I hope you don't have to pay some exorbitant amount of money to play (I'm talking to you, WoW) Cause I'd be first in line to buy this game.
BLASPHEMY. BURN THE HERETIC.Sonicron said:There are things of interest in W40k besides SM and IG, you know.
Never mind orks! What about Chaos? You try to get a quest off a guy, and halfway through his dialouge, he suddenly screams horribly and his head crumples inwards, spraying gore everywhereKilaknux said:How in the hell do you play as Orks in an MMO? They are, in essence, football hooligans. They're barely organised, how do you give out missions for that?
Yes, they're cool, but I still doubt they'd work as playable characters in an MMO.BaronFelX said:BLASPHEMY. BURN THE HERETIC.Sonicron said:There are things of interest in W40k besides SM and IG, you know.
For me, though, the Space Marines are the perfect escape fantasy. Obsessed with death and glory, they are the perfect match to the space gothic, and probably the most fun to be.
Inquisition would never happen as an MMO though. I'd really want to see it as a single player RPG like Mass Effect, flying round plannets picking up mercs and bounty hunters and psychics to form a team would work perfectly. Plus there'd be huge levels of customisation available as the inquisition have the more wargear available to them than anyone else.Sonicron said:I really hope they don't let us play as Space Marines. As much as it would rock, they'd be hopelessly unbalanced and overpowered... Maybe as support chars on rare occasions (such as storming a stronghold [read: dungeon]). I could see this working if they were to let us play as, say, neophytes of the Inquisition, low-tier Mechanicus adepts, rogue traders and scoundrels, members of the Adeptus Arbites, and so on. PLEASE, no Imperial Guard either! Those guys work as an army, which is great for RTS but virtually impossible to implement as a playable class in an MMO. Necrons and Tyranids would make sense as enemies, but not as playable factions because they have no personality or individuality whatsoever.
Glad to see we'll finally get official info and coverage on the game at this year's E3, until now I was quite sceptical this was anything more than a rumor.
40K isn't just about guns. Its also about epic close combat swordfights with laser swords and powerfists. If you've ever read any of the Eisenhorn, Space Wolf or Horus Heresy series you would see how essential and awesome close combat in 40K is.WolfLordAndy said:Unless they go the route of MMOFPSRPG ala Planetside, then it will be crap. Fair enough having some Third Person if you want to be Melee based (or a flying/jumping unit...) but 40k is about guns, and guns in MMOs tend to suck big time if you can't aim them at people.
I'd also hate to see 500 different types of boltgun with stats, a boltgun is a boltgun!!!
It's not really important to the Orks. This is really just a plot device by games workshop to allow them to do incredibly ludicrous things but still fit into the canon in an explainable way. For instance they can have windows on their space ships and shoot out them, but since they don't know space is a vacuum without oxygen then that's okay.almostgold said:Several, several months (when I was drunk) ago I posted a question about how Orks would play out. I dont play 40K, but its my understanding that the big 'crux' of the orks are that as long as they believe something, its true (IE if they dont look at the fuel gauges in their planes, they can keep on flying)
So how will this work out in gameplay? Or is it really not that important to the orks? Just curious.
That actually sounds like an awesome orc quest.Sebenko said:I NEEDZ MORE KNOW-WOTZ TER BUILD ME SUPA-DAKKA-BLASTA! BRING ME A PILE O' DEM WIERDBOY BRAINZ AND I'll GIVE YER A NEW SHOOTA!Rainboq said:"Ya dos 'ummies? Go krump 'em 'eads!"Kilaknux said:How in the hell do you play as Orks in an MMO? They are, in essence, football hooligans. They're barely organised, how do you give out missions for that?
SHUT IT YA GIT.
Nah, I can't see Orks really working as an MMO race.
I hope the game just gives out increasingly large hats and shoulder pads instead of numbered levels.
The thing is that your proposing a game balanced down to the weakest fighting units in the 40K universe. If an Imperial Guardsman is the standard, then you really can't have any other classes because they'll all out class him 1 on 1. The way I see it is that you swell up any confrontation with more IG NPCs. Not only does it create a meaningful playing field (an IG battle should have thousands and thousands of soldiers), but it also means we can be Space Marines and Chaos Marines and things that are actually fun to play.Sonicron said:Yes, they're cool, but I still doubt they'd work as playable characters in an MMO.
But fine, if that's how you want to play it... DEATH TO THE FALSE EMPEROR!!! The forces of Chaos will rip your corpse-God from his throne, and kind Grandfather Nurgle will bestow his gifts on the people of your Imperium.