Halo (Halo 2 was great, loved playing it, but ugh, you have to be the biggest nerdiest gamer in the world to get enjoyment out of the others. Im only friends with primarily my real friends. The zombie custom maps and game types were the best part of Halo 3, but unless you have a thousand strangers at your beck and call your stuck playing the regular modes which all came down to fire half a clip of starting gun then press B to win)
Modern Warfare 2 (The first was damn good and undesputably revolutionary to the genre, but the second one I cant play anymore without turning it off after a game or two)
Minecraft (I tried it out and it is alot cooler watching lets play videos. Playing it always gave me a headache and I dont have the time or patience to dig to the center of the earth then try to build a mighty structure. I love making my houses in other games look perfect, but ugh Im not making a massive castle just to have the satisfaction of saying "Hey I made a giant castle that took me weeks in a game where people have already made crazier things" It has some sweet ideas, but the game is NOT perfect, its good at best if you can really get into it, but I never did and to me and I consider it an average game for gameplay, but one that has some seriously cool ideas)
Fable 2 (Im shocked this one is actually seen as a pretty dang good game. I liked it at first, was hugely excited for it, followed the development completely, and was hugely disapointed after hitting 3/4ths in of my second playthrough. I love the game's look and its beautiful, but after playing it for as long as I had, and after getting the first DLC, I saw every single flaw, and they were just too many. None of its features talked up meant anything at all. They sounded amazing on paper, but oh shit were they lame. Families were a joke, interaction was rediculously easy, housing was terrible, combat was so easy I couldnt stand it, the menu was aweful, the final battle was a massive let down, jobs were rediculous, and not owning every house in the game was actually a challenge, as youd be stacked with money, and the multiplayer was the worst ive ever seen. The features they promised were there, but they were so AT BEST half-assed I was just in shock how reviewers didnt, and still dont point it out. Lionhead used to be one of my favorites, Black and White was incredible, the first Fable is a classic in my eyes, back when they were Bullfrog, Dungeon Keeper 2 is an old favorite of mine, but now they just plain suck. They dont understand what people want. They keep trying to appeal to an audiance that doesnt exist for their game, "Whats that? The menu was badly designed? Well lets just throw it out!" "Thought the game was too easy? we'll make it easier! Its not like challenge is anything people like." "Nobody wants actual boss battles!" "Accessability is more important than depth and gameplay!" I frankly cant stand them anymore. Its sad they make a game that looks so tempting in videos and on paper, but in reality is just disapointing.
On a side note, games im tired of hearing hate for are Oblivion, Fallout: New Vegas, Empire: Total War, and the original Fable. Love all of those games, I am completely aware of all their faults and could talk for hours about how they should fix them, what they are, and vent about how silly some of them are, but I still love them and extreamly dislike how each one has almost its own bandwagon of hate.