abandoned city that apparently was lived in not too long ago. The mystery begins. All the while you also have to locate food and supplies or you die eventually (you only start with three blobs of hi-tech mushed corn or something gross but edible in an emergency kit).

http://underworld.fortunecity.com/track/946/PlanetfallFolio.jpg
 

The Bum

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Mar 14, 2010
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I'd fire most of them, that's not exactly the optimum number of devs. I'd have them make a real time strategy game set in the Napoleonic wars, where you're a naval officer, something like the Hornblower series.
 

Tom1351

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May 3, 2011
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DigitalAtlas said:
Tom1351 said:
Have them remake Minecraft, HD, smaller blocks, add MMO capabilities, add human NPCs, quests, randomly generated towns and villages, add magic, and have the option to play it with garrysmod and a custom GeoMod 3.0 properly.

And make a computer good enough to play it.
Put it on consoles. That'll show Notch!
Make cross system play between all platforms! Yes!
 

Whateveralot

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Oct 25, 2010
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A real-time, third person pokémon MMO with the full world of pokémon in it (not just kanto and jotho, but 30+ regions like that.

Fuck yes.
 

Arqus_Zed

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Aug 12, 2009
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One million huh? No way they could make a coherent game.

I'd divide them into groups (400 à 500 people for each project) and let each of them work on something unique, fun and engaging. I'm talking from stuff like Rez, to games like Shin Megami Tensei; from TimeSplitters-esque games to good ol' platformers.

Then I'd make one huge development team - say 5000 people - that create a giant free-roaming overworld where it is possible to access all the other games. Make it fun, add easter eggs, little things, detail...

Then I would take 2000 people to keep tabs on all the small development teams to communicate with the overworld-makers, so they can think about linking stuff together. For example: a hero in JRPG #11 is also playable in action/adventure game #3, but only if you finish his side-quests as a bonus character in WRPG #7. Or maybe you can get a certain weapon in GTA-esque game #5 if you've unlocked it in FPS-game #9.
In short: 2000 people would continuously keep tabs on intertwining the universes so everything is linked together and stays interesting.

In about five years, we would have the game to end all games.
(Though it won't fit on a blu-ray, it would probably have to be sold on an external 2 TB HDD.)
 

Dr Jones

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Jun 23, 2010
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StealthMonkey43 said:
I would make a giant RPG where it's life, you can do literally anything.
OMIGOSH there is already another game similar to that! You actually mentioned it! it's called life.
Neat idea n'all, but do people really want to play a real life simulator? (Sims i guess, but that aint nearly close to life)
 

sergnb

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Mar 12, 2011
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+1 on the Open World Pokemon game. I've fantasized with that too.

My choice would be an Open World RPG set in the Japanese medieval era. Your character is a samurai that got Expelled from his warrior clan because his skills were not worthy enough and must fight his way up to recover the honor of his family.

You would gain skills as you progress in the game. Things such like being able to camouflage eficiently in the shadows, improving your parkour skills, being more silent as you move, or the ability to deflect incoming arrows with your katana.

You could craft your own armor, depending on if you want a robust armor to have advantage in direct combat or a light one that allows you to be more stealthy.

There wouldn't be a main storyline with missions that you would had to follow as in GTA or Fallout. Instead, randomly created world events would occur and you would had the chance to participate or not.

Eventually you would enter a clan (not necesarily the one you got expelled from) and a series of quests to uprank would test your skills as a gamer.

The world would be HUUUUGE, and every town would be different. There would be unique characters in each town and every one of them could or could not hire your services depending on what your relationship with the town is.

You could burn down entire towns, kill every citizen, and it would take them a few weeks of in-game time to rebuild it, and the structures would be different. Also the villagers would hate you, obviously.

I could go on with details and details, but you get the point, it's a massively open RPG in its true and ideal form.

ALSO: Star Wars Battlefront 3.
 

CLime

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Aug 5, 2010
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Single player western-style RPG with multiplayer dungeons.

The open world of The Elder Scrolls, the grey morality of The Witcher, the various character backgrounds of Dragon Age: Origins, the deep class system DnD, with the polished multiplayer raids of WoW.

Basically you can play through the main game solo, and once you've beaten it go online and run special multiplayer dungeons. It's like an MMO without the boring grind, or a single player RPG with endless replay value on a single file.
 

Sansha

There's a principle in business
Nov 16, 2008
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An MMO with the game world an exact replica of the real world, patching in-game vehicles and technologies, society, politics and lifestyles as the real world develops.

Total, unbridled freedom. Police and vendor NPC's, ways to make money more interesting than fucking office jobs (though that's also a possibility, Wall St etc), but outside cities away from on-duty police you can go the fuck to war all you like.

Think Just Cause 2 meets WoW meets EVE Online.

Failing that, an MMO that's just the Fallout universe the size and shape of our real world. I'd make the DC Ruins a lot fucking bigger, that's for sure.

I'd also cross platforms, so those playing on PC, Xbox and PS3 are all in the same game world.

And it'd be free-to-play, but I'd sell in-game clothing for real money, for like a dollar a piece.