I'm really on the edge here, honestly.
One one hand, I genuinely believe that something has gone wrong in the JRPG genre. I used to LOVE the genre, and in fact still play my golden age era games of the NES, SNES, and PS1... and to a lesser extent the GBA. Today's JRPGs, while often very "pretty" to look at, all tend to feel drawn out. I don't think it's necessarilly too much dialogue, either. When I look back on Rogue Galaxy, and I found myself really interested in the story, what bogged me down into playing it for FOUR god damn MONTHS was the insane ammount of "fetch quests" involving killing, discovering, or obtaining X ammount of something and then returning to some NPC for better weapons/armour/skills/items. I miss the days of say... Final Fantasy Mystic Quest (still a classic fav) where you got the better stuff by _playing through the game_ which is to say finding them in dungeons, getting them from people you meet, or by obtaining level ups. I don't like feeling forced to PLAY the game for long periods of time. I don't like grinding that much. Trying to get one more level before the next dungeon or big boss is one thing, but grinding for the sake of grinding is NOT appealing.
And I think JRPGs have become to "pretty" and "flashy", too. It's all about REALISTIC GRAPHICS.. then you see girls with physically impossible breasts/bodies, characters who are complete genderbenders without actually having to be mostly covered (Gogo for the win), or look like friggin pop stars. I still hate what they did to Yuna and Rikku in FFX-2, that design move was atrocious.
Now, on the other hand, I have to say what I've said for years (and I said the stuff above for years too, but no one listens). Bioware's RPGs are very much the same thing with different packaging. I'm not saying it's bad, but it's basically saying if you played KotOR then you already kind of played Mass Effect because it's basically the same thing. Oh, except for the sex. I'm getting really tired of all the sex in the RPG/JRPG industry. Sex isn't the selling point of games for me, and never has been. Back in the old days games sold because they looked nice without being overbearing, had compelling storylines and/or great gameplay. They had BALANCE and games today often feel like they're lacking in balance. It's almost always over the top graphics with mediocre plot and play control, or MASSIVE stories and gameplay of about 10 minutes, or perfect gameplay and.. you guessed it... look so badly you died constantly because you couldn't FIND anything or figure out what to do. But that's more of a general tirade against the game's industry itself...
Ah, how I can't stay on topic...