Games that took you five minutes to realise you hated.

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Senaro

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Jan 5, 2008
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3nimac said:
Mass Effect.

[sub]Don't hit me![/sub]

I did finish it though, took me 16 hours of agony with completing as few sidequests as possible. A phenomenally unfun game with a decent story, but it was worth it for Mass Effect 2.
When I first played Mass Effect, my only real complaint was that the weird action kept getting in the way of the dialogue I loved so much. So glad Mass Effect 2 made the action much more enjoyable.
 

bluehelldog123

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Jun 7, 2010
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portal,fallout 3,and all of the half life,gears of war, legend of zelda, resident evil ( all of them except 4) Ironman 1,2 Oblivian, Halo 2, Team fortress 2,runescape, WOW, SIMS (whole series), Final fantasy 8 (haven't played yet),Gears of war 2,Fear 2, fracture,Terminator salvation,Turok (ps3),Jericho,and kingdom hearts 1,2 that's not even touching the surface of games I hated within a few minutes ( I am not a troll I really hated all of these games)
 

dududf

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Aug 31, 2009
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FallenJellyDoughnut said:
dududf said:
BiscuitTrouser said:
Have you ever picked up a game, sat down with it for five or ten minutes and instantly thought "im not going to like this". Mine would be eve online. I did the combat tutorial mined some rocks and was pretty happy. Then i clicked "take me to next mission" 50 warp gate jumps later through the endless boring darkness of space past hundreds of other random cloned ships and I realise I hate the games basic mechanics with a burning passion. If the tutorial mission requires you to sit through 10 minutes of solid travel in a featureless 3d environment, and subsequently with no map, while i have no idea in hell where i am relative to anything.

Ever had a similar experiance? What specifically disagreed with you about the game?

If you want name a game you loved instantly and why, maybe one of the first lines a character said or an intro event.
How the hell did it take you through 50 gates? I've been playing for a couple of months, and I'm doing lvl 4 mishes tops 20 gates from the starting area.
50 WARP GATES?! Jesus, it take like 5 minutes just to do 4 of them!

Dududf, I played the trial and got up to owning 2 Cormrants, 1 Merlin and all the ships I got from the missions I was doing (Bantams and those useless bird things) Are there actually missions where you are part of a fleet and its a massive battle or is that just shameless marketing?
Well yeah. Some missions, unless you have a plus 6m skill points in certain things you couldn't do it even if you wanted.

Then a bunch of guys could do a lvl 5. And in a lvl 5 there's about a minimum of 70 ships to kill.

Then there's alliance wars, POS attack and defense. Have enough guys and you can do what you want. Personally, I've joined on a POS raid but since I was new I only served has a tackle ship. I came out alive in the end.

And then there are roams, from which you and a bunch of others go through a low sec pipeline, and kill anyone you come across.

It's great fun, but it takes a while to do skills. CCP has to get their money somehow. (Although if you're a very successful player, and earn +300m a month (not that hard 2 months in) you can buy plexes. A plex gives you +30 days on your account.))
 

Nuckelavee

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Jun 12, 2010
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Call of Duty: Modern Warfare 2

It wasn't the awesome storyline, the reasonable if a little unintuitive controls or the interesting rate of gameplay to story progression. It was the concept that the U.S has no-one intelligent or patriotic enough to simply call 911 when they see hundreds of low flying cargo aircraft. Even as an Australian with a contempt of the U.S' tendrils of corruptive influence I ave to admit that they woulden't be so stupid as to only rely on their own radar services. Would they not have other means of detecting aircraft? Perhaps, you know, looking out the window of any number of the barracks and offices of military contractors?
 

Soxafloppin

Coxa no longer floppin'
Jun 22, 2009
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Wolverines Revenge for PS2, i was actually like,," But...but..how can it be bad? Its feckin Wolverine!"
 

an874

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Jul 17, 2009
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Mine would be Lost Planet. I know I might be alone, but I just didn't think I'd enjoy it.
 

gjendemsjo

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May 11, 2010
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It took me about 10 minutes to realize that Halo 1 was pure crap.

Played another hour and I still thought it was pure crap.
 

HardkorSB

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Mar 18, 2010
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Every MMORPG, and before that games like Diablo and Baldur's Gate.
A game that is essentialy " go kill creatures, get experience, pick up shit, go back to town, sell shit, go kill creatures..." is a game that I will not enjoy.
The only one that is kind of good is "Borderlands" but that's because it's an FPS instead of "point & click".
 

F-I-D-O

I miss my avatar
Feb 18, 2010
1,095
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Power Drome on the PS2
When you can't race in a racing game without bouncing off of the walls (I had the guy with GOOD steering) and blowing up every five seconds, there is a problem
When the soudtrack gets stuck in a five second loop and terrible voice acting, there is a problem.
When you can blow up a CPU racer and see him respawn in front of you, blow you up, and you get teleported backwards, there is a problem.
The game is a problem.
A game I loved after five minutes...S.L.A.I.
Opens up with character creation blah blah blah, then a joke at Microsoft's expense (blue screen of death), and the hub world was incredibly interesting (You navigate a server, kind of like you upload your persona into this giant community, and you can go to the battlenet to control your robots, buy things at the store, control maintenance robots from the hanger node as they upgrade your mech, and the world feels full from all of the little nodes representing people moving around) After some easy tutorials, they give you a mech and throw you into a ROBOT FIGHT at about three minutes in. The soudtrack is fun, battle mechanics work, interesting characters and a mystery plot (I thought I had it figured out, then that guy died...) that knows it is secondary to the robots beating the crap out of each other in large deathmatch prize fights. Fun side challenges change the gameplay for rewards, and the only downside to natural conversations that one would have on an online community is that you can't talk. Plus, if you choose to get a chip (an animal persona that helps you control the mech and gives perks, such as auto aim, better jumps, and longer melee distance) they can supply very funny dialogue, even when they're stuck up.
Sorry, went a little off topic...S.L.A.I is even better when played after power drome.
[sub][sub][sub]Oh, it stands for Steel Lancer Arena International[/sub][/sub][/sub]
 

Meteor4118

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Apr 7, 2008
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Dark Sector. Bad Story, full of tropes, I remember talking to a friend while I was playing it. The first female character comes on screen and I declare, That's a wronged love interest I bet. 4 Hours later. Holy crap, it's his ex-now a mutant girlfriend in her guyver suit.

I remember playing it and then reaching a subway tunnel, and then i spent the next two hours in a haze of berserker rage stabbing and executing my way through with the same execution scene repeated 3000 times on the invisible enemies that just spit ice cubes of damage at you.
 

ben---neb

No duckies...only drowning
Apr 22, 2009
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Prototype and Bioshock stand out for me. They just didn't do it for me.

Prototype because it was a) boring and b)rubbish story

Bioshock because i wasn't a fan of the art style and half life 2 is a better fps
 
Sep 17, 2009
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Chicago Ted said:
Legion IV said:
BiscuitTrouser said:
dicai said:
Spyhunter 2... god, it was awful

Legion IV said:
Half life 2, Portal.
How come?! You must feel pretty lonely in the internet and in the gaming community...
Damn a ninjad question. As an avid fan of the series i have to ask why? Please give an explanation if you choose a game, its fun to see what little game mechanics are a massive "BACK TO THE STORE!" for people.
Yes i do feel lonley since am the only one lol.

My reasons eh alrght i'll shoot. The story was incredibly boring in half life 2. The running around then going oh no escape on the roof tops (ZZZZ) I still had hope kept playing then suddenly OHH No! headcrabs falling from the sky for no Raisin!! (is there even a reason?) I was frustrated but i kept going and what really killed it for me what really made me want to destroy the game was one moment. I had to drive this buggy in the desert or whatever you wanna call it. Now the controls and driving was terrible enough!!! and it went on forever! Then suddenly it got stuck like no joke i did everything i could it was completly stuck am like i'll just walk. I arrive and learn i can't F***** continue! because i dont have one of the worst veichicles ever! are you high! so i quit i couldnt take it. I had more fun playing a starcraft match (only 10 mins long) then playing Half life 2 or hours!.

Then what killed it for portal was all the memes and the community hyping it up.
Alright, I'll try to justify what I can from what is decipherable from this mess of text.

Your first complaint on headcrabs makes me question your perception. You did realize they are being shelled at you right? In the form of artillery? There's your method of how they're being sent at you. From who? Well from the Combine. They know roughly where you are and instead of sending in more troops and helicopters to get you, they just fire a ton of headcrabs at you. It's worked pretty well before if the amount of zombies gives you an idea of success.

Second, I found the driving to be fine. It was not a problem at all, in fact, it was probably one of the best executed driving sections in a first person shooter. The controls were fine, and the ability to look one way and drive another was appreciated. Also, how the hell can you get the thing stuch when you have a gravity gun that can literally kick it around for you? All it needs is a few proper kicks to get it thrown somewhere else. And why didn't you just load a autosave? Would have saved you much trouble.
Lol i saw this guy say "Half-Life 2, Portal" and I knew he was going to be attacked by the Valve Fanclub (aka The Escapist).

OT: I would probably have to say Donkey Konga....i was young
 

GoldenRaz

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Mar 21, 2009
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Splinter Cell: Double Agent for PS2. I sincerely disliked the controls right of the bat, but I figured that I would get a hang of them as time went on. But alas, they sucked all the way to the first gunfight where I died and was promptly teleported to the start of the mission.
Not a single checkpoint or anything.
*Turned of console*
 

Vampire cat

Apocalypse Meow
Apr 21, 2010
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Sky Captanio said:
Suki the Cat said:
Assassins Creed 2... God what a rubbish game. I almost fell asleep too, when the too-obviously English guy showed up. Holy crap that guy was English! I don't even think the most English of the English are that English! MY GOD! But before that, mainly the whole "birth" thing... What teh hell do i learn about this game by pressing A, X, Y and B... "Oh good, we use all 4 buttons..." Oh and spingi... Spingi I tell you!
You didn't like it because a character is British, you have to press four buttons and they occasionally speak Italian?

For the love of god, come up with valid reasons! Please tell me you played past that!
So your saying if you don't enjoy a game, you'll still keep playing? Just IN CASE you might like it later on? Huh...
 

wkrepelin

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Apr 28, 2010
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D_987 said:
wkrepelin said:
Well, you're right about the SE/MS publishing point but design is development so your semantic argument is just that. I appreciate being corrected when I'm wrong but it would be nice if next time you did it you weren't such a ponce. Cheers.
No, it's not. Design is just that, design. Development is the creation of said designs - just as in film there is a difference between production and pre-production there is a difference between design and development. I like how you call myself a "ponce" after stating in a previous quote "Be cautious friend and be informed."

Good job on the whole hypocrite front yet again...
Once again, I'd ask you not to be so combative.

Game design is part of game development. It doesn't matter if you think it is or not. You can think the sky is blue because it's prettiest that way but it has no effect on the factual nature of the query. You were right about the MS/SE point, i should have taken my own suggestion and looked it up instead of relying on memory. Maybe you should do the same thing with design, development, pre-production, production and post production.

With regards to the development argument you're just being, well, unpleasant is what I'll say in order to avoid incurring the "wrath of the moderator". You're obviously an intelligent kid but you're way overconfident. If you don't tone it down a bit and back off the throttle you will soon learn, from experience, the true meaning of hubris.

To sweethearts and wives and all that then.

Edit: The above (To sweethearts and wives and all that then) is just me being unpleasant. I'm sorry for that. You have put something of a boil in me over this but it is not right for me to be antagonizing. It is, as you said before, rather hypocritical. Also, we've gone way off topic and if we wish to continue this should probably do so through the private message system. A sincere "cheers" this time, really.
 

Glover09

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Jun 19, 2009
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SlyderEST said:
racing fan said:
In the interest of time and patience, I'll only list ones I have played myself:

Juiced-no explanation needed
Uncharted 2-Drake is an idiot
Star Wars:Battlefront-harder than it should have been(love battlefront 2 and on)
Twisted Metal series-tried different ones, hated them all
NFL Head Coach series-a half-ass time wasting simulator
Powerdrome-Wipeout rip-off
Corvette,Ford Racing, or anything brand specific-worthy of the sun cannon
EA Nascar after 2005-"How could you screw this up any worse". repeat for each year.
NFS:Undercover-made Pro Street look better
NFS:Shift-made me rethink Undercover
blur-bland
MK vs. DC-bullshit AI and I've never liked fighting games(except Smash Bros.)
Mario games-die you irritating bastard
Sonic games-the only time I enjoy running into spikes
Guitar Hero:post Harmonix-screw you Activision
IHRA games-finally loads after two weeks
SIMS-8th circle of hell

Any questions?
How could you not add Final Fantasy?
Simple, the only Final Fantasy experience I have had was 20 boring minutes of FF VIII. Didn't hate it, but I just couldn't get into neither the story or the combat.