I Wish Skyrim Had Co-op Anybody Agree?

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Berethond

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Lil_Rimmy said:
Kakulukia said:
NO! Any form of multiplayer would ruin the Elder Scrolls series.
You keep saying this but HOW?!?! HOW!!!???!!!

You wouldn't HAVE to play it.

ITS A BLOODY OPTION IF YOU DON'T WANT IT!!!!

EDIT: Whoops, forgot witty comment

HOW?!?!?!?,
Rimmy
It's not an option. Every single spec of multiplayer content represents an equal amount of singleplayer content that no longer exists.
 

SIXVI06-M

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I believe, no grand adventure is complete without a happy party traveling with you to join in the spoils, the lols, the fails and the wins.

There should be a choice at least.
 

bushwhacker2k

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I think a lot of games could benefit from co-op, once games advance more (IMO everyone is so caught up in graphics they aren't putting any thought to games actually becoming better in other ways) I wouldn't be surprised to see an in depth rpg like that become co-op.

But it's very unlikely Elder Scrolls will end up with co-op, the series has never been geared towards that.

I do rather like co-op though, and in depth rpgs, I hope someday the two combine to make a truly unique game.
 

Grey_Focks

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hell, If Diablo and Baldur's Gate 2 (a game that I swear people keep forgetting had co-op) can do it, and do it well, then why not Elder Scrolls? Sure, it would need to be balanced differently, and a lot of things as a whole would need to be changed, but the potential is just too awesome to ignore.

Okay, maybe not Skyrim, but I for one am crossing my fingers for the next one.
 

Light 086

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bussinrounds said:
Come on, rpg players are not competitive by nature !! Who gives a shit if your buddy has some more exp than you.

We leave that to the fps/mmo types. lol

We just want to be immersed and have FUN
In Oblivion, you get better gear by leveling. So I must have it, it's like a reward you need to earn.

Also competition is in my nature as I play FPS games as well, so if there is another player I must win.

Don't you know? There can be only ONE!!!

I'm caught in a viscous cycle =P
 

dark_mist34

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no I also disagree I really enjoy playing most games by myself even if there is a co-op built in.
Also if it was drop in drop out. Lets just face it alot of npcs will be killed by griefers and stuff stolen. And quest being finished without the host and that was the main problem i had with diablo 2 multi high level people joined the sever and passing the quests in the later chapters and taking all the stuff while I was still early in the game.
 

Rooster Cogburn

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Do I want to play co-op Oblivion? Hell yes! Am I willing to accept sacrifices in content and gameplay? Fuck no!

I would love for some other dev team to make a multi-player Elder Scrolls spin off, but the reality is TES games would have to change drastically and make huge sacrifices to accommodate any kind of multi-player. I can't have that. Won't accept it. Nope.
 

health-bar

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i wish there were more co op games in the market but I don't think Skyrim should have co op.
 

michael_ab

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Legion IV said:
Does anybody feel the same way? like at all? Am i the only one? Trust me i know the single player experiance of this game should stay intact just i believe sharing this adventure as well is something i will always wish for.
i have thought about this and have come up with a good plan: the ghost system.

in fable II they had these orbs that represented the location of another player, you couldn't see their actual player, couldn't see what they were doing, but you knew they were there and could interact with them.

i think a polished version of this would work perfectly with skyrim. have games joinable, preferable with a server method a la splosion man, or other XBA games, player cap like 4 to keep it smooth, and the players represented with a ghostly avatar of their own characters, armor and all. they would not be able to interact with your game, making quest breaking impossible, but they would be there to share the experience; maybe have whoever their fighting/ talking to also be there ghostly.

i dont think there should be trading, but its an option, and this would allow the players to interact with each other like PC-NPC conversation, players can give help to each other, and we can just be there. this is good enough for me. the awesome thing about this is it would take next to no changing of the game as is so far.

tell me what you think of this idea, i dont know how to get it to the people at bethesda.
 

RandV80

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Lil_Rimmy said:
Kakulukia said:
NO! Any form of multiplayer would ruin the Elder Scrolls series.
You keep saying this but HOW?!?! HOW!!!???!!!

You wouldn't HAVE to play it.

ITS A BLOODY OPTION IF YOU DON'T WANT IT!!!!

EDIT: Whoops, forgot witty comment

HOW?!?!?!?,
Rimmy
Hmm, this would be a spot to add a face palm picture. Simple question for you: there are many games with MMO or smaller scale co-op play built into them, how come none of them can capture the sheer amount of immersion and depth that a purely single player game like The Elder Scrolls series does?

When you say "if you don't like co-op you don't have to play it!" you show a severe lack of understanding of game design and development. Co-op play or multiplayer isn't something you can just tack on at the end of an RPG. It requires serious consideration to design, development, and play testing right from the very start. In the early planning stages developers have to decide if the game will have multiplayer or co-op, and they choose to do so then it automatically shifts a significant portion of the budget away from the single player element. This is why people who prefer single player don't want it, because they know that experience will unavoidably be watered down to accomodate co-op.

Consider the following options/features from Oblivion:

1. In game time - resting and fast travel lets the player move things along instantly while ingame time is fast forwarded. With multiple PC characters in a game world this feature will not work unless they're restricted to being linked.
2. Story line - Every TES game (except maybe the very first?) sets the PC up as some sort of destined hero or chosen one. Story changes and PC interaction would need to change if there were more than one PC.
3. World interaction - technically, when you're playing a TES game most of the world is static and only becomes 'alive' as you enter the area. You're PC is only processing the environment for the zone you're in, like a sphere of influence, and gameplay and graphics processing is optimized for within this sphere for a single PC. For multiple PC's to be in the game world at the same time, unless your buddy has a powerful server you're all going to have to stick within a single zone centered around one player or significantly scale down the graphics and processing of everything else.
4. Quests - The TES team puts a lot of effort into making unique and interesting quests for the PC which are scripted in a sequence of events. Obviously having multiple PC's will force a shift in design to accomodate.

That's just a couple of things I've come up with on the spot, I'm not going to put in that much effort when it's this late for this. Either way it all comes back to my opening question, why are there no multiplayer/co-op games with the same level of immersion and depth as a purely single player game?
 

00slash00

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i cannot see how playing with multiple people would add anything to the experience. shit like that works for games like diablo because to focus of diablo isnt the story. its getting loot and leveling up so you can kill things better. also, can you imagine doing thieves guild quests with a bunch of people? im biased though, because i tend to hate online multiplayer, im very much a single player kinda guy
 

nuba km

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Lil_Rimmy said:
Edit: Besides, for all you single player fans, it's not like they are forcing co-op on you. You might not like it, others might. So really, you don't have much to complain about.
yea I hate when I bring up why can't *insert game* be multiplayer and someone goes 'Because I don't want to play with dicks'
1. you should have friends with similar interests
2. you don't have to play co-op
I am actually going to wait to see a review of skyrim's combat system before getting the game (because I hate oblivions combat system) but if I heard it was multiplayer I would have already pre-ordered it and I am sure others would have as well, don't people want one of their favourite games to make lots of money so it can make better sequels.
 

Lil_Rimmy

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RandV80 said:
Lil_Rimmy said:
Kakulukia said:
NO! Any form of multiplayer would ruin the Elder Scrolls series.
You keep saying this but HOW?!?! HOW!!!???!!!

You wouldn't HAVE to play it.

ITS A BLOODY OPTION IF YOU DON'T WANT IT!!!!

EDIT: Whoops, forgot witty comment

HOW?!?!?!?,
Rimmy
Hmm, this would be a spot to add a face palm picture. Simple question for you: there are many games with MMO or smaller scale co-op play built into them, how come none of them can capture the sheer amount of immersion and depth that a purely single player game like The Elder Scrolls series does?

When you say "if you don't like co-op you don't have to play it!" you show a severe lack of understanding of game design and development. Co-op play or multiplayer isn't something you can just tack on at the end of an RPG. It requires serious consideration to design, development, and play testing right from the very start. In the early planning stages developers have to decide if the game will have multiplayer or co-op, and they choose to do so then it automatically shifts a significant portion of the budget away from the single player element. This is why people who prefer single player don't want it, because they know that experience will unavoidably be watered down to accomodate co-op.

Consider the following options/features from Oblivion:

1. In game time - resting and fast travel lets the player move things along instantly while ingame time is fast forwarded. With multiple PC characters in a game world this feature will not work unless they're restricted to being linked.
2. Story line - Every TES game (except maybe the very first?) sets the PC up as some sort of destined hero or chosen one. Story changes and PC interaction would need to change if there were more than one PC.
3. World interaction - technically, when you're playing a TES game most of the world is static and only becomes 'alive' as you enter the area. You're PC is only processing the environment for the zone you're in, like a sphere of influence, and gameplay and graphics processing is optimized for within this sphere for a single PC. For multiple PC's to be in the game world at the same time, unless your buddy has a powerful server you're all going to have to stick within a single zone centered around one player or significantly scale down the graphics and processing of everything else.
4. Quests - The TES team puts a lot of effort into making unique and interesting quests for the PC which are scripted in a sequence of events. Obviously having multiple PC's will force a shift in design to accomodate.

That's just a couple of things I've come up with on the spot, I'm not going to put in that much effort when it's this late for this. Either way it all comes back to my opening question, why are there no multiplayer/co-op games with the same level of immersion and depth as a purely single player game?
Ok, well, as to all of those things above, if you scroll back a couple pages you will see I explained how to get around those. Ill do a quick re-cap.

1.Resting. Simple. Have one look at minecraft. You can sleep right? What about multi player? If EVERYONE sleeps then it skips. And lets say someone fast travels? then you click yes, they fast travel, you wait. What if your in combat? Well, the monsters will wait too. You see, co-op, while it can still be immersive if the whole game is build around is (a la Army Of Two) it's mostly just fun. Ever heard that word before? That's why you play games. For fun. The first thing I would do if my mate and I joined up is infiltrate the imperial palace and loot the place silly, before an epic battle to get out. THAT is pure fun.
2.Storyline. Again, simple. There are a couple of ways:
1. Have the co-op world differnt from the single player world, and either have a different story line or as I want it, just a ever changing world, where one day Oblivion threaten the town and a week later a plague happens right after you get home from defeating a goblin tribe.
That, would make my game of the fucking decade.
2. Have the same worl, just free roam.
3. Same world, different story.
Of course the first one is best. Because co-op is about fun, and besides, I found ROLEPLAYING more immersive than the quests. Why? Because quests are always so crazy like HOLY SHIT SOMETHING GONNA KILL US ALL!!! And why is she the only one giving a crap? Cause if you complete the quest everything goes on just like before. See in co-op you can role play like theres no tommorow. I can just think. A nice imperial wife with the annoying fan as our son..... and I am a drug dealer. I swear I had more fun drug running from bravil to the imperial city to my "customers". In co-op, you can do MORE roleplay, not less.

3. The world. I'm not sure what your exactly aiming at here. If it's graphics, each computer changes the look of the world. Like, I was playing with my friend and we were having an all-night of ArmA 2. His world was blurry and fussy cause he had shit graphics. my world, was perfect. I don't see how they are a problem. Lag? HA! Listen, if you want real lag, try ArmA 2 on Chenarus. You have to have the WHOLE map loaded at all times. And this is a map that takes an hour to drive across. So really, unless your computer is shit, you will be fine.
4. Quest. Really? This is so simple I could ask a prep. MAKE NEW ONES. Ones that are special for co-op. Or just ones that CAN be done single but are made for co-op. See, I know this takes time and money, but so does making a single player. And you say it would take some away from the single player? How about the co-op? Huh? Whats that? WE DON'T HAVE ANYTHING. Just suck it up for one game. Hey, get a friend, or train your dog. You might just find Co-Op is just as fun.

Is really annoyed,
Rimmy
 

Lil_Rimmy

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Listen, I KNOW it cost money. But do you see all of these people begging for co-op? They would make a bloody million billion dollars. Think about all the people who read these forums. Then think about all of the people in the world. A HELL of a lot of them want co-op. Simple. And besides, the it will make single player worse argument is pitiful. Really? You have to suffer for a single game. We have suffer from not having ANYTHING for the entire series. Now think in our shoes. See? It ain't that fair is it?

Want's Co-Op,
Rimmy
 

Ladette

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I've wanted co-op in The Elder Scrolls since Morrowind. I never got immersed in Oblivion or Morrowind, the text boxes of Morrowind and the robotic behavior of NPC's in Oblivion saw to that.

Me and my girlfriend have started leveling characters together in WoW, only playing with each other, and it's been the most fun i've had in a video game in a long time. And WoW is a pretty lackluster single player game, I can only imagine how awesome it would be to fight our way through the world of Skyrim.

Would it be easy to implement? No. Would there be people who never used it? Yes. But i'd rather Skyrim be delayed a year and get multiplayer than get it now without. I quit Oblivion and Morrowind once i'd seen and done everything. While I love a great single player game I eventually get tired of it. As long as i've had someone fun to play with i've never got bored of a multiplayer game.
 

Lil_Rimmy

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nuba km said:
Lil_Rimmy said:
Edit: Besides, for all you single player fans, it's not like they are forcing co-op on you. You might not like it, others might. So really, you don't have much to complain about.
yea I hate when I bring up why can't *insert game* be multiplayer and someone goes 'Because I don't want to play with dicks'
1. you should have friends with similar interests
2. you don't have to play co-op
I am actually going to wait to see a review of skyrim's combat system before getting the game (because I hate oblivions combat system) but if I heard it was multiplayer I would have already pre-ordered it and I am sure others would have as well, don't people want one of their favourite games to make lots of money so it can make better sequels.
Bang, right where it hurts. Everything you say is like a word from Chuck Norris.... or maybe just the co-op god. IF your friends are dicks who kill you and teabag your body, then kick them flat on their posh ass and throw them out the door. Get real friends, who won't shoot you just because they have a gun. Like come on. I know that if one of my mates, where to say, destroy a lego tower that I spent weeks building (That's a example, I don't play with lego XD) I couldn't kick their asses hard enough.

Likes kicking and Chuck Norris,
Rimmy
 

nuba km

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RandV80 said:
1. In game time - resting and fast travel lets the player move things along instantly while ingame time is fast forwarded. With multiple PC characters in a game world this feature will not work unless they're restricted to being linked.
2. Story line - Every TES game (except maybe the very first?) sets the PC up as some sort of destined hero or chosen one. Story changes and PC interaction would need to change if there were more than one PC.
3. World interaction - technically, when you're playing a TES game most of the world is static and only becomes 'alive' as you enter the area. You're PC is only processing the environment for the zone you're in, like a sphere of influence, and gameplay and graphics processing is optimized for within this sphere for a single PC. For multiple PC's to be in the game world at the same time, unless your buddy has a powerful server you're all going to have to stick within a single zone centered around one player or significantly scale down the graphics and processing of everything else.
4. Quests - The TES team puts a lot of effort into making unique and interesting quests for the PC which are scripted in a sequence of events. Obviously having multiple PC's will force a shift in design to accomodate
you do realise that red dead redemption has all these things and it still had a alright multiplayer with the only problem being a severe lack of stuff to do in freeroam but that was due to removing the quests but in skyrim multiplayer even without the quests their would still be countless caves to explore (I don't even to the quests in single player except to join the mage guild), I do know that there is a lot more to process in skyrim but it could set a limit distance of about half the red dead map which I think would be enough space. also play CO-OP for fun and single for the story.
 

HyenaThePirate

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I don't know WHY developers REFUSE, I mean they literally kick and SCREAM against putting full real coop into games. There is a LARGE, HUGE segment of the gaming population that enjoy playing with their friends. There is NOTHING cooler than going through a game with your buddies, going all the way back to CONTRA and Mario brothers. Look, I know some people would rather keep their single player single, and that's fine, since it's an OPTION for them they have no complaints. But games like Call of Duty... why is there no drop in online coop for the campaign? I just don't get it. Halo didn't have a problem doing it... nobody whined about how a "second master chief" RUINED the experience.

Even worse a culprit is Traveller's tales, whom I have decided to NEVER buy another game from them again until they put in ONLINE coop. The Lego games are fantastic fun, especially with a friend, in fact in some cases the games seemed DESIGNED with coop fun in mind... only its same couch coop... NO ONLINE coop. That's unacceptable in today's world.

TO me, not including COOP in a game is the same as how developers balked at MULTIPLAYER for so long until they finally realized that gamers were out and out ignoring games that DIDNT have a multiplayer component. Even RPGS are starting to have coop and multiplayer.

Honestly, I'm going to start a boycott. Games without COOP will now be removed from my "must have" list. Games with coop, even if its poorly implemented will get my dollars, if for nothing else to show a willingness to support developers that at least attempt to do things that the gamers want.