I may have posted here already but for the lols I will do so again.
The starting days of EVE are hard and unfriendly, especially for people who don't have someone else to guide them through it and give them a boost - of money, of gear, of someone to answer question, whatever.
This is a flaw in the game design. The game is designed to have a lot of things for you to do and a lot of things that you can specialize in, and to specialize in something to the competency of most other similiarly specialized players takes about a month. This isn't so bad once you have a number of things under your belt, but the first one is pretty bad.
Pile on top of that is the fact that it makes the most logical sense to train core and learning skills which always apply to everything and you get a system that, once you're in, moving around isnt hard... but getting in is frustrating and seems like it requires a seemingly endless list of things to do.
EVE is a game where your capability increases sharply as time goes on, more so than with other games. in City of Heroes, my one character can do maybe one thing, and if I want a different set of abilities I need a new character, which means I need to earn all of the "core" powers and level-based abilities again. In EVE, that's not a problem. You retain your core skills and simply add new ones. It's like getting up to lvl 50 in one class, and then just adding the abilities of another class onto it.
To those of you who say the game doesn't require tactics and that the combat is boring:
I am specialized for one of the single most one-dimensional ships in the game - the Zealot, an advanced cruiser. It has no flexibility, no capacity for electronic warfare gizmos, no utility hardpoints to fit anti-frigate defense, no drone bay. The ship exists for the sole purpose of shooting things with guns.
There are two levels of strategy involved here -
how do I choose to fit the ship / what role do I want to fill (do I want to go for maximum damage, or maximum range, or tracking, or a tank) / how do i figure out the best fit to fulfill the chosen role,
AND
once I enter combat, I have to make sure that I don't lose my ship by being aware of where people are in space, what they are likely to be fitting, can they hit me, and I have to try to maximize the effectiveness of my chosen role - i.e., if my chosen role is to take out small and lightly tanked ships, then I have to look for those and shoot them before helping the rest of the gang take out larger ships.
For extra fun, try do do this while actually being in charge of the fleet (calling primary targets, keeping track of enemy reinforcements and friendly intel), or fly a ship that can do many things at once, or many things.
I'm speaking 100% about PVP, of course. PVE is laughably easy if you have a clue and is another area of the game that needs improvement.
The starting days of EVE are hard and unfriendly, especially for people who don't have someone else to guide them through it and give them a boost - of money, of gear, of someone to answer question, whatever.
This is a flaw in the game design. The game is designed to have a lot of things for you to do and a lot of things that you can specialize in, and to specialize in something to the competency of most other similiarly specialized players takes about a month. This isn't so bad once you have a number of things under your belt, but the first one is pretty bad.
Pile on top of that is the fact that it makes the most logical sense to train core and learning skills which always apply to everything and you get a system that, once you're in, moving around isnt hard... but getting in is frustrating and seems like it requires a seemingly endless list of things to do.
EVE is a game where your capability increases sharply as time goes on, more so than with other games. in City of Heroes, my one character can do maybe one thing, and if I want a different set of abilities I need a new character, which means I need to earn all of the "core" powers and level-based abilities again. In EVE, that's not a problem. You retain your core skills and simply add new ones. It's like getting up to lvl 50 in one class, and then just adding the abilities of another class onto it.
To those of you who say the game doesn't require tactics and that the combat is boring:
I am specialized for one of the single most one-dimensional ships in the game - the Zealot, an advanced cruiser. It has no flexibility, no capacity for electronic warfare gizmos, no utility hardpoints to fit anti-frigate defense, no drone bay. The ship exists for the sole purpose of shooting things with guns.
There are two levels of strategy involved here -
how do I choose to fit the ship / what role do I want to fill (do I want to go for maximum damage, or maximum range, or tracking, or a tank) / how do i figure out the best fit to fulfill the chosen role,
AND
once I enter combat, I have to make sure that I don't lose my ship by being aware of where people are in space, what they are likely to be fitting, can they hit me, and I have to try to maximize the effectiveness of my chosen role - i.e., if my chosen role is to take out small and lightly tanked ships, then I have to look for those and shoot them before helping the rest of the gang take out larger ships.
For extra fun, try do do this while actually being in charge of the fleet (calling primary targets, keeping track of enemy reinforcements and friendly intel), or fly a ship that can do many things at once, or many things.
I'm speaking 100% about PVP, of course. PVE is laughably easy if you have a clue and is another area of the game that needs improvement.