The COD singleplayer campaigns get more meaningless and more meaningless with meaningless "complexity". The COD multiplayer, however, is getting better and better.
I'd say Bioshock, because Bioshock 2 had no horror (though I suppose a big daddy isn't the best subject for a scare) and the plot was considerably less complex. As for Infinity, it appears to need actual gameplay footage.
I miss the days when games weren't so scripted. Where mechanics in freedom were the plot progressers, not quick-time events and restrictively linear sections. It's like we reverted back to linear straight after realising how good non-linear can be.
I'd say Bioshock, because Bioshock 2 had no horror (though I suppose a big daddy isn't the best subject for a scare) and the plot was considerably less complex. As for Infinity, it appears to need actual gameplay footage.
I miss the days when games weren't so scripted. Where mechanics in freedom were the plot progressers, not quick-time events and restrictively linear sections. It's like we reverted back to linear straight after realising how good non-linear can be.